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9.4 Debate 1: use of female protagonist
Sunset Song was written in the early 1930s and is still one of the best-known and most-debated Scottish novels. In this unit, we discuss whether Sunset Song succeeds as critique of capitalism and whether it has value as a work of literature separate from its propagandistic ambitions.
9.5 Debate 2: use of language
Sunset Song was written in the early 1930s and is still one of the best-known and most-debated Scottish novels. In this unit, we discuss whether Sunset Song succeeds as critique of capitalism and whether it has value as a work of literature separate from its propagandistic ambitions.
"All's Well That Ends Well" anonymous 18th Century (poetry reading)
Misogyny isn't funny any more. How strange it is that humour changes so quickly. Very few things that used to be considered funny are able to amuse us today. Shakespeare's comedy isn't funny. I can think of a few exceptions - Winnie the Pooh, for instance - but in the main, old comedy isn't funny now. Can you watch old TV shows such as I Love Lucy and laugh? Humour is like Art - it has periods and it progresses by innovation. Any example can be identified by century - even by decade in t
A Conceptual Approach to Studying the Learning Process - with a Special Focus on Knowledge Creation
In this paper we present a conceptual approach to the study and analysis of learning processes with emphasis on the knowledge-creating types of learning processes that often occur in workplace learning.,Research report of the ProLearn Network of Excellence (IST 507310), Deliverable 5.3
Modelling the Requirements of an Animated Pedagogical Agent for a Web-Based Learning Environment thr
This paper describes and discusses the importance of having a representation which models the key factors associated to the requirements of an animated pedagogical agent for an interactive learning environment, in particularly, for school students. The IPO (Input-Process-Output) relationships are proposed to address this issue. The formulation of IPO relationship are described in detail and the application of IPO relationship is shown through the case study of specifying the requirements of an a
Analysis and Intelligent Support of Learning Communities in Semi-structured Discussion Environments
Conventional discussion environments provide the technical platform for distributed discussion and collaboration, but apart from some statistical data collected, rarely provide information about the collaborative interactions taking place within the environement or even support the discussion by stimulating the learning setting according to the current situation. In this article we present our approach for intelligent support of groups of learners in distributed web-based discussion environments
VCLab as an Example of GRIDifying Virtual Scientific Experiments
This paper describes and summarizes the current state of the development for making the Virtual Control Laboratory (VCLab) a GRID application within the ELeGI project. It introduces shortly into GRID techniques and shows how this GRIDifying process is performed to offer virtual scientific experiments (VSE) on the GRID.
The architecture and some technical details of the prototype implementation are presented. The next steps in the development are outlined concerning the collaboration aspects of
Collaborative learning aspects in VSE
The paper would suggest a pedagogical model for modelling Virtual Scientific Experiments (VSE) starting from the Theory of Didactics Situations and taking advantages from the recent studies on collaborative learning.
The possibilities given by the new technologies, and in particular by the GRID, seems to be particulary interesting for the sharing of complex applications such as VSE.
Human and Artificial Agent's Conversations on the GRID
This position paper supports a conversational and social view of future e-Learning activities on the GRID.
This evolution of the Web seems to be nicely synergic with current developments in Agents and Agent Communication Languages.
Exactly what e-Learning needs in order to go over from a multimedia-based, passive or at best retroactive view of e-Learning resources to a proactive, peer-to-peer approach of social conversations among human and (progressively) artificial autonomous Agents.
Architecture d’un environnement d’aide à l’apprentissage de la chirurgie orthopédique
Dans cet article, nous présentons le composant
didactique et pédagogique d’un EIAH
(Environnement Informatique pour
l’Apprentissage Humain) pour la chirurgie
orthopédique. Nous étudions l’architecture
logicielle de ce composant, qui sera ajouté comme
couche d’apprentissage sur un outil de simulation
de planification d’une trajectoire de vis. Enrichir
cet outil permettra à l’apprenant de l’utiliser pour
acquérir l’expérience de la prise de décision
chirurgicale pour la pl
Futurelab: Personalisation and Digital Technologies
The 'Personalisation and Digital Technologies' report moves the personalisation debate forward by focusing specifically on the potential of digital technologies in four key areas: enabling learners to make informed educational choices; diversifying and acknowledging different forms of skills and knowledge; creating diverse learning environments; and developing learner-focused forms of assessment and feedback. The report also contains a Learner's Charter, which sets out a series of entitlements t
An Advanced E-learning Community Proposal Using MS Sharepoint Portal Server
In order to implement e-learning, quite often simple Internet technologies are used, usually without any clear pedagogical approach. Unfortunately this is not quite effective, it restricts learners' exchanges, while influence the quality of resulted knowledge construction. More sophisticated environments are needed when we vision e-learning as taken place in a rich and flexible Learning Community context, for young students or even for adults and professionals. Our proposal consists of an Electr
Lecture 24 - 11/17/2010
Lecture 24
BIO190 Fall 2010 Session 10
BIO190 Marine Life Session Ten 11/18/10 Sarah Swain
Guest: Shelly Ko
Nikesh Arora Discusses Google's Investment Decisions and the Shifting of Ad Spending Online
Chrystia Freeland Interviews Nikesh Arora
Genesi e sviluppo delle teorie sul farsi della mente in Jerome Bruner (seconda lezione)
Quale origine ha l’esperienza? È il risultato dei nostri poteri essenzialmente associativi (Associazionismo) ovvero è la conseguenza d’uso delle nostre categorie innate di spazio e di tempo (Innatismo); è riducibile solo ai dati di esperienza sensoriale che noi accumuliamo come risposte agli stimoli ambientali (oggettivismo); è la prova della natura fisica e biologica dei nostri stati mentali (fisicalismo) ovvero, al contrario, l’asserzione dell’efficacia causale della mente stessa (
Public Spaces on the Information Highway: The Role of Community Networks
This thesis explores the phenomenon of community networking in Canada, particularly as it impacts the issue of universal access to emerging broadband networks. The regulatory context of community networking is examined, and recent government efforts reviewed and critiqued. Through two case studies, an analysis of three potential benefits arising from community networking is developed. These three benefits are: increased participation in the democratic system, increased access to education, and c
Restituci?n perspectiva mediante el uso de herramientas digitales para la confecci?n deuna base de d
The work is developed applying the perspective restitution method, based on the photographic survey of buildings. It researches the accuracy selection of the instruments, that should be effective, easy to manage, low cost and it allow fast results so as to let us compile a digital graphic data bases of the chosen works. The aim of the project is to elaborate graphic documents not only from the paradigmatic works but also from domestic architecture, so important in the consolidation of city. The
Plan is Dead: to BIM or not to BIM, that is the question
Drawing, modeling and the explicit abstraction embedded in the traditions and conventions of visual communication through composition and representation are fundamental to the how, why and what of architectural design. BIM presents simulation as an antiabstract means of visual communication that seeks to displace the discreet representation of plan, section and elevation with the intelligent object model. If plan is dead, the implication is that the value of abstraction is dead or dying as well.













