Researching Mobile Learning: Frameworks, Tools and Research Designs
This edited collection sets out the issues and requirements for mobile learning research, and presents recent efforts to specify appropriate theoretical frameworks, methods and tools. Through their accounts of projects, leading researchers present their experiences and approaches to key aspects of mobile learning research such as data capture and analysis, and offer structured guidance and suggestions on adopting and extending these approaches.
Dealing with abstraction: case study generalisation as a method for eliciting design patterns
Developing a pattern language is a non-trivial problem. A critical requirement is a method to support pattern writers with abstraction, so as they can produce generalised patterns. In this paper, we address this issue by developing a structured process of generalisation. It is important that this process is initiated through engaging participants in identifying initial patterns, i.e. directly dealing with the 'cold-start' problem. We have found that short case study descriptions provide a produc
Analysis of a selection of educational ICT systems for mathematics
The deliverable describes a grid that has been designed to study ILEs (Iteractive Learning Environments) in arithmetic and algebra, a
process for choosing 6 ILEs to be studied and the result of the studies. The studied ILES are: ActiveMath, AnimalWatch, Cognitive
Tutor, Math-Teacher Plus, MatXpert, Ms. Lindquist.,deliverable D20.5.1 from ERT Telma in the NoE Kaleidscope
Supplementing Textbooks with Computer-Based Resources in the Primary EFL-Classroom
Compute-assisted language learning (CALL) should take place whenever it can support work which otherwise could have not been carried out as effectively. Teachers should choose computer-assisted activities which reflect and promote pupils’ existing abilities rather than neglect or marginalize them. The suggested activity here is the production of talking books – audio-visual multimedia slideshows. It requires pupils to use the listening and speaking skills of a storyteller rather than the readi
Human Factors and Innovation with Mobile Devices
Advancements in technology are a significant driving force in educational innovation, but a strong focus on technology means that human aspects and implications may not be given the attention they deserve. This chapter examines usability issues surrounding the use of mobile devices in learning. A key aim is to empower educators and learners to take control of personal devices and realise their potential in relation to teaching and learning. The background section reviews the development of usabi
Joint publication on adapting industrial simulations to obtain virtual experiments for learning
The development of online experiments and especially virtual laboratories (i.e. interactive simulation of real equipments) is a complex and resource-consuming process. Their availability is however a prerequisite to any serious learning activities in sciences and engineering.
The trend for reducing the implementation overhead for educators is to rely on professional simulation packages on top of which technology-enhanced learning layers are added. The first type of professional simulation packag
A Conceptual Approach to Studying the Learning Process - with a Special Focus on Knowledge Creation
In this paper we present a conceptual approach to the study and analysis of learning processes with emphasis on the knowledge-creating types of learning processes that often occur in workplace learning.,Research report of the ProLearn Network of Excellence (IST 507310), Deliverable 5.3
The PROLEARN Roadmap for the desired state in 2020 of Technology Enhanced Professional Learning
The main content of this document is a summary of recent findings from a pan-European Roadmapping exercise lead by the PROLEARN NoE on the future of Technology-Enhanced Professional Learning (TEPL). The results are presented in terms of: a) visions describing the desired future state b) identified gaps between the current state of the art and the visions (Gap analysis) and c) actions recommended to fill the identified gaps.,Research report of the ProLearn Network of Excellence (IST 507310), Deli
Some "Lessons Learned" on Social Software for Professional Learning
This deliverable's Conclusion lists some lessons learnt regarding the use of social software for professional learning. The conclusion is based upon experiences and insights reported by PROLEARN members, and also the following three recent items: A report about a workshop conducted at the European conference on Computer-Supported Cooperative Work in Limerick, Ireland tackling the gap between CSCW and Social Software; a report about a track at the Professional Training Facts in Stuttgart, Germany
Current and Future Perspectives for Personalized Adaptive Learning
The rationale of this last report is to provide a short summary of achievements and visions, and this is also helpful in setting the stage for sustainability beyond the termination of network activities. In the next paragraphs we start with providing a summary of our work in WP1 on Personalized and Adaptive Learning. Then an introduction of a wider context and an outline of the state of the art in this field follow. Finally, we attempt to identify the main trends in personalization and learning
JeCo: Combining Program Visualization and Story Weaving
We present a collaborative learning tool for programming, Jeliot Collaboratively or JeCo. Jeliot Collaboratively is a combination of a program visualization tool for Java programs, called Jeliot 3, and a collaborative authoring tool, Woven Stories. We introduce these systems and explain how they can be used in learning. Furthermore, we present future directions in order to support a wider range of use cases with JeCo.
An Experience Applying Reinforcement Learning in a Web-Based Adaptive and Intelligent Educational Sy
The definition of effective pedagogical strategies for coaching and tutoring students according to their needs is one of the most important issues in Adaptive and Intelligent Educational Systems (AIES). The use of a Reinforcement Learning (RL) model allows the system to learn automatically how to teach to each student individually, only based on the acquired experience with other learners with similar characteristics, like a human tutor does. The application of this artificial intelligence techn
Mathematical Reasoning in a Technological Environment
Dynamic geometry software has been accused of contributing to an empirical approach to school geometry. However, used appropriately it can provide students with a visually rich environment for conjecturing and proving. Year 8 students who were novices with regard to geometric proof were able to exploit the features of Cabri Geometry II to assist them in formulating and proving in the context of Cabri simulations of mechanical linkages.
Investigation of Q-Learning in the Context of a Virtual Learning Environment
We investigate the possibility to apply a known machine learning algorithm of Q-learning in the domain of a Virtual Learning Environment (VLE). It is important in this problem domain to have algorithms that learn their optimal values in a rather short time expressed in terms of the iteration number. The problem domain is a VLE in which an agent plays a role of the teacher. With time it moves to different states and makes decisions which regarding action to choose for moving from current state to
Exploring Individual and Collaborative Dimensions of Knowledge Building in an Online Learning Commun
An exploratory study of students' engagement in online learning and knowledge building is presented in this paper. Learning in an online community, composed of students (pre-service teachers) and experts (experienced in-service schoolteachers and academics), is the study's primary focus. Students' interaction and knowledge discourse structures, arising from individual readings of academic papers and asynchronous collaboration with peers and experts, are investigated using social network and cont
Information Technologies for Biology Education: Computerized Electrophysiology of Plant Cells
Biology has moved from a bench-based discipline to a bioinformational science in modern times but application of computational and analytical methods of informatics in it is still a problem for many researchers and students of biology. We suggest to integrate cost effective and practical combination of the real and the virtual laboratories into the undergraduate biological science curriculum. This laboratory work illustrates passive and active electrical properties of plant cell membranes while
Why Web 2.0 is Good for Learning and for Research: Principles and Prototypes
The term "Web 2.0" is used to describe applications that distinguish themselves from previous generations of software by a number of principles. Existing work shows that Web 2.0 applications can be successfully exploited for technology-enhance learning. However, in-depth analyses of the relationship between Web 2.0 technology on the one hand and teaching and learning on the other hand are still rare. In this article, we will analyze the technological principles of the Web 2.0 and describe thei
How can we take into account student conceptions of the facial angle in a palaeontology laboratory w
This study investigates student conceptions of the facial angle as a way to attain understanding elements of the theory of human evolution. The chosen laboratory work involved determining the species of a human cranium, and students had to design and write down their own experimental procedure. Three versions of the laboratory work were carried out leading to different student productions. Three aspects will be presented in the present paper, which are related to the three conceptual difficultie
Modélisation de profils d'élèves à partir de
traces de résolution de problèmes
La modélisation automatique des connaissances de l’apprenant est nécessaire dès lors que l’on cherche à accompagner un apprentissage dans le cadre des EIAH. Dans ce rapport, nous présentons un travail en cours dans lequel des techniques de classification automatique permettent d’engendrer des modèles d’élèves interprétables par un enseignant ou un didacticien et utilisables éventuellement par un « tuteur » automatique. L’approche proposée a été appliquée au domaine de la ré
E-science, E-research and E-learning:
New Perspectives for Graduate Studies
The quality of education for doctoral students is closely linked to the quality of the research they undertake. Benefiting from technological advances, new distributed and collaborative research practices can be witnessed. The concept of e-science has emerged and evolved to the concept of e-research. These concepts bring about a new research philosophy and the notion of collaboratory. Our research project aims to develop a renewed doctoral training approach and to facilitate researchers' adoptio













