Dr Marina Ng is an Assistant Professor and research member of the Mixed Reality Lab (MRL) UK and Malaysia.
Dr Marina Ng's research started in 2000 through her final year project at Multimedia University, Malaysia, which resulted in several journal and conference publications, a patent application and university grants. She was awarded the prestigious British Chevening Scholarship to pursue her postgraduate studies in the UK. In 2002, she was awarded a Master of Research (MRes) from the Mixed Reality Lab, University of Nottingham UK. In 2006, she completed her PhD within 3 years of starting under the supervision of Prof Steve Benford and Dr Boriana Koleva. It was awarded without conditions (one of the few in the school's history to have achieved this).
She is now based in University of Nottingham Malaysia Campus.
Dr Marina Ng's research expertise is in the field of Human-Computer Interaction (HCI), specialising in mobile, tangible and ubiquitous computing. She has been developing novel interactive technologies - merging physical and digital interactions to explore new ways of living, playing and working. She has extensive experience in conducting interdisciplinary research, employing ethnography, user-centred design, iterative prototyping and participatory design approach, and also deploying and studying them 'in the wild'.
Dr Marina Ng is the module convenor of the following modules:
G54IHC - Introduction to Human-Computer Interaction (Master's module)
G52HC - Human-Computer Interaction (2nd year module)
G53FIV - Fundamentals of Information Visualisation (Final Year module)
G53IVP - Information Visualisation Project (Final Year module)
Designing for Cultural Reflection
- A research collaboration between Baba Nyonya Heritage Museum, Malacca and University of Nottingham to develop museum interactive installations to promote cultural reflection
Augmenting learning with personal mobile technology
- A research collaboration between Royal Selangor Pewter and University of Nottingham to augment learning and visitor experience through the development of Internet of Things (IOT)-enabled pewter objects
Mobile Garden Guide based on Artcodes
- A research collaboration between Crops for the Future (CFF) and University of Nottingham to support informal learning experience in public setting based on Artcodes, a new visual recognition system.
Using Serious Games for Teaching and Learning Immunology
- An interdisciplinary project that aims to develop and evaluate serious games as a means to teach human immunology.
WEI HONG LO and KHER HUI NG, 2017. Designing an Interactive Mural for Cultural Reflections In: 5th International Visual Informatics Conference (IVIC 2017). (In Press.)
KHER HUI NG, HAI HUANG, SHANKER SELVAMURTHY, MASHARRAT JUZAR, NURUL ASSYIFA AHMAD SABRI and CLAIRE O'MALLEY, 2016. Augmenting learning from physical museum exhibits with personal mobile technology In: Transforming Learning, Empowering Learners: The International Conference of the Learning Sciences (ICLS) 2016. 2. 1261-1262
KHER HUI NG and SHAZIA PARAS SHAIKH, 2016. Design of a Mobile Garden Guide based on Artcodes In: 4th International Conference on User Science and Engineering (i-USEr) 2016.
KHER HUI NG, VICTORIA SHIPP, RICHARD MORTIER, STEVE BENFORD, MARTIN FLINTHAM and TOM RODDEN, 2015. Understanding Food Consumption Lifecycles Using Wearable Cameras Personal and Ubiquitous Computing. 19(7), 1183-1195
- A research project in partnership with Dyslexia Centre Malaysia to develop an air tracing reading tool for children with Dyslexia.
- A research collaboration between UNMC, Crops for the Future (CFF) and Horizon UK to understand why people buy/ or not buy underutilised fruits and vegetables.
- A multi-centre interdisciplinary project to develop novel interactive systems to promote physical activity for recovery of upper limb function post-stroke
E-Science Usability for Schools
- Worked in a multi-partner interdisciplinary project to create a usable and reusable toolkit that supports teachers in creating new learning experiences
- Worked in a multi-partner interdisciplinary project to explore the relation between thrill and pleasure using wearable, wireless telemetry systems
- Involved in the design and staging of a series of public exhibition and evaluation in Science Museum London
- Team member of an European Integrated Project involving interdisciplinary multi-partners that aimed to develop a software suite for authoring, publishing and experiencing interactive multimedia stories and content
- A £10million project bringing together researchers from eight UK institutions which focused on the integration of physical and digital interaction
- Carried out PhD research, by extending Pin&Play infrastructure, in collaboration with EQUATOR partner, to develop a tangible pin-board with actuated pins
Situated Hybrid Assemblies in Public Environments (SHAPE)
- A multi-partner interdisciplinary project combining social and computer science expertise to develop and evaluate assemblies of hybrid, mixed reality artefacts in public place
Virtual Learning Environment Terminal (VLET)
- Research into the development of multimedia textbook for engineering courses with extension to integrate multi-modal interfaces