5. Enlightened Trial and Error - Gaining Design Insight Through New Prototyping Tools (February 6, 2
science, technology, engineering, computer, software, research, programming language, design, multiple, prototype, tools, user interface, writing code, interaction, graphic, sensor data, environment, dynamic time warping, iteration, parallel exploration,
7. SearchTogether and CoSearch: New Tools for Enabling Collaborative Web Search (November 7, 2008)
science, technology, engineering, computer, research, people, design, internet, information, collaborative web search, communication, distributed control, site, page, query, sharing content, parallelization, division of labor, application, instant messagi
2. Designing for Cuba: Necessary In(ter)vention (April 11, 2008)
science, computer, technology, research, political, social, design, digital, device, government, Sneakernet, socialism, security, economy, barter, development, entrepreneurship, intranet, green, blog, IT, flash drive, change, internet, web, Fidel Castro,
5. Automatically Generating Personalized Adaptive User Interfaces (May 2, 2008)
science, technology, computer, engineering, research, user, interface, machine, learning, algorithm, adapt, personalize, motor impairment, handicap, Supple, ++, device, Arnauld, preferences, capability, vision, cost function, customization, Ribbon, intera
6. MySong: Automatic Accompaniment for Vocal Melodies (May 9, 2008)
science, technology, computer, engineering, research, Microsoft, MySong, chord, vocal, melody, music, song, instrument, audio, singing, beat, tempo, pitch, hidden markov model, key, major, minor, machine, learning, signal, processing, transition, matrix
8. Science 2.0: The Design Science of Collaboration (May 23, 2008)
science, technology, computer, human, interaction, research, design, collaboration, internet, mobile, 911, website, emergency, community, social, privacy, wiki, Amber Alert, resident, disaster response, public service, collectivism, software, participatio
9. Tangible Media for Design and Inspiration (May 30, 2008)
science, technology, computer, human, engineering, interaction, research, design, Tangible, Bits, HCI, application, digital, information, art, ClearBoard, interface, vision, communication, inTouch, luminous room, kinetic memory, machine, learning, I/O bul
ChucK: A Computer Music Programming Language, Designing Instruments for Laptop Orchestras (November
Computer Science, programming language, technology, music, audio, platform, software development, Audicle, composition, performance, research, laptop orchestra, ensemble, speakers, sensors, instrument design
1. When the Rubber Hits the Road: The Real Story on Fuel Economy (January 7, 2009)
science, economics, engineering, environment, global warming, energy, climate change, policy, technology, research, education, international issues, oil, fuel emissions, carbon, transportation, congestion, car, mileage, automobile, vehicle, bus transit, A
6. A Pathway for Widespread Utilization of Geothermal Energy (February 11, 2009)
science, biology, environmental studies, geothermal energy, thermodynamic research, hydrothermal vent, combustion, earth, natural heat, drilling, gas, hydrogen, nuclear power, waste, Iceland, electric, technology, capital intensive, utility, conversion,
Breast Cancer: Causes and Prevention
Dr Valerie Beral talks about her research into the causes of breast cancer, looking into the history of the cancer as well as offering ways of reducing the risk of contracting breast cancer
Acknowledgements This unit was originally prepared for TeachandLearn.net by Heather Rendall. Heather is a CiLT Associate Trainer and freelance consultant. Her specialisms are ICT, grammar and reading skills. She continues to research into the ‘how’ of learning. The Modern Foreign Language units have been developed for TeachandLearn.net in collaboration with CiLT.
Author Details
Other Acknowled
Urban Informatics: The Internet, locative media and mobile technology for urbanites
Marcus Foth overviews various urban informatics projects, exploring the communicative ecology of urban residents, community engagement using public history and digital storytelling, and social navigation for mobile urban information systems Cities are exciting. Cities are buzzing. They are alive with movement. A rapid flow of exchange is facilitated by a meshwork of infrastructure connections: road systems, building complexes, information and communication technology and people networks. In this
The ageing society and its implications
This Oxford at Said seminar was dedicated to the topic of Ageing. Three distinguished academics from Oxford University discuss the social, biological and ethical implications for an ageing society. For the foreseeable future, population ageing is irreversible and will fundamentally affect all areas of life from the workplace to the family. Sarah Harper outlines the most important social consequences of population ageing and discuss potential policy implications. Lynne Cox explains current resear
1 Exploring patterns and processes
Patterns occur everywhere in art, nature, science and especially mathematics. Being able to recognise, describe and use these patterns is an important skill that helps you to tackle a wide variety of different problems. This unit explores some of these patterns ranging from ancient number patterns to the latest mathematical research.
Learning outcomes
Patterns occur everywhere in art, nature, science and especially mathematics. Being able to recognise, describe and use these patterns is an important skill that helps you to tackle a wide variety of different problems. This unit explores some of these patterns ranging from ancient number patterns to the latest mathematical research.
4. Wave Glider: An Autonomous Wave-Powered Sensor Platform for Ocean Observation (October 28, 2009)
science, technology, electrical engineering, oceanography, ocean, sea, seaglider, wave glider, salinity, propulsion, energy, solar panels, fins, camera, pictures, wind, waves, thrust, jupiter research, boat, red flash, marine, environment, laboratory
2. App Stores and Software Ecosystems (April 8, 2009)
Technology, engineering, economics, software, tech industry, business strategy, developers, distribution, Google maps, Facebook, mobile phones, mobile devices, ENIAC, commercial software, IBM, Applied Data Research, antitrust, Autoflow, patents, VisiCalc,
4. How to Invent the Future by Playing Online Games: The SuperStruct Game (October 15, 2008)
engineering, electrical, computer, gaming, online, web, internet, computer, game, forecasting, massively multiplayer, research, institute for the future, behavior studies, society, design, Wiki, World of Warcraft, positive psychology, happiness, mediascap
2. Demonstration of Brain Computer Interface using the Emotive Epoc (April 9, 2008)
science, computer, brain, technology, invention, semantic interface, human, video game, neuro-technology, emotiv, epoc, EEG, EMG, PC, mind, virtual reality, conscious, headset, electrode, emotion, neural processing, device, signal, research













