What will students need to do before being taught in Second Life
Use this guidance to find out the skills students will need before using Second Life in learning.
It's likely that when you hold your first session with a group of students in Second Life they won't be very experienced with its controls. Unless they have practised the first session can easily turn into a process of waiting for students to register, rounding them up in-world, watching them continually bang into walls and having to guide them through the simplest of tasks, such as how to sit down.
To avoid this, it's a good idea to advise your students to register an avatar and become accustomed with the controls beforehand. You could send them links to helpful Second Life tutorials, a landmark to the meeting point and get them to check that their computer meets Second Life's minimum requirements.
If you need your students to carry out more complicated actions in Second Life to take part in a lesson, such as building an object or writing a simple script, think about setting aside some time for a short Second Life skills tutorial with them before your lessons begin.
Easy to achieve, little or no techinical skill required. E.g. The ability to use MS office.
Already using e-learning to support teaching and learning, for example you may already have a WebCT course.
Well versed in the use of e-learning technologies. E.g. The ability to create interactive content or use an image manipulation package.
If you require any assistance please contact the IS Learning Team.
You can always contact the IS Learning team for more help