Supplementing Textbooks with Computer-Based Resources in the Primary EFL-Classroom
Compute-assisted language learning (CALL) should take place whenever it can support work which otherwise could have not been carried out as effectively. Teachers should choose computer-assisted activities which reflect and promote pupils existing abilities rather than neglect or marginalize them. The suggested activity here is the production of talking books audio-visual multimedia slideshows. It requires pupils to use the listening and speaking skills of a storyteller rather than the readi
E-Learning practices and Web 2.0
In September 2005, more than 2 years ago OReilly published the original definition of the idea of Web 2.0. In the wake of this hype the similar changes in E-Learning have been summarized in the term E-Learning 2.0. This paper aims to give a consolidated review on the development in these two years; which technologies and trends proved to be enduring and how the concept of Web 2.0 has influenced ELearning in this time. The basic concepts summarized in the term E-Learning 2.0 are presented a
Developing an Architecture of Participation
This paper focuses on work undertaken through the European Commission funded Bazaar project to establish a community of practice for researchers and practitioners in open source software and open content. The paper considers the use of social software to support such a communitty of practice. It consiers some of the theories and ideas behind supporting communities before going on to outline the design of an Architecture of Participation.
Internationalizing the Curriculum: Champlain College and the Global Module Project
Champlain College, a leader in both online and international education, uses the Internet to create Global Modules that link the students and faculty at two or three international educational institutions for shared online readings, discussion and teamwork. Students at Champlain have used the Global Modules format to discuss womens issues with students in the U.A.E., terrorism with Jordanian students, globalization with Indian students, the peace movement with Austrian students and the Lebanon
Telstra's Next G Network: Event Management of Australia-Wide Wireless Network Training Solutions
The Next G network is Telstra's next generation wireless broadband network, bringing high-speed broadband to mobile phones and laptops across Australia. All Telstra mobile customers - city or country - will have access to the same retail suite of services, whether it is the traditional mobile phone call, new video and entertainment services, or wireless broadband internet.
One of the major challenges for Telstra in successfully rolling out the new national network is the ability to successful
A Grid-Based Approach for Processing Group Activity Log Files
The information collected regarding group activity in a collaborative
learning environment requires classifying, structuring and processing. The aim
is to process this information in order to extract, reveal and provide students
and tutors with valuable knowledge, awareness and feedback in order to successfully
perform the collaborative learning activity. However, the large
amount of information generated during online group activity may be timeconsuming
to process and, hence, can hinder the rea
Adaptive Personalisation in Self e-Learning Networks
This paper presents some of the personalisation services designed for self e-learning networks in the SeLeNe project. A self e-learning network consists of web-based learning objects that have been made available to the network by its users, along with metadata descriptions of these learning objects and of the networks users.
The architecture of the network is distributed and service-oriented. The personalisation facilities include: querying learning object descriptions to return results tail
A Discussion of Judah Schwartz's Chapter
not available
Pedagogical approaches for technology-integrated science teaching
The two separate projects described have examined how teachers exploit computer-based technologies in supporting learning of science at secondary level. This paper examines how pedagogical approaches associated with these technological tools are adapted to both the cognitive and structuring resources available in the classroom setting. Four teachers participated in the first study, undertaken as part of the InterActive Education project in Bristol; all of them used multimedia simulations in thei
Implementation of ICT in Higher Education as Interacting Activity Systems
Implementation of ICT in higher education is not a trivial process. It is however a process leading to a number
of challenges and problems. The paper develops a theoretical model of the implementation of ICT in higher
education based on activity theory and on a case study in a Danish university. The model suggest that
implementation in itself is an activity system. The implementation activity is composed of three processes:
Selection of ICT; adaptation of ICT and change of practice with ICT. Fur
Middle School Portal: Math and Science Pathways (MSP2)
This is a collection of over 20 fun and challenging math activities created by Cynthia Lanius, the executive director of the Center for Excellence and Equity in Education at Rice University. The activities range in level from grade school to adult. Many of these lessons are designed to be used in the classroom or at home with a teacher or parent leading the way. However, students can perform these activities on their own as well. Graphing, calendar-related algebra, money making problems, and fra
Knowledge in Action, Save the World
Materials showing how MIT faculty and students are working around the world to develop sustainable solutions to challenging problems.
Courses include:
D-Lab: Development, Dialogue and Delivery
D-Lab: Development, Design and Dissemination
Design for Demining
Information and Communication Technology in Africa
Media Education and the Marketplace
Solving Complex Problems
Technology in a Dangerous World
Annotations to "The Bridge"
Several hundred annotations to Hart Crane's challenging modernist poem of 1930, "The Bridge."
Oceanography Animations
This site features QuickTime and Flash animations that illustrate various aspects of ocean-related activity, including normal, El Nino, and La Nina conditions, ocean plant productivity, causes of upwelling, ocean current patterns, and the origin of tides. The animations can be paused and rewound to stress important points. These resources are suitable for use in lectures, labs, or other teaching activities.
Financing the Emerging Enterprise
This course is an elective in the EEE sequence, designed to give you a thorough background in one of the most complicated and challenging areas of entrepreneurship. Our approach will be a thorough review to accounting and finance from the user point of view. Through a combined use of text, case studies, and live examples we will attempt to define the optimum approach to financing a new and growing company, and avoid the pitfalls of those which have failed.
Autoevaluation in 8086 assembly language programming
Autoevaluation (self assessment) is more and more developed for teaching at university. We present our contribution to this pedagogical resource. Our exercises are intended for students in second year at the University of Paris 6 for the module "Computer Architecture". These numerous exercises complete the classical courses and allow students to check their know-how. We have experimented with success our set of exercises for the past 2 years with numerous students in UTES1. Uteval software has b
Advanced video technologies to support collaborative learning in school education and
beyond
The aim of the paper is to characterize two new advanced video technology software systems developed for uses in collaborative learning (DIVER and HyperVideo2), and how they extend the paradigms of video use in classrooms today. The rationale for and characteristics of these tools are described, and early experiences with their use are characterized.
Ayiti: The Cost of Life
Help the Guinard family struggle to make ends meet and get ahead in their poverty-stricken homeland, Haiti. In this sometimes tragic and always challenging simulation game, you help the parents, Jean and Marie, and their children, Patrick, Jacqueline, and Yves, make decisions about work, education, community building, personal purchases, and health care that might brighten their future. Includes lesson plans for teachers.
Galeries Lafayette to open in China
French department store Galeries Lafayette has unveiled plasn to open up to 15 new stores in mainland China.













