Macbeth-Sleep Walking Scene
From the 1979 version of Macbeth, this is a clip of the sleep walking scene of the movie. This shows an excellent performance of the Shakespearean play. This clip can be used for scene analysis, character analysis, or reflection.
Learning Objects 2: Standards, Metadata, Repositories, and LCMS
This book is the second in a four-volume series. It builds upon the first volume by taking an extended and in-depth look at theorists' and practitioners' efforts to consolidate current knowledge and praxis. This consolidation centers around conceptual and technological issues related to standards, metadata, repositories, and the concept of the LCMS (Learning Content Management System). Part I contains six chapters that focus upon LO concepts vis-Ã -vis architecture. A discussion of syntax, seman
Rochester Castle J940480 ROCHESTER CASTLE, Kent. Aerial reconstruction drawing by Alan Sorrell showing the castle as it might have appeared in the fifteenth century.

The Brain of the Future
The Graduate School Centre at the University of Nottingham was formally opened on 12th October 2006 by Baroness Susan Greenfield, Director of the Royal Institution of Great Britain and Fullerian Professor of Physiology and Comparative Anatomy at Oxford University. In this key note speech, Baroness Greenfield considers how humans will communicate and learn in the future, as technology becomes increasingly sophisticated, and the pace of change within society becomes ever faster.
Balance and bias in journalism
A l’heure où l’émergence de nouvelles pratiques de communication via facebook, twitter ou autre, s’accompagne de modifications importantes du rapport à l’information (accès direct, instantanéité…) et d’un accroissement exponentiel des sources, les mass médias traditionnels sont confrontés à de nouveaux challenges.
Professeur de journalisme, Guy Starkey s’interroge sur la place du journaliste et son rôle, à travers la redéfinition des termes d’objectivitÃ
Take into account knowledge constraints for design of TEL environments in
medical education
In this paper we present an approach, based on
exploiting and modeling empirical knowledge, for design an adaptive intelligent tutoring system in medical education. We present our learning knowledge design constraints and their related computer representations. We conclude with the possibilities of our approach and their perspectives.
Students' performance and satisfaction with Web vs. paper-based practice quizzes and lecture notes
The use of computers to deliver course-related materials is rapidly expanding in most universities. Yet the effects of computer vs. printed delivery modes on students' performance and motivation are not yet fully known. We compared the impacts of Web vs. paper to deliver practice quizzes that require information search in lecture notes. Hundred and twenty two undergraduate students used either a web site or printed documents to answer 18 mathematics questions during a tutored session. A revised
A Model for Strengthening the Software Engineering Research
Capacity
Like all other New Member States (NMS) Bulgaria is
experiencing a dramatic change in all areas of its society. These
changes reflect very seriously on the research capacity of the
country and, in particular to Sofia University (SU). The Faculty of
Mathematics and Informatics (FMI) has experienced some serious
problems closely related to the general socio-economic and the
research environment in Bulgaria. This paper describes a model
for strengthening the research capacity of FMI, especially the
Преглед на технологични Ñ€ÐµÑˆÐµÐ½Ð¸Ñ Ð·Ð° управление на знанÐ
The present paper focuses on a new managerial discipline emerging in the last few years of the 20th century. At the beginning are introduced some basic concepts used in the theory and practice of Knowledge Management, and are presented the benefits for utilization of Knowledge management. The main emphasis of the paper is on the technological solutions applied in the organizations at different stages of the knowledge management life cycle, whereas a summary is made of the types of technologies d
A Model for European e-Competence Framework
Development in a University Environment
The paper describes a model of implementation of the
European e-Competence Framework in Sofia University by
using the methodology and tools developed in the frames of
the EC Sixth Framework European Integrated Project Ten-
Competence. The work is a follow up activity of an internal
university project for implementation a curricula in
computing based on the ACM/IEEE recommendations.
DESIGNING A TOOLSET FOR THE PRIME
VIRTUAL BUSINESS ENVIRONMENT
The PRIME (Providing Real Integration in Multi-disciplinary Environments) project1
aims in modeling, creating and evaluation of a Virtual Business Environment (VBE) for
learning the entire life cycle of products and processes for all involved stakeholders and for
gaining practical experience in strategic manufacturing through serious gaming. The paper
presents the overall architecture of the PRIME system. Further it discusses in more detail the
design of the game toolset, which provides the user
Learning Objects Need Badly Instructional Digital Libraries Support
In this paper, we present a standard definition for learning objects, a controversy around it, and the resulted working definition, along with features to be held by learning objects, benefits of the object-oriented approach for learning, some pros and cons for using learning objects, and finally some quality standard guidelines for these objects. In addition, we introduce shortly a taxonomy of learning object types and the metadata standards that can be used for learning objects and the way the
Une approche pro-pédagogique du diagnostic cognitif dans les STI: conception, formalisation, et imp
In an Intelligent Tutoring System (ITS), issues related to the design and the implementation of the cognitive diagnosis (DC) of learner's behavior is addressed intuitively according to the specific goals of this STI. From a purely operational viewpoint, this approach is not really bad since the STIs arising from it, "work". However, when it comes to give to DC a pedagogical dimension in the human tutors, a look into perspective on more fundamental considerations promotes reflection in this direc
Enhancing Collaborative Language Learning in Engineering Education with Team Portfolio
This paper describes the development and implementation of learning and teaching experiment to encourage the use of e-portfolio in language learning courses and also the integration of English courses with professional studies of engineering students. This is an ongoing project which is annually developed and improved based on student feedback the focus being on collaborative and communicative language learning. New learning environments, such as learning platforms, e.g. R5 Generation, Skype and
Making online-courses more learner centred, more learner drivenand more social
This contribution focuses the question if is it possible at all to follow eLearning 2.0 paradigm using a state of the art learning management system or do we have to replace well established tools in order to advance eLearning. How can teachers develop their online courses regarding to eLearning 2.0 perceptions? During the last years the author tried to enhance her online courses to make them more learner centred, learner driven and social. Her substantial experiences are summarized.
Remote engineering implies a new strategy of assessment?
When we spoken about remote engineering as a new methodology used in the cyberspace with the final goal of the teaching/learning improvement and cost sharing, we are obliged to approach all of the process sides. Assessment is one of these sides and there is considered the most powerful tool for illustration, in the qualitative and quantitative ways, the learners responds at educational objectives offered by the remote engineering learning environment. In the present paper the authors have the in
Participatory Design for Developing Web Services Supporting Learning in Communities of Practice: the
The paper aims at showing how Participatory Design contributes to the understanding of learning processes related to Communities of Practice (CoPs) and, at the same time, to the design and implementation of Web Services to support organisational and individual learning in CoPs. This research builds on the European PALETTE project.
Investigating mental representations in children interacting with small mobile robots
This research aimed at investigating the acquisition of comprehension of a robotic system in school age children by using two different methods: concept maps and interviews. We demonstrated that concept maps are an important instrument of verification of knowledge, offering the possibility to graphically re-examine the expressed knowledge, and training children to decompose a problem (analysis) and re-compose it in a more structured way (synthesis). The interviews confirmed the subjectsÂ’ abilit
Investigating the efficacy of the use of ICT for slow learners : Case studies in Singapore Primary S
This exploratory project investigates the implications and changes effected through the introduction of IBMÂ’s KidSmart programme into the Learning Support Programme (LSP) in 6 Singapore primary schools. It focuses on the impact of ICT on teaching and learners methodologies embraced by teachers working with slow learners (or learners at risk). The principal aim of this project is to identify workable teaching models or processes that can maximize learning through the use of ICT with slow learner
Informational technologies in resolving the social issues of school communities in Uzbekistan
This article examines the experience of 40 schools of Uzbekistan in usage of Informational technologies in resolving the social issues of their communities. The article describe the projects that were used by schools in the framework of the "Global Connections and Exchange - Uzbekistan" programme during the 2005-2007 academic years, and results of the projects and their positive experience.













