Literature Review in Games and Learning
This review is intended as a timely introduction to current thinking about the role of computer games in supporting children's learning inside and out of school. It highlights the key areas of research in the field, in particular the increasing interest in pleasurable learning, learning through doing and learning through collaboration, that games seem to offer. At the same time, the review takes a measured tone in acknowledging some of the obstacles and challenges to using games within our curre
Students' activity in computer supported collaborative problem solving in mathematics
The purpose of this study was to analyse secondary school students' (N=16) computer-supported collaborative mathematical problem solving. The problem addressed in the study was: What kinds of metacognitive processes appear during computer-supported collaborative learning in mathematics? Another aim of the study was to consider the applicability of networked learning in mathematics. The network-based learning environment Knowledge Forum (KF) was used to support students' collaborative problem sol
Software didattico e difficoltà in matematica
Considerazioni sulluso di software didattico come ausilio per osservare e comprendere le difficoltà di apprendimento nellarea logico-matematica Reflections on the use of educational software as support to observe and understand learning difficulties in the logical-mathematical area.
The Seven, no eight, nine C's of Mobile Learning
This paper was presented at the Mobile Learning Workshop at the Kaleidoscope Alpine Rendez-Vous 2007. It identifies theories from the fields of cognition and educational psychology that can usefully be employed to explain the interactions between the user and their mobile device in a variety of mlearning contexts. The theoretical approaches that appear to be most relevant to mlearning are those that stem from the constructivist approach to learning, involve learner control and challenge by setti
What makes the subject matter matter? Contrasting probeware with Graphs & Tracks
Previous research has established probeware as an effective tool in science instruction. Less is known, however, about the reasons for its success. In this study, we investigate this issue further by contrasting the use of probeware with the use of a simulation called Graphs & Tracks. By carrying out an in-depth analysis of pre-service teachers interaction, we want to demonstrate that the two environments despite many structural similarities afforded different contexts for learning. When
ARCADE Assessment Framework
The boom in development of learning management tools in recent years stimulates creation of relevant standards, while acceptance of such standards helps system interoperability worldwide. The paper aims in presenting an assessment framework based on the recent IMS standards and built into ARCADE - Architecture for Reusable Courseware Authoring and DElivery. The information model of the assessment tool has been designed with a view to efficient test authoring, management and evaluation of student
Futurelab: What if...? Re-imagining learning spaces
We are currently witnessing a massive investment in the design and build of new schools to equip the UK education system for the 21st century. The economically and architecturally ambitious Building Schools for the Future (BSF) programme is setting out to rebuild or renew every secondary school in England over the next 10 to 15 years. But how much of this effort has been inspired by an equally wide-reaching educational vision?,Research report
Baghera Assessment Project, designing an
hybrid and emergent educational society
The Baghera Assessment Project (BAP) has the objective to ex plore a new avenue for the design of e-Learning environments. The key features of BAP's approach are: (i) the concept of emergence in multi-agents systems as modelling framework, (ii) the shaping of a new theoretic al framework for modelling student knowledge, namely the cK¢ model. This new model has been constructed, based on the current research in cognitive science and education, to bridge research on education and research on the
Internal and external cooperation scripts in web-based collaborative inquiry learning
Cooperation scripts are a powerful means to improve collaborative learning. Scripts can be designed to support argumentative knowledge construction. However, not only externally induced cooperation scripts but also the learners internal scripts on argumentative knowledge construction influence argumentative processes and what kind of knowledge is acquired during collaboration. In this study, 98 students (49 dyads) of two German secondary schools participated. We implemented two versions (high
Surfen over glad ijs; ICT-implementatiestrategieën in het hoger onderwijs vanuit veranderkundig per
Not available,Sligte, H., Schoonenboom, J., Dekker, P.J., & Polder, K.-J. (Eds.). (2005). Surfen over glad ijs; ICT-implementatiestrategieën in het hoger onderwijs vanuit veranderkundig perspectief. [ICT implementation strategies in higher education from a change manag
8.1.1 Achieving a good polish
Writing reports and assignments can be a daunting prospect. This unit is designed to help you develop the skills you need to write effectively for academic purposes. You will learn how to interpret questions and how to plan, structure and write your assignment or report.
Lecture 16 - 11/18/2010
Effective communication is the key to a successful presentation. This unit will provide you with a systematic approach to develop the necessary skills. It is important to understand that effective presentation skills can be practised and learned. It is the content of your presentation, and the simple delivery of clear and reasoned arguments, which will help you to achieve your objectives.
Lecture 33 - 11/19/2010
Piano Lesson - How to Play the E major scale (right hand)
2.5 minute clip of overhead view of pianist playing the E major scale in the right hand. He describes the correct fingering and notes for E major. Good for beginners.
Longlife learning e generazione di valore
Gestione della conoscenza e forme dell’apprendimento in una prospettiva di generazione del valore; metodologie integrate di formazione continua.,Knowledge management and forms of learning in a perspective of creating value, integrated methods of training.,Istituzione universitaria di secondo e terzo livello (ciclo II e III) per la formazione degli insegnanti e/o dei formatori,Spiegare,Illustrare,Alta formazione universitaria (secondo e terzo livello),Educazione,Formazione degli insegnanti e sc
Lecture 25 - 11/19/2010
Creativity and Collaboration in the Digital Age
In a panel moderated by James Paradis, five former Comparative Media Studies (CMS) students discuss their personal experiences within the CMS program and the impact it has had on their understanding, interpretation, and implementation of creativity in the digital age.
Creativity may be perceived, traditionally, as
La Tutoría adaptada al EEES en las Prácticas Escolares de los Títulos de Maestro (2010)
Los títulos de Grado de Maestro deben diseñarse de acuerdo con las directrices propias establecidas por el Ministerio de Educación. Dentro de esas directrices, las Prácticas Escolares tienen un elevado peso, tal como ha sido tradicional en los Planes de Estudio de Magisterio y de acuerdo con su marcado carácter profesionalizador. La Facultad de Educación de la Universidad de Murcia ha optado por un modelo de prácticas tuteladas en las que intervienen activamente tanto tutores profesiona
Blog e didattica
Dal web publishing alle comunità di blog per la classe in rete,From the web publishing community to blog for the class online,Istituzione universitaria di secondo e terzo livello (ciclo II e III) per la formazione degli insegnanti e/o dei formatori,Spiegare,Illustrare,Alta formazione universitaria (secondo e terzo livello),Educazione,Formazione degli insegnanti e scienze della formazione,Didattica,Misto (blended),Interazione con il tutor/docente,Misto,Risorsa per studenti,Apprendimento basato s