Macbeth-Sleep Walking Scene
From the 1979 version of Macbeth, this is a clip of the sleep walking scene of the movie. This shows an excellent performance of the Shakespearean play. This clip can be used for scene analysis, character analysis, or reflection.
#Clemson Professor Judith McKnew with advice for graduates
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This case study describes the use of pod casts to support and enhance student decision making in the development and running of a new simulated company using business simulation software
R&D | Paola Antonelli | Salon 2 (1 of 6)
Paola Antonelli, Director of R&D and Senior Curator of Architecture and Design, MoMA, talks about society's current struggle with focus and attention. MoMA R&D Salon 2: Focus vs Distraction http://momarnd.moma.org/ December 11, 2012 All videos © 2014 The Museum of Modern Art, New York
Projectes en xarxa. Experiències. Voltem pel món
Durada: 5 min. Vídeo. Departament d'Ensenyament (Generalitat de Catalunya).
L'Escola Beethoven de Santa Coloma de Gramenet ens mostra el seu treball en el "Projecte Voltem pel món", en el qual participen alumnes de l'aula d'acollida.
A Roadmap for Education Technology
This report describes the initial findings of several workshops convened in 2009 to consider the future of education and in particular the role of technology and computer science in education. Through a series of facilitated collaborative workshops, leaders in several disciplines engaged in conversations that cast computers in the role of facilitating education in the future and recommended a research agenda for federal funding.,Research report
Researching Mobile Learning: Frameworks, Tools and Research Designs
This edited collection sets out the issues and requirements for mobile learning research, and presents recent efforts to specify appropriate theoretical frameworks, methods and tools. Through their accounts of projects, leading researchers present their experiences and approaches to key aspects of mobile learning research such as data capture and analysis, and offer structured guidance and suggestions on adopting and extending these approaches.
Virtual Learning Environments as a Supplement to Traditional Teaching
Many factors influence teaching nowadays. Numbers of students are increasing, some students pay for studies and require more flexible teaching, more students have access to Internet, the learning material is changing rapidly (especially of subjects, related to information technologies), publishing industry is slow and expensive. All that stimulates usage of modern technologies in education. Virtual Learning Environments (VLEs) is one of the forms of e-learning. They open new ways of teaching and
Data Mining Application in Higher Learning Institutions
One of the biggest challenges that higher learning institutions face today is to improve the quality of managerial decisions. The managerial decision making process becomes more complex as the complexity of educational entities increase. Educational institute seeks more efficient technology to better manage and support decision making procedures or assist them to set new strategies and plan for a better management of the current processes. One way to effectively address the challenges for improv
Modélisation de profils d'élèves à partir de
traces de résolution de problèmes
La modélisation automatique des connaissances de lapprenant est nécessaire dès lors que lon cherche à accompagner un apprentissage dans le cadre des EIAH. Dans ce rapport, nous présentons un travail en cours dans lequel des techniques de classification automatique permettent dengendrer des modèles délèves interprétables par un enseignant ou un didacticien et utilisables éventuellement par un « tuteur » automatique. Lapproche proposée a été appliquée au domaine de la ré
Teaching the Digital Natives: Austrian Best Practice Projects
The following three projects promote e-Learning in Austrian schools and stimulate the change to student centred and collaborative learning and teaching. These projects bring teachers closer to learning habits of the digital natives and prepare our students for live long learning.
Interactive Collaborative Books
Books are one of the most important tools to convey knowledge, they survived to be a convenient and portable source of information. On the other side, Electronic books (e-books) are playing a big role in attracting a huge number of readers, but still paper books are preferable by many people due to some drawbacks in e-books. Yet, Interactive books combines all positive features in ordinary books as well as e-books, the author is introducing a new Interactive Collaborative book that might change
Streaming media as an alternative to direct student instruction for performing science experiments
In the present paper a comparison between the ideas of two groups of students, both of which were taught the same physics laboratory curriculum but using two different instruction approaches is presented. The experimental group was asked to watch some videos including the associated links to Physics theory explaining the phenomena to be observed, gather the information needed and then perform the experiments involved, while the control group followed the traditional lab teaching practice. The ai
Real remote physics experiments across Internet - inherent part of Integrated E-Learning
Implementation of the real remote experiments across the Internet into teaching process, up till now not available, enables introduction of Integrated e-Learning, composed of three components: the real remote experiments across the Internet, the simulation applets and the electronic interactive textbooks. We present here the prospective remote laboratory system with data transfer using Intelligent School Experimental System (ISES) as hardware and ISES WEB Control kit as software. This approach e
Advantages and disadvantages of e-learning at the technical university
The term Electronic Learning or e-Learning is being used in Russia rather rarely. It integrates a number of terminological notions in the sphere of application of modern information and communication technologies in education such as multimedia, education on the base of web-technologies, etc. Teachers and learners must realize that new opportunities are offered by modern on-line communication. A person with basic Internet and Web skills is open to a new world of knowledge, from free Web surfing
Learning through investigative games and internet on-line activities
Internet is an important phenomenon in our society and already become one of the mostly used media around the world. In human history this is the first media, which is broadly used in so little time. Obviously, it plays an important role also in the life of our children. They use it for communication with each other (chat, email), they use it for finding new information to school, and they search the web or even create their own websites. The investigative games on internet are competitions, thr
Using A Simulated Student for Instructional Design
In this paper, I describe how a cognitive model was used as a simulated student to help design lessons for training circuit board assemblers. The model was built in the Soar cognitive architecture, and was initially endowed with only an ability to learn instructions and prerequisite knowledge for the task. Five lessons, and a total of 81 instructions for teaching expert assembly were developed by iteratively drafting and testing instructions with the simulated student. The resulting instructions
Using mobile technologies for multimedia tours in a traditional museum setting
Mobile technology was used to deliver learner-centred experiences to visitors at a geology museum without compromising the museums aesthetic appeal. Two Flash-based multimedia tours were developed for the Hypertag Magus Guide system and trialled with 25 visitors in November 2005. Trial participants found the system fun and easy to use, though they requested headphones in order to hear the audio clearly. Several suggestions were provided to improve the tours including creating stronger links b
Balancing situativity and formality: the importance of relating a formal language to interactive gra
A situated cognition theory is presented in which situated learning is viewed from a Vygotskian perspective: the developmental situativity theory. It is assumed that learning is basically a non-symbolic inductive process that is greatly enhanced by formal systems which act as tools. Instruction should provide students with an environment containing elements to allow for situated activity as well as with appropriate formal tools. Tarski's World, which is an instructional Interactive Graphical Rep
Cognitive processes in solving variants of computer-based problems used in logic teaching
The effect of two instructional variables, visualisation and manipulation of objects, in learning to use the logical connective, conditional, was investigated. Instructions for 66 first-year social science students were varied in the computer-based learning environment Tarski's World, designed for teaching first-order logic (Barwise & Etchemendy, 1992. The language of first-order logic: including the Microsoft Windows program Tarski's World 4.0 for use with IBM-compatible computers. Stanford, CA