The Metaphor of Networks in Learning: Communities, Collaboration and Practice
This paper explores the use of the network metaphor and the way in which it relates to Computer Supported Collaborative Learning (CSCL) and Communities of Practice. The idea of networked learning stresses the interactopn of learners, tutors and their resources through networks. The arguments put in this article are firstly that learning technology needs to take account of the wider debate about networks and secondly that research in this field needs to address the theoretical and practical issue
Internal and external cooperation scripts in web-based collaborative inquiry learning
Cooperation scripts are a powerful means to improve collaborative learning. Scripts can be
designed to support argumentative knowledge construction. However, not only externally induced
cooperation scripts but also the learners internal scripts on argumentative knowledge construction
influence argumentative processes and what kind of knowledge is acquired during collaboration. In this
study, 98 students (49 dyads) of two German secondary schools participated. We implemented two
versions (high
For a renewed academy industry research partnership
The joint venture between the academic research on learning technology and industry along the past decade shares similarity with the gold rush: great effort for a too small outcome. From all the energy spent, “acadustry” has emerged; a chimerical community of practice, merging academic and industry objectives and traditions. The relevance and fruitfulness of this new community is questionable. This presentation will suggest revisiting the orientation of the eLearning research policy, taking
How people in virtual groups and communities (fail to) interact.
In 4 different research projects taking place in our department, students, teachers, researchers,
policymakers and policemen are communicating and interacting through shared electronic work
spaces between face to face meetings. The students interact about their studies in pedagogy. The
teachers, researchers and policymakers interact about ICT in higher education. The researchers
are from different universities all over Europe and interact between meetings about their
collaborative research proje
Socrates Mailbox - Synthesis Report
A two-year Observatory project in the context of the SOCRATES - ODL sub-programme of
the DG22 of the European Commission, the Socrates - Mailbox project started in September 1996.
It aims at studying the use of electronic communication systems in Primary and Secondary school
environments, through an ethnographic approach. The experiences of 17 schools have been studied
in six European countries.,Final report of the Socrates-Mailbox research project, National Centre for Educational Resources, Osl
An analysis of learner arguments in a collective
This contribution analyses the arguments of students in a learning activity entitled "Argue Graph".
This activity is intended to make students understand the relationship between learning theories and design
choices in courseware development. The analysis of arguments is centered on the effects of discussion and
opinion conflict on the elaboration of arguments. We then use an adaptation of a collective intelligence model
to describe the knowledge flow among people and artifacts during the learni
Data Recording and Usage Interaction Analysis in Asynchronous Discussions: The D.I.A.S. System.
This paper describes the development and the implementation of a new
Asynchronous Discussion Forum Software, called DIAS. While evaluating several
corresponding software, we came to the conclusion that they seem to be inadequate
to support the use of this activity (asynchronous discussion) as a substantial part of
the learning process. Most actual forums, that incorporate interaction analysis
functions, support mainly administrators, or teachers, while offer only basic
awareness functions to the
Organisational patterns for e-learning centres
In this paper we explore the notion of using organisational patterns in educational design for the development of e-learning centres. We are using patterns to discuss some of the key aspects concerning the implementation of an e-learning centre within an institution, with an emphasis on the purposes and pedagogical principles that will help to successfully support such an initiative. The research approach which informed our pattern development work includes use of a qualitative survey of a set o
Streaming Media in the Classroom - An overview of the current use of streaming technologies and the
Video and sound can support education in Europe in a significant way as they appeal to learning modalities other than the purely textual linguistic ones usually found in traditional learning environments. Their use can also lead to increased visual literacy. However despite the fact that video and sound have been used for educational purposes since television was invented most practitioners agree they have never had the impact that was expected. This is largely due to the many challenges faced i
Integration of virtual players into a pedagogical simulator
The development of learner activity is a key element in the improvement of ITS (Intelligent Tutoring Systems). In business simulation, the learner is stimulated by competition with other learners. In practice, it is not always possible to find enough participants, hence the idea of virtual player participation. The SIMPLUS system proposes a generic approach to this end and creates virtual players within a business simulation without modifying the simulation itself.
Surfen over glad ijs; ICT-implementatiestrategieën in het hoger onderwijs vanuit veranderkundig per
Not available,Sligte, H., Schoonenboom, J., Dekker, P.J., & Polder, K.-J. (Eds.). (2005). Surfen over glad ijs; ICT-implementatiestrategieën in het hoger onderwijs vanuit veranderkundig perspectief. [ICT implementation strategies in higher education from a change manag
A Semantic Approach to Discovering Learning Services in Grid-Based Collaborative Systems
CSCL systems can benefit from using grids since they offer a common infrastructure enabling the access to an extended pool of resources that can provide super- computing capabilities as well as specific hardware resources. Adopting a service oriented architecture such as OGSA can further benefit CSCL systems, enabling increased flexibility to adapt and reuse learning software offered by third party providers. However, service discovery is a challenge for educators, since they cannot use their ow
Review of the impact of technology-enhanced learning on roles and practices in Higher Education
This initial review draws together the state of the art in research into the impact of technology on roles and practices in higher education and sets an agenda for the remaining work of the project.,(D30.2.1) EU Sixth Framework programme priority 2, Information society technology, Network of Excellence Kaleidoscope, (contract NoE IST-507838), project "The impact of technology-enhanced learning on roles and practices in higher education"
Designs for learning: ICT and knowledge in the classroom
This paper explores the relationship between Information and Communication Technology (ICT) and learning in schools. It draws on the preliminary results of the InterActive Education Project, which is concerned with learning within the subject areas of English, history, geography, mathematics, music, modern foreign languages and science. Within the project teachers, teacher educators and researchers work together to develop and evaluate learning initiatives (called Subject Design Initiatives). Th
Early Career Learning - the LiNEA project. Interim report for Engineering
This interim report is based on data obtained from recently graduated engineers about their learning and development in their first full-time jobs. It covers the first two years of a four-year project, and its main themes have been selected in order to facilitate the next ‘action’ phase of the research. The focus is on the graduate engineers’ learning, and the factors that may affect the speed at which expertise develops. We have identified some areas where adjustments could be made to imp
Skills for Learning - Grammar Diagnostic tool
Interactive 30 question quiz with feedback for each answer. Grammar diagnostic tool (based around entry level research processes). Download this zipped file and open the file named 'academic_comm_skin.swf' - the quiz will then run from the start.
Consulting pupils can improve learning
Asking pupils what they think about school is one of the most effective ways of improving education, according to research just completed by a project in the UK’s biggest education research initiative, the Teaching and Learning Research Programme.,22
How do we overcome the methodological schism (or can there be a 'compleat' researcher)?
This paper considers a variety of approaches to combining research findings drawn from what are traditionally deemed 'quantitative' and 'qualitative' methods. These include models for Bayesian syntheses, new political arithmetic, complex interventions, and design experiments, as well as the more usual literature review and 'new' realism. I argue here that none of these approaches pose insurmountable epistemological or technical problems. Rather, opposition to the use of such models stems from wa
The RCBN Consultation Exercise: Stakeholder Report
One of the early objectives of the ESRC Teaching and Learning Research Programme (TLRP) Research Capacity Building Network has been to undertake an extensive consultation exercise in order to identify the priorities for research capacity-building and to generate a database of expertise from across the UK educational research community. This report provides an account of the first element of the consultation exercise, interviews with twenty-five key stakeholders each representing the major consti
JISC Information Environment Portal Activity. Supporting the Needs of e-Research: Web-based Library
This is a study of web-based library and information services from the final report of the JISC Information Environment Portal Activity: supporting the needs of e-Research. The aims and objectives of this study were: To scope the requirements of e-Research within the area of resource discovery with...













