Planning, Policy and Design 132: Sustainability II
The purpose of this course is to investigate the challenges of implementing sustainability
in a variety of contexts from the perspectives of climate change, energy use, natural
resource use, and ecosystems/land use. While we are doing this through lectures and discussions, students will be carrying out individual and team research projects that
involve applying the logic of sustainable design. This year’s theme for the research
projects is “climate sensitive sustainable design.”
Private Universe Project in Mathematics: Workshop 3. Inventing Notations
We learn how to foster and appreciate students notations for their richness and creativity. We also look at some of the possibilities that early work in creating notation systems might open up for students as they move on toward algebra.,15 min. Pizzas in the Classroom In Englewood, New Jersey, Blanche Young, who attended the summer workshop, tries out one of the problems with her fourth-grade students. Later, she meets with Arthur Powell to discuss the lesson. 5 min. New Brunswick, New Jersey
Lecture 27 - 11/24/2010
Lecture 27
Editing files and Emacs
This emacs lecture is given as part of the course G51UST, Unix Software Tools. The course gives an introduction to the Unix operating system. It teaches students how to use the Command Line Interface that is part of Unix and also teaches them how to write shell, sed and awk. In doing so the course covers the use of editors such as Emacs and vi with which the students can write their scripts.
It is presented in 3 formats:
* Screencast (video of the lecturer and presentation slides)
* Au
Rochester Castle J940480 ROCHESTER CASTLE, Kent. Aerial reconstruction drawing by Alan Sorrell showing the castle as it might have appeared in the fifteenth century.

CAPITAL - Curriculum and Pedagogy in Technology Assisted Learning
The aim of this report is to synthesise the Capital work over the last two years, identifying the most promising strands for development in educational technology as well as the circumstances that need to be created to take up these opportunities. Importantly, this report structures the work in order to communicate findings as clearly as possible for a wide audience of researchers, policy makers and education leaders.,Year 3 final report: Shaping Contexts to realise the potential of technologies
Technology and Education: Putting it in context
We often hear competing media and research claims about the educational value of new technologies, but often it is not clear how, or indeed if, these technologies are supporting learning. And, importantly, there is often little attention to the challenges of trying to introduce these technologies successfully into an educational context. This report aims to address these issues through a short summary of some of the work carried out by the Capital Project over the last two years the programme
A Design Approach to Research in Technology Enhanced Mathematics Education
This thesis explores the prospect of a design science of technology enhanced mathematics education (TEME), on three levels: epistemological, methodological and pedagogical. Its primary domain is the identification of scientific tools for design research in TEME. The outputs of this enquiry are evaluated by a demonstrator study in the domain of secondary school mathematics.
A review of existing literature establishes a need for a design perspective in TEME research, but at the same time suggests
Le projet TCAN TELEOS : Technology enhanced Learning in orthopaedic surgery
Le projet pr,TELEOS : Technology enhanced Learning in orthopaedic surgery
Take into account knowledge constraints for design of TEL environments in
medical education
In this paper we present an approach, based on
exploiting and modeling empirical knowledge, for design an adaptive intelligent tutoring system in medical education. We present our learning knowledge design constraints and their related computer representations. We conclude with the possibilities of our approach and their perspectives.
Pedagogical innovation in new learning communities
This report is part of the research project on Pedagogical Innovations in New ICT-facilitated Learning Communities (LearnCom), under an Administrative Arrangement between IPTS (IS Unit) and DG Education and Culture.
The aim of this study is to review and assess the new social and pedagogical approaches to learning that are emerging in new ICT-facilitated collaborative learning settings. In addition to formal education, such communities are increasingly emerging in informal and non-formal lifelo
Le télé-apprentissage et le développement de compétences
Cette étude vise à dresser un portrait général de l'état actuel du télé-apprentissage et du développement des compétences au sein des entreprises. Le télé-apprentissage semble jouer un rôle stratégique dans les contextes de la "nouvelle économie", des "organisations apprenantes" et du "nouveau paradigme pédagogique".,Note de recherche No 2002-2, Télé-université, Université du Québec
Learning aware environement: a Laboratorium of epidemiological studies
One challenge of the Laboratorium is to have the capacity to recognize and capture relevant events from observing the human activity, the ability to understand the learning needs and then to provide the adequate feedback in whatever form. Another challenge is the mapping of inaccessible phenomena into the sensible and temporal space of the classroom. Our design combines gaming situations and ambient technologies in the context of learning bio-statistics. This paper presents a method and a formal
Students' performance and satisfaction with Web vs. paper-based practice quizzes and lecture notes
The use of computers to deliver course-related materials is rapidly expanding in most universities. Yet the effects of computer vs. printed delivery modes on students' performance and motivation are not yet fully known. We compared the impacts of Web vs. paper to deliver practice quizzes that require information search in lecture notes. Hundred and twenty two undergraduate students used either a web site or printed documents to answer 18 mathematics questions during a tutored session. A revised
The global campus-ICT and the future of universities
This paper analyses the changes which the ICT causes on a global scale. The globalization of higher education triggered by e-Learning,
the emergence of e-infrastructure for e-science, the Open Educational Resources
movement, e-libraries and the tendency of building global educational alliances are analysed as well. Special emphasis is put on several wellknown university models, e.g. Research University, Open University and
Entrepreneurial University, as well as on some emerging university models
A Roadmap for Education Technology
This report describes the initial findings of several workshops convened in 2009 to consider the future of education and in particular the role of technology and computer science in education. Through a series of facilitated collaborative workshops, leaders in several disciplines engaged in conversations that cast computers in the role of facilitating education in the future and recommended a research agenda for federal funding.,Research report
Learning to work and working to learn in 2025
This Paper presents the Learnovation vision for 2025 within and around the world of work and combining features of formal, non-formal and informal learning, i.e.: Inter-organisational learning, e-Learning at the workplace and Professional learning networks. Such territories can be represented graphically according to their position in a continuum ranging from individual initiative to learn to coordinated organisational initiatives. This continuum reflects a great differentiation in e-learnin
Meeting the Challenges in Evaluating Mobile Learning: a 3-level Evaluation Framework
We propose six challenges in evaluating mobile learning: capturing and analysing learning in context and across contexts, measuring mobile learning processes and outcomes, respecting learner/participant privacy, assessing mobile technology utility and usability, considering the wider organisational and socio-cultural context of learning, and assessing in/formality. A three-level framework for evaluating mobile learning is proposed, comprising a micro level concerned with usability, a meso level
Activity theory and learning from digital games: developing an analytical methodology
This text outlines the development of a methodology that could credibly answer Squire challenge to identify what, if anything, people are learning by playing games.













