Supporting Learners’ Appropriation of a Web-Based Learning Curriculum
This article presents an approach and tools that can help learners appropriate a Web-based learning curriculum and become active participants in their learning. The approach is based on a detailed modeling of the curriculum and intends to equip the learners with different computer-based tools facilitating a multiple point of view perception of the curriculum, while promoting self evaluation and self regulation of the learners’ curriculum performance. The proposed architecture is generic and can
Author(s): Rasseneur-Coffinet Dorothee,Smyrniou Georgia,Tchou

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Promoting Self-Directed Learning in Simulation Based Discovery Learning Environments Through Intell
Providing learners with computer-generated feedback on their learning process in simulation-based discovery environments cannot be based on a detailed model of the learning process due to the "open" character of discovery learning. This paper describes a method for generating adaptive feedback for discovery learning based on an "opportunistic" learning model that takes the current hypothesis of the learner and the experiments performed to test this hypothesis as input. The method was applied in
Author(s): Veermans Koen,Van Joolingen Wouter,de Jong Ton

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When less is sometimes more: Optimal learning conditions are required for schema acquisition from mu
While it is usually claimed that multiple examples for the illustration of problem categories are a necessary prerequisite for schema acquisition, there is a lack of conclusive empirical evidence supporting this claim. Moreover, there are findings indicating that carefully designed one-example conditions may allow for profitable processes of example comparison as well. In line with this reasoning, we present an experiment – that builds up on a series of studies conducted by Quilici and Mayer (1
Author(s): Scheiter Katharina,Gerjets Peter

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PRAXIS - Pervasive Rehabilitation of Aphasia with an eXtensible Interactive System
This thesis describes computer-assisted (CA) methods for the treatment of acquired language impairment in adult aphasics. A key design objective of this project was the elimination of the indirect manipulation of keyboard and mouse (in CA speech language therapy sessions) in favour of the direct manipulation of virtual and physical objects afforded by touchscreen display and radio frequency identification technology (RFID). While computer-assisted treatment of aphasia has been used since the 196
Author(s): Burke Kiernan

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Learning physics with a computer algebra system
To become proficient problem-solvers, physics students need to form a coherent and flexible understanding of problem situations with which they are confronted. Still, many students have only a limited representation of the problems on which they are working. Therefore, an instructional approach was devised to promote students' understanding of these problems and to support them in forming associations between problem features and solution methods. The approach was based on using the computer alg
Author(s): Savelsbergh Elwin,de Jong Ton,Ferguson-Hessler Mon

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Combining heuristics and formal methods in a tool for supporting simulation-based discovery learning
This paper describes the design of a tool to support learners in simulation-based discovery learning environments. The design redesigns and extents a previous tool to overcome issues that came up in a classroom learning setting. The tool focuses on supporting learners with experimentation to identify or test hypotheses. The aim is not only to support learning domain knowledge, but also learning discovery learning skills. For this purpose the tool uses heuristics and formal methods to assess the
Author(s): Veermans Koen,Van Joolingen Wouter

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Exploring Semantic Description and Matching Technologies for Enhancing the Automatic Composition of
In the implementation of e-learning frameworks, a problem still unsolved is how to use and integrate low-level learning services to compose more complex high-level services or tools that make sense to both tutors and learners. In that sense semantic description of Grid learning Services appears like a powerful tool to be used for discovering and matching learning services depending of a set of parameters inside the learning framework. These parameters must represent significant functional charac
Author(s): Gutiérrez-Carreón Gustavo,Daradoumis Thanasis,Jo

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Shared conceptualisations in weblogs
In this paper we investigate how conceptualisations can be identified in weblogs using language technology (automated text analysis). We focus on getting a handle on both the concepts bloggers use and the way they think these concepts are related. The analysis of these conceptualisations can then be applied to a single weblog, resulting in a visualisation of potential conceptualisations the blogger wants to share with the outside world. Another type of analysis is to determine the overlap, or sh
Author(s): Anjewierden Anjo,Brussee Rogier,Efimova Lilia

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Usability of virtual learning environment for learning java
It is widely stated that learning to program is very difficult in the traditional manner. To help novices learn object-oriented programming in Java more easily, we have developed the electronic Java virtual learning environment. In this paper, we discuss the usability of the learning environment and principles how to implement a usable learning environment. Considering the usability testing of the environment from the beginning stage of the development process, should improve the qualitative cha
Author(s): Fetaji Majlinda,Loskoska Suzana,Fetaji Bekim,Ebibi

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The virtual training center: a support tool for teachers community
Communities of practice for teachers are emerging, where the issues of life long learning of in-service teacher is supported by a collective effort and by applying modern methodologies and tools. The paper describes how effective support to teachers communities is achieved by means of a Virtual Training Center, that is the virtual meeting place of the community, which was built during the I*Teach pilot project. Teachers who have similar goals, but few opportunities to physically meet each other
Author(s): Dodero Gabriella,Ratcheva Desislava,Stefanova Eliz

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E-learning environments in medical education: how pervasive computing can influence the educational
As pervasive computing is integrated incrementally with all facets of everyday life, it is reasonable to expect that its further proliferation may influence educational activities as well. Several such arguments have been thoroughly discussed in literature and several projects have been developed. However, little work has been done to investigate how pervasive computing can influence the medical educational process using e-learning platforms, and the prerequisites for such endeavours. In this pi
Author(s): Konstantinidis Stathis,Bamidis Panagiotis D.

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Aspects of Speech Act Categorisation: Towards Generating Teachers' Language
In this paper we examine a possible method for classifying speech acts produced by human teachers, with a view of informing the designs of intelligent natural language tutors and of providing the basis for a formal analysis of the effects that teachers' language has on students' learning. We argue that traditional means as initiated by the Ordinary Language Philosophers such as Austin (1962), Grice (1975) and Searle (1979) are not sufficient to account for all types of linguistic phenomena occur
Author(s): Porayska-Pomsta Kaska,Mellish Chris,Pain Helen

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An Intelligent Tutoring System for Entity Relationship Modelling
The paper presents KERMIT, a Knowledge-based Entity Relationship Modelling Intelligent Tutor. KERMIT is a problem-solving environment for the university-level students, in which they can practise conceptual database design using the Entity-Relationship data model. KERMIT uses Constraint-Based Modelling (CBM) to model the domain knowledge and generate student models. We have used CBM previously in tutors that teach SQL and English punctuation rules. The research presented in this paper is signifi
Author(s): Suraweera Pramuditha,Mitrovic Antonija

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Une typologie des fonctions des modèles formels : l'exemple de la biologie
Une typologie des fonctions des modèles est construite à partir d’un cadre théorique (Nifle) permettant de définir le rapport entre modèle et expérience. Il est admis qu’il existe un lien entre la manière dont on modélise en tant qu’expert ou chercheur et la manière dont on apprend à modéliser en tant qu’étudiant, et que ce lien repose sur le rapport expérience/modèle. La typologie est construite pour le cas particulier des modèles formels (utilisant un formalisme mathématiqu
Author(s): Ney Muriel

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Quality in the New Learning Space: Ongoing Process of Teacher and Staff Training
Quality in the new learning space: ongoing process of teacher and staff training,Proceedings with reading panel
Author(s): Auzende Odette,Dumont Bernard,Joab Michelle,Rózew

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A Logo-based Task for Arithmetical Activity
Young children attend to answer-getting readings of arithmetical notation. This is evidenced by many children’s exclusive acceptance of a + b = c syntaxes that lend themselves to computational readings (e.g. Behr et al., 1976; Carpenter & Levi, 2000; Knuth, Stephens, McNeil & Alibali 2006). Even those children who do accept a wider variety of syntaxes, such as a + b = b + a and c = a + b , adhere to a computational view involving getting answers to both sides of the equals sign and checking the
Author(s): Jones Ian

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Hypermedia as a means for learning and for thinking about learning
This paper is about the design and realization of an experimentation with a hypermedial system, IPER-3, facing the three ‘classical’ problems in the history of mathematics (trisection of the angle, quadrature of the circle, duplication of the cube) and some issues which have developed around them. The aim of the work is to study the opportunities provided by hypermedial systems in dealing with topics of interest for the training of teachers and/or for class work, exploiting the possibility o
Author(s): Bottino Rosa Maria,Cutugno Paola,Furinghetti Fulvi

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Towards a Domain Specific Application Development Environment for the ELeGI architecture: the Softwa
The Next Generation Grids (NGG) expert group has pioneered the vision of "Invisible Grid" whereby the complexity of Grid systems and architectures is hidden to both developers and users. In this new vision, the Grid has a different role: it will not more provide a virtual computing environment but it will be the basis of a more complex service oriented, knowledge-based and collaborative environment suitable for the specific domains in which citizen and organizations have to operate. Grid commun
Author(s): Gaeta Angelo,Ritrovato Pierluigi,Gaeta Matteo

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Children's mental models of recursive logo programs
Children who had a year of Logo programming experience were asked to think-aloud about what brief Logo recursive programs will do, and then to predict with a hand-simulation of the programs what the Logo graphics turtle will draw when the program is executed. If discrepancies arose in this last phase, children were asked to explain them. A prevaient but misguided "looping" interpretation of Logo recursion was identified, and this robust mental model persisted even in the face of contradiction be
Author(s): Kurland D. Midian,Pea Roy D.

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Symbol Systems and Thinking Skills: Logo in Context
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Author(s): Pea Roy D.

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