Mulletproofpoet - Galleries of Justice League
Mulletproofpoet performs at the launch of the NUSA Writer in Residence programme, and ponders what would happen if all DC comic book heroes came from Nottingham.
Students learn why and how motion occurs and what governs changes in motion, as described by Newton's three laws of motion. They gain hands-on experience with the concepts of forces, changes in motion, and action and reaction. In an associated literacy activity, students design a behavioral survey and learn basic protocol for primary research, survey design and report writing.
PLQL - The ProLearn Query Language
This deliverable provides the definition of the ProLearn Query Language (PLQL), a "query language for repositories of learning objects" defined in the context of the ProLearn Network of Excellence (WP4).,Research report of the ProLearn Network of Excellence (IST 507310), Deliverable 4.6
A Virtual Teacher Community to Facilitate
Information technologies revolution calls for new skills and teachers' qualifications. In order to help secondary school education to meet the requirements raised by the changes in information and educational technologies, development of new curricula and supporting materials is necessary, on the one hand, and building relevant teachers knowledge and skills, on the other. The paper discusses the problem for supporting teachers professional development. Building a virtual community of teachers
ATI Portal for Technology Enchanced Learning
The presented paper describes development of Advanced Training Institute (ATI) portal for Technology Enhanced Learning (TEL). The ATI portal is an interactive tool presenting FP6 NoE Kaleidoscope project competences to potential users - people who want to receive training for achieving the competences shown. The main purpose of ATI is to establish an efficient broadcast/response mechanism to propagate specific TEL request to the Kaleidoscope community and to identify existing matching competenci
A note on organizational learning and knowledge sharing in the context of communities of practice
The knowledge management (KM) literature emphasizes the impact of human factors forsuccessful implementation of KM within the organization. Isolated initiatives for promoting learning organization and team collaboration, without taking consideration of the knowledge sharing limitations and constraints can defeat further development of KM culture. As an effective instrument for knowledge sharing, communities of practice (CoP) are appearing to overcome these constraints and to foster human collabo
A Layered Framework for Evaluating Online Collaborative Learning Interactions
Evaluating on-line collaborative learning interactions is a complex task due to the variety of elements and factors that take place and intervene in the way a group of students comes together to collaborate in order to achieve a learning goal. The aim of this paper is to provide a better understanding of group interaction and determine how to best support the collaborative learning process. To that end, we propose a principled framework for the study and analysis of group interaction and group s
Futurelab - Teachers Learning with Digital Technologies: A review of research and projects
If we are interested in changing education, we need more than ever to be interested in teacher education, teacher knowledge and teacher learning. If we want to encourage different approaches to teaching and learning, and new relationships between pupils and teachers, we need to understand the ways in which teachers come to learn, adapt and make such new approaches a reality. This review aims to provide an overview of the research on teacher education, and a roadmap for how this might best be sup
The Kaleidoscope Scientific Vision for Research in Technology Enhanced Learning
The objective for this document is to develop a reference text for the Network's scientific development, and for communication to others of the shared perspective of its participants. For its internal focus, it will lead to a stronger integration of the disciplines and cultures represented by the scientific communities within the Network. For its external focus it will contribute to promoting and clarifying the understanding of technology enhanced learning (TEL) in the European Research Area. <
Baghera Assessment Project, designing an
hybrid and emergent educational society
The Baghera Assessment Project (BAP) has the objective to ex plore a new avenue for the design of e-Learning environments. The key features of BAP's approach are: (i) the concept of emergence in multi-agents systems as modelling framework, (ii) the shaping of a new theoretic al framework for modelling student knowledge, namely the cK¢ model. This new model has been constructed, based on the current research in cognitive science and education, to bridge research on education and research on the
Let’s Heat Things Up!
Students observe demonstrations, and build and evaluate simple models to understand the greenhouse effect, the role of increased greenhouse gas concentration in global warming, and the implications of global warming theory for engineers, themselves and the Earth. In an associated literacy activity, students learn how a bill becomes law and research global warming legislation.
The Metaphor of Networks in Learning: Communities, Collaboration and Practice
This paper explores the use of the network metaphor and the way in which it relates to Computer Supported Collaborative Learning (CSCL) and Communities of Practice. The idea of networked learning stresses the interactopn of learners, tutors and their resources through networks. The arguments put in this article are firstly that learning technology needs to take account of the wider debate about networks and secondly that research in this field needs to address the theoretical and practical issue
Internal and external cooperation scripts in web-based collaborative inquiry learning
Cooperation scripts are a powerful means to improve collaborative learning. Scripts can be designed to support argumentative knowledge construction. However, not only externally induced cooperation scripts but also the learners internal scripts on argumentative knowledge construction influence argumentative processes and what kind of knowledge is acquired during collaboration. In this study, 98 students (49 dyads) of two German secondary schools participated. We implemented two versions (high
For a renewed academy industry research partnership
The joint venture between the academic research on learning technology and industry along the past decade shares similarity with the gold rush: great effort for a too small outcome. From all the energy spent, “acadustry” has emerged; a chimerical community of practice, merging academic and industry objectives and traditions. The relevance and fruitfulness of this new community is questionable. This presentation will suggest revisiting the orientation of the eLearning research policy, taking
How people in virtual groups and communities (fail to) interact.
In 4 different research projects taking place in our department, students, teachers, researchers, policymakers and policemen are communicating and interacting through shared electronic work spaces between face to face meetings. The students interact about their studies in pedagogy. The teachers, researchers and policymakers interact about ICT in higher education. The researchers are from different universities all over Europe and interact between meetings about their collaborative research proje
Socrates Mailbox - Synthesis Report
A two-year Observatory project in the context of the SOCRATES - ODL sub-programme of the DG22 of the European Commission, the Socrates - Mailbox project started in September 1996. It aims at studying the use of electronic communication systems in Primary and Secondary school environments, through an ethnographic approach. The experiences of 17 schools have been studied in six European countries.,Final report of the Socrates-Mailbox research project, National Centre for Educational Resources, Osl
An analysis of learner arguments in a collective
This contribution analyses the arguments of students in a learning activity entitled "Argue Graph". This activity is intended to make students understand the relationship between learning theories and design choices in courseware development. The analysis of arguments is centered on the effects of discussion and opinion conflict on the elaboration of arguments. We then use an adaptation of a collective intelligence model to describe the knowledge flow among people and artifacts during the learni
Data Recording and Usage Interaction Analysis in Asynchronous Discussions: The D.I.A.S. System.
This paper describes the development and the implementation of a new Asynchronous Discussion Forum Software, called DIAS. While evaluating several corresponding software, we came to the conclusion that they seem to be inadequate to support the use of this activity (asynchronous discussion) as a substantial part of the learning process. Most actual forums, that incorporate interaction analysis functions, support mainly administrators, or teachers, while offer only basic awareness functions to the
Organisational patterns for e-learning centres
In this paper we explore the notion of using organisational patterns in educational design for the development of e-learning centres. We are using patterns to discuss some of the key aspects concerning the implementation of an e-learning centre within an institution, with an emphasis on the purposes and pedagogical principles that will help to successfully support such an initiative. The research approach which informed our pattern development work includes use of a qualitative survey of a set o