Mixed Reality Laboratory
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Interactive Works » 2004 — 1999

View works from 2004 2003 2001 1999

 

I Like Frank 

I Like Frank, a game in partnership with Blast Theory, invites players to search for Frank through the streets of Adelaide. Online Players move through a virtual model of the city, opening location specific photos. One photo reveals the location of a hidden object. Online Players then enlist a Street Player to go to that location and retrieve it. In the Exeter Hotel, in a pool hall and in saddle bags on bicycles were four different postcards each with a question for the Street Player to answer such as, ‘Who do you think of when you feel alone?’ Once an Online Player persuades a Street Player to fetch a postcard, they can enter a new virtual Adelaide saturated in red where Frank is waiting in a photographic ‘Future Land’.

 
 

 

Can You See Me Me Now?

Can You See Me Now? (CYSMN) is a mixed reality game, where performers on the streets of a city use handheld computers, GPS and walkie talkies to chase online players who move their avatars through a virtual model of the same town. CYSMN was built in the Equator project on the EQUIP architecture in partnership with artist group Blast Theory.

Publications

Steve Benford, Andy Crabtree, Martin Flintham, Adam Drozd, Rob Anastasi, Mark Paxton, Nick Tandavanitj, Matt Adams, and Ju Row-Farr. 2006. Can you see me now?. ACM Trans. Comput.-Hum. Interact. 13, 1 (March 2006), 100-133. https://doi.org/10.1145/1143518.1143522

 
 

 

Uncle Roy All Around You

Uncle Roy All Around You, a collaboration with Blast Theory, is pervasive game in which online and street players collaborate to find Uncle Roy before being invited to make a commitment to a stranger. Players explore a mixed reality city and collaborate to find Uncle Roy's office before being invited to make a year long commitment to a total stranger. 

Publications

Steve Benford, Martin Flintham, Adam Drodz, Nick Tandavanitj, Matt Adams, and Ju Row Farr. 2006. The design and experience of the location-based performance Uncle Roy All Around You. Leonardo Electronic Almanac 14, 3.

Steve Benford, Martin Flintham, Adam Drozd, Rob Anastasi, Duncan Rowland, Nick Tandavanitj, Matt Adams, Ju Row-Farr, Amanda Oldroyd, and Jon Sutton. 2004. "Uncle Roy All Around You: Implicating the city in a location-based performance. In Proceedings of Advances in Computer Entertainment (ACE 2004) 21, 47.

Martin Flintham, Rob Anastasi, Steve Benford, Adam Drozd, James Mathrick, Duncan Rowland, Amanda Oldroyd et al.  2003. Uncle Roy all around you: mixing games and theatre on the city streets. In Proceedings of DIGRA 2003 Conference.

 
 

 

Savannah

Savannah was an ambitious combination of games technology, mobile computing and innovative approaches to teaching and learning. It supports Year 7 children to become collaborative, reflective and imaginative learners in the fields of ecology and ethology. The project brings together the motivation of games play, with the near magical quality of wireless computing to create an engaging world where children learn through a cycle of experience and reflection, of 'being' animals and reflecting on animals' behaviour in their environment.

Publications

Keri Facer, Richard Joiner, Danaë Stanton, Josephine Reid, Richard Hull, and David Kirk. 2004. Savannah: mobile gaming and learning?. Journal of Computer assisted learning 20, 6. Wiley, 399-409.

Steve Benford, Duncan Rowland, Martin Flintham, Richard Hull, Jo Reid, Jo Morrison, Keri Facer, and Ben Clayton. 2004. Savannah: Designing a location-based game simulating lion behaviour. In International conference on advances in computer entertainment technology.

 
 
 

  

Augurscope I and II

The Augurscope is a portable mixed reality interface for outdoors. A tripod-mounted display is wheeled to different locations and rotated and tilted to view a virtual environment that is aligned with the physical background. Video from an onboard camera is embedded into this virtual environment. Our design encompasses physical form, interaction and the combination of a GPS receiver, electronic compass, accelerometer and rotary encoder for tracking.

Publications

Holger Schnädelbach, Boriana Koleva, Steve Benford, 
Mark Paxton, Mike Twidale, and Rob Anastasi. 2006. The Augurscope: Refining its DesignPresence: Teleoperators and Virtual Environments 15, 3: 278-293. https://doi.org/10.1162/pres.15.3.278

Steve Benford, Holger Schnädelbach, Boriana Koleva, Rob Anastasi, Chris Greenhalgh, Tom Rodden, Jonathan Green, Ahmed Ghali, Tony Pridmore, Bill Gaver, Andy Boucher, Brendan Walker, Sarah Pennington, Albrecht Schmidt, Hans Gellersen, and Anthony Steed. 2005. Expected, sensed, and desired: A framework for designing sensing-based interaction. ACM Trans. Comput.-Hum. Interact. 12, 1 (March 2005), 3-30. https://doi.org/10.1145/1057237.1057239

Holger Schnädelbach, Boriana Koleva, Mike Twidale, and Steve Benford. The iterative design process of a location-aware device for group use. 2004. In International Conference on Ubiquitous Computing (Ubicomp '04). Springer Berlin Heidelberg, 329-346. https://doi.org/10.1007/978-3-540-30119-6_20

Holger Schnädelbach, Boriana Koleva, Martin Flintham, Mike Fraser, Paul Chandler, Malcolm Foster, Steve Benford, Chris Greenhalgh, Shahram Izadi, Tom Rodden. The Augurscope: A Mixed Reality Interface for Outdoors. In Proceedings of the SIGCHI Conference on Human Factors in Computing Systems (CHI '02). ACM, New York, NY, USA, 9-16. https://doi.org/10.1145/503376.503379

 
 
 

 

Desert Rain

Desert Rain is a war game involving six players at a time suit up and go into the virtual desert which is video projected onto water spray, and was our first collaboration with artist group Blast Theory. In a world where Gulf War images echo Hollywood images, where Norman Schwarzkopf blurs into Arnold Schwarzenegger, Desert Rain looks for the feint line between the real and the fictional.

Publications

William W. Gaver, Jacob Beaver, and Steve Benford. 2003. Ambiguity as a resource for design. In Proceedings of the SIGCHI Conference on Human Factors in Computing Systems (CHI '03). ACM, New York, NY, USA, 233-240. https://doi.org/10.1145/642611.642653

Boriana Koleva, Ian Taylor, Steve Benford, Mike Fraser, Chris Greenhalgh, Holger Schnädelbach, Dirk vom Lehn, Christian Heath, Ju Row-Farr, and Matt Adams. 2001. Orchestrating a mixed reality performance. In Proceedings of the SIGCHI Conference on Human Factors in Computing Systems (CHI '01). ACM, New York, NY, USA, 38-45. https://doi.org/10.1145/365024.365033

 
 
 

View works from 2004 2003 2001 1999

 

Mixed Reality Laboratory

University of Nottingham
School of Computer Science
Nottingham, NG8 1BB


telephone: +44 (0) 115 846 6780
email: mrl@cs.nott.ac.uk