Telstra's Next G Network: Event Management of Australia-Wide Wireless Network Training Solutions
The Next G™ network is Telstra's next generation wireless broadband network, bringing high-speed broadband to mobile phones and laptops across Australia. All Telstra mobile customers - city or country - will have access to the same retail suite of services, whether it is the traditional mobile phone call, new video and entertainment services, or wireless broadband internet. One of the major challenges for Telstra in successfully rolling out the new national network is the ability to successful
Author(s): Sandler John

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Efficient object based streaming framework for web-based education
An efficient moving object extraction algorithm suitable for real-time content-based multimedia streaming systems is proposed in this paper. A Motion Vector (MV) based object extraction is used to dynamically detect the objects. To utilize the bandwidth efficiently, the important object can be real time detected, encoded, and transmitted with higher quality and higher frame rate than those of background. In order to meet the real-time requirement, no computationally intensive operation is includ
Author(s): Ahmad Ashraf M. A.,El-Seoud Samir A.

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Balancing situativity and formality: the importance of relating a formal language to interactive gra
A situated cognition theory is presented in which situated learning is viewed from a Vygotskian perspective: the developmental situativity theory. It is assumed that learning is basically a non-symbolic inductive process that is greatly enhanced by formal systems which act as tools. Instruction should provide students with an environment containing elements to allow for situated activity as well as with appropriate formal tools. Tarski's World, which is an instructional Interactive Graphical Rep
Author(s): van der Pal Jelke,Eysink Tessa

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A Grid-Based Approach for Processing Group Activity Log Files
The information collected regarding group activity in a collaborative learning environment requires classifying, structuring and processing. The aim is to process this information in order to extract, reveal and provide students and tutors with valuable knowledge, awareness and feedback in order to successfully perform the collaborative learning activity. However, the large amount of information generated during online group activity may be timeconsuming to process and, hence, can hinder the rea
Author(s): Xhafa Fatos,Caballé Santi,Daradoumis Thanasis,Zho

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E-learning environments in medical education: how pervasive computing can influence the educational
As pervasive computing is integrated incrementally with all facets of everyday life, it is reasonable to expect that its further proliferation may influence educational activities as well. Several such arguments have been thoroughly discussed in literature and several projects have been developed. However, little work has been done to investigate how pervasive computing can influence the medical educational process using e-learning platforms, and the prerequisites for such endeavours. In this pi
Author(s): Konstantinidis Stathis,Bamidis Panagiotis D.

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Transformative Communication in Project Science Learning Discourse
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Author(s): Polman Joseph L.,Pea Roy D.

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Adaptive Personalisation in Self e-Learning Networks
This paper presents some of the personalisation services designed for self e-learning networks in the SeLeNe project. A self e-learning network consists of web-based learning objects that have been made available to the network by its users, along with metadata descriptions of these learning objects and of the network’s users. The architecture of the network is distributed and service-oriented. The personalisation facilities include: querying learning object descriptions to return results tail
Author(s): Keenoy Kevin,Poulovassilis Alexandra,Papamarkos Ge

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A Discussion of Judah Schwartz's Chapter
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Author(s): Linn Marcia,Pea Roy D.

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Augmenting the Discourse of Learning with Computer-Based Learning Environments
Computer tools for learning are often thought of as providing practice in working with symbolic representations. We exemplify a different perspective in which the technology augments the kinds of learning conversations that can take place. Research from the Optics Dynagrams Project illusmates contributions from this perspective. I will describe pre-intervention learning environment characteristics and student learning, our design strategy for new activities and technologies to address problems w
Author(s): Pea Roy D.

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Movement and interaction in semantic GRIDs: dynamic service generation for Agents in the MIC* deploy
We present in this position paper the foundations of the MIC* model and deployment environment as they have emerged in the last years, relate them to current evolutions on semantic GRID dynamic service generation, as reflected by OGSA/I and, more recently, by WSRF, and propose an integrated view with the previously proposed STROBE model for communicating agents leading to a quite simple yet very promising architecture that may include Human agents in the loop, uninspectable as most artificial ag
Author(s): Gouaich Abdelkader,Cerri Stefano A.

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Pedagogical approaches for technology-integrated science teaching
The two separate projects described have examined how teachers exploit computer-based technologies in supporting learning of science at secondary level. This paper examines how pedagogical approaches associated with these technological tools are adapted to both the cognitive and structuring resources available in the classroom setting. Four teachers participated in the first study, undertaken as part of the InterActive Education project in Bristol; all of them used multimedia simulations in thei
Author(s): Hennessy Sara,Wishart Jocelyn,Whitelock Denise,Dea

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Insight into Practical Utilization of Knowledge Management Technologies
The focus of knowledge management (KM) has shifted in the last few years towards the ways in which knowledge is created and shared. Nevertheless, KM technologies continue to be an important issue in KM practices. The present paper focuses on the technological solutions applied in the organizations at different stages of the knowledge management life cycle. On the bases of an overview of the knowledge management tools and technologies, the paper emphasizes on the most popular KM applications foun
Author(s): Antonova Albena,Gurova Elisaveta

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Usability and Pedagogical Design: are Language Learning Websites Special?
This paper explores the usability of e-learning websites, with particular reference to foreign language learning. Notions and concepts of usability are analyzed, and a definition of ‘pedagogical usability’ is proposed. The key issue is whether there are aspects of pedagogical usability that are discipline-specific. The paper examines the way in which language learning and teaching, in particular Technology Enhanced Language Learning (TELL), has approached usability as an area worthy of consi
Author(s): Kukulska-Hulme Agnes,Shield Lesley

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Implementation of ICT in Higher Education as Interacting Activity Systems
Implementation of ICT in higher education is not a trivial process. It is however a process leading to a number of challenges and problems. The paper develops a theoretical model of the implementation of ICT in higher education based on activity theory and on a case study in a Danish university. The model suggest that implementation in itself is an activity system. The implementation activity is composed of three processes: Selection of ICT; adaptation of ICT and change of practice with ICT. Fur
Author(s): Nyvang Tom

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Middle School Portal: Math and Science Pathways (MSP2)
This is a collection of over 20 fun and challenging math activities created by Cynthia Lanius, the executive director of the Center for Excellence and Equity in Education at Rice University. The activities range in level from grade school to adult. Many of these lessons are designed to be used in the classroom or at home with a teacher or parent leading the way. However, students can perform these activities on their own as well. Graphing, calendar-related algebra, money making problems, and fra
Author(s): Lanius, Cynthia.

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Knowledge in Action, Save the World
Materials showing how MIT faculty and students are working around the world to develop sustainable solutions to challenging problems. Courses include: D-Lab: Development, Dialogue and Delivery D-Lab: Development, Design and Dissemination Design for Demining Information and Communication Technology in Africa Media Education and the Marketplace Solving Complex Problems Technology in a Dangerous World
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Annotations to "The Bridge"
Several hundred annotations to Hart Crane's challenging modernist poem of 1930, "The Bridge."
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Oceanography Animations
This site features QuickTime and Flash animations that illustrate various aspects of ocean-related activity, including normal, El Nino, and La Nina conditions, ocean plant productivity, causes of upwelling, ocean current patterns, and the origin of tides. The animations can be paused and rewound to stress important points. These resources are suitable for use in lectures, labs, or other teaching activities.
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Jasper Annexation Strategy, Jasper, Alabama
This document is a city plan for Jasper, Ala. dated January 23, 2002. Title on PDF: City of Jasper Annexation Strategy. Contents: Introduction -- Analysis and evaluation -- Annexation -- Implementation strategy.
Author(s): Regional Planning Commission of Greater Birmingham

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This image is the property of the Auburn University Libraries and is intended for non-commercial use. Users of the image are asked to acknowledge the Auburn University Libraries.

Android Demo

Sergey Brin and Steve Horowitz discuss the availability of the SDK and demo applications on the Android platform.

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Author(s): EduTube

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