Internet Scout Project
A Cornell Lab of Ornithology creation, this All About Birds website provides birders with a wealth of resources. The website features a first-rate online bird guide with photos, songs and calls, range maps, and information on reproduction, behavior, habitat, and more. The site's Birding 1, 2, 3 program offers instructions for identifying birds, where to go birding, and how to report observations so that you "become part of the world's largest bird studies research team." The site hosts a Gear Gu
Rapport de fin de projet de l'ACI : Ecole et Sciences Cognitives - Modélisation cognitive d'élève
Le projet porte sur l'apprentissage de l'algèbre dans un contexte technologique. Le contexte est apporté par le logiciel Aplusix , un micromonde algébrique, réalisé par l'équipe Did@TIC, avec lequel l'élève développe les calculs de son choix, comme dans le contexte papier-crayon, grâce à un éditeur avancé d'expressions algébriques et de raisonnements. En mode « exercice », le logiciel apporte les rétroactions fondamentales : il indique à l'élève si les calculs sont corrects o
L'apprentissage « situé » dans les cours en ligne : le cas du colloque scientifique virtuel (CSV)
Nous présentons une situation de e-learning développée dans le cadre d'un cours à distance destiné à des étudiants universitaires de deuxième cycle. Dans ce cours, les étudiants sont mis en situation de participation à un colloque scientifique virtuel (CSV) en mode asynchrone. Nous présentons le scénario pédagogique et l'environnement technologique développé pour mettre en uvre ce scénario puis analysons dans quelle mesure ceux-ci respectent les principes de l'apprentissage sit
Détermination automatique des théorèmes-en-acte des élèves en algèbre. Le cas des équations e
Dans cet article, nous sommes intéressés à la détermination automatique de théorèmes-en-acte en algèbre. Ces théorèmes-en-acte ont été construits de façon abstraite, puis nous avons cherché à automatiser le mécanisme de leur diagnostic. Pour cela, nous avons utilisé le logiciel Aplusix comme support des productions des élèves qui permet d'enregistrer toutes les actions des élèves. Une base de règles correctes et erronées a été mise en place et un interpréteur de règles
CML - The ClassSync Modeling Language.
The ClassSync Modeling Language (CML) addresses the problem of creating a controlling overlay to classroom learning activities, or e-leaming workflows. Our aim is to allow authors and teachers to generate a mapping from activity design to its implementation in a wirelessly networked classroom with ubiquitous use of handheld computers for information exchange. CML models e-learning workflows with three major components: actors, data objects, and interaction networks. Actors are the diverse perfon
Using the WWW to Build Learning Communities in K-12 Settings - Part I. Global Network Navigator
The World Wide Web (WWW) can play a vital role in the formation and successful operation of learning communities. Just 18 months ago, there were but 100 WWW servers online worldwide, while today there are over 10,000 WWW servers. Current estimates predict 100,000 WWW servers a year from now, according to M.K. Gray's Measuring the Size and Growth of the Web. This decentralized development of information resources, which cover everything from scientific databases to corporate products to traffic a
The Semantic Aspects of e-Learning: Using the Knowledge Life Cycle to Manage Semantics for Grid and
The aim of bringing semantics to learning content and services is to enable large scale collaboration of e-learning activities over the Grid infrastructure. As machines and software applications will be ubiquitously involved in enabling and facilitating this collaboration, it requires a common understanding of the domain, in particular at the conceptual level, so that both computers and human participants of the e-learning activities understand and are able to communicate among themselves thoug
Towards a Generic Service Oriented Framework for Integrated User Management of Virtual Communities
A central Service layer for the European eLearning Grid Infrastructure (ELeGI) is the one for the management of members and the provision of collaborational services (Virtual Community Services). Because it is a lot of effort to totally newly (re-)write the collaboration services like e.g. a videoconferencing service, it is much more desirable to take existing applications and just to wrap them with a Web Service interface to programmatically access the existing functionality relevant to user m
Cyclone in the classroom: bringing the atmospheric science community into the high school
There has been much discussion about the failure of traditional science education to prepare students for careers in science (Halloun & Hestenes, 1985; Rutherford & Ahlgren, 1990). Students may become adept at solving textbook problems, but they fail to apply the theories that are learned in school to the actual phenomena that the theories attempt to explain (Tinker, 1992). This is in large part due to the fact that students don't often experience phenomena in the classroom. They spend most of t
A Grid Services Implementation for a Virtual Research Environment
In the past, virtual learning and research environments have typically been implemented as monolithic systems. Current research focuses on creating such environments from selected Grid and Web services. In this paper we describe the Virtual Orthopaedic European University, which was created to support Higher Surgical Trainees to provide evidence for their learning contracts by carrying out experiments and publishing the results. We use this environment as a case study for the re-implementation
Students will explore fractions, decimals, percents, and circle graphs with M&M's.
Children's mental models of recursive logo programs
Children who had a year of Logo programming experience were asked to think-aloud about what brief Logo recursive programs will do, and then to predict with a hand-simulation of the programs what the Logo graphics turtle will draw when the program is executed. If discrepancies arose in this last phase, children were asked to explain them. A prevaient but misguided "looping" interpretation of Logo recursion was identified, and this robust mental model persisted even in the face of contradiction be
Integrating Human and Computer Intelligence
The thesis to be explored in this chapter is that advances in computer applications and artificial intelligence have important implications for the study of development and learning in psychology. I begin by reviewing current approaches to the use of computers as devices for solving problems. reasoning, and thinking. I then raise questions concerning the integration of computer-based intelligence with human intelligence to seme human development and the processes of education.
TELMA Cross Experiment Guidelines
This document contains the guidelines developed by members of TELMA as a means for planning, conducting, and analysing a cross experiment aimed at contributing to the construction of a shared research perspective among TELMA teams . This is the product of the PhD students and young researchers that brought forward the whole activity. The actual experimental phase was proceeded by a reflective phase in which an agreement was achieved on what research questions to address during the experiment. O
Competence-based Knowledge Structures for Personalised Learning
The ELeGI project focuses on integrating technology-enhanced learning methodologies into a pedagogy-driven and service-oriented architecture based on Grid technology. It aims at a system that is capable of realising personalised, adaptive, and experiential learning. This requires to have available a framework that, on the one hand, allows for representing existing domain knowledge, and, on the other hand, provides a representation of the learner's current state of knowledge. It is shown that a
Theoretical Foundations for E-Learning Environments Direct to Virtual Scientific Experiments
In this work we want to put in evidence the necessity to integrate theoretical, methodological and didactical aspects with innovative e-learning systems, in order to hypothesize possible learning models able to facilitate and qualify the e-learning world. Specifically, our aim will be direct to theoretical learning models of Virtual Scientific Experiments to be implemented inside the platforms. Therefore, the result to be achieved comes from the interaction of two different "macro-environments"
ELeGI: The European Learning Grid Infrastructure
The purpose of this paper is to describe the ELeGI Project1. ELeGI has the ambitious goal of developing software technologies for effective human learning and promoting and supporting a learning paradigm shift. A new paradigm focused on knowledge construction using experimental based and collaborative learning approaches in a contextualised, personalised and ubiquitous way will replace the current information transfer paradigm focused on content and on the key authoritative figure of the teache
Observing connections: Art, poetry and the environment
Students will explore the poem of Pat Lowery Collins, "I Am An Artist" and create their own poem from what they see and experience. They will then illustrate their poems with a visual design. This is the first lesson in a series of three in which students are creating art based on their observations: Lesson 1 Observing Connections--Art, Poetry, and the Environment; Lesson 2 Observing Connections--Changing Landscapes; Lesson 3 Observing Connections--North Carolina Pottery and Face Jugs
Literature-based newspaper: Their Eyes were Watching God
Students will create an Eatonville newspaper depicting the characters and events in Zora Neale Hurston's "Their Eyes were Watching God."
Determining the Sources of Delay in a Distributed Learning Environment
In the context of LeGE-WG we expect to see the Open Grid Services Architecture (OGSA) being used as a guiding framework for the future deployment of Distributed Learning Environment (DLEs). OGSA is totally service-oriented and it has been known for sometime that Quality of Service (QoS) is key to the success of DLEs. Delay in particular, as experienced by the end user, is one of the key QoS parameters for a DLE. This paper describes techniques for identifying sources of such delay, and a model f