Designing and evaluating collaboration in a virtual game environment for vocational learning
Especially in vocational education, attention should be paid not only to the use of new technological solutions but also to collaborative learning and cooperative working methods in order to develop students’ skills for their future jobs. This study involves a design experiment including the design process of a new game environment, description of the script developed for this game, as well as the empirical study with multiple data collection methods, data analysis, results and conclusions for
Author(s): Hämäläinen Raija

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Promoting Self-Directed Learning in Simulation Based Discovery Learning Environments Through Intell
Providing learners with computer-generated feedback on their learning process in simulation-based discovery environments cannot be based on a detailed model of the learning process due to the "open" character of discovery learning. This paper describes a method for generating adaptive feedback for discovery learning based on an "opportunistic" learning model that takes the current hypothesis of the learner and the experiments performed to test this hypothesis as input. The method was applied in
Author(s): Veermans Koen,Van Joolingen Wouter,de Jong Ton

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Verbal and Nonverbal communication in computer mediated settings
The paper discusses the verbal and nonverbal communication during a video-recorded meeting between two physically separate teams as part of a 9 month multi-site construction project. In the extract analysed here, the team which was video-recorded contained three members and the project coordinator, whereas the remote team contained a single individual. Communication between the two teams was by means of telephone and shared computer meeting system. The video-recorded team used nonverbal communic
Author(s): Rosenberg Duska,Sillince John A.A.

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Co-Lab: Research and development of an online learning environment for collaborative discovery learn
There are many design challenges which must be addressed in the development of collaborative scientific discovery learning environments. This paper presents an overview of how these challenges were addressed within Co-Lab, a web-based learning environment in which groups of learners can experiment through simulations and remote laboratories, and express acquired understanding in a runnable computer model. Co-Lab’s architecture is introduced and explicated from the perspective of addressing typi
Author(s): Lazonder Ard,de Jong Ton,Manlove Sarah

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Software Engineering for Web Applications
Teaches basics of designing a dynamic web site with a database back end, including scripting languages, cookies, SQL, and HTML with the goal of building such a site as the main (group) project Emphasizes computer-human interface and the graphical display of information. Crucial to the project is the identification of a client with whom the group must work with throughout the month, designing specifications, implementing them, reviewing and evaluating, and testing. This is a real-life client who
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Super Users and Local Developers: The Organization of End User Development in an Accounting Company
The paper presents a case study following the activities of super users and local developers during the adoption of a new business application by an accounting firm in Scandinavia (referred to as the Company). The Company launched a program to train super users to help with this process because of the complexity of the new system, a generic, multi-purpose application system replacing several older, non-integrated systems. The system, Visma Business (VB) is a comprehensive financial and accountin
Author(s): Mørch Anders,Hansen Åsand Hege-René

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Integrative theoretical framework
not available,Remath deliverable - report number D1- 61 pages
Author(s): Artigue Michèle,Bottino Rosa Maria,Cerulli Michel

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Using and modeling context with ontology in e-learning: the case of teacher’s personal annotation
This article aims at defining a context ontology of teacher’s personal annotation, in order to use it in a context-aware annotation tool “MemoNote”. Starting from a general definition of the context and its application to teacher’s annotation, we define the uses of active and passive contexts in MemoNote (annotation ontologies selection, annotation memorization, pattern definition and selection). We then develop completely teacher’s annotation context annotation ontology using the clas
Author(s): Desmoulins Cyrille,Azouaou Faiçal

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Time for Design
Students are introduced to the engineering design process, focusing on the concept of brainstorming design alternatives. They learn that engineering is about designing creative ways to improve existing artifacts, technologies or processes, or developing new inventions that benefit society. Students come to realize that they can be engineers and use the design process themselves to create tomorrow’s innovations.
Author(s): Integrated Teaching and Learning Program,

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Copyright 2011 - Integrated Teaching and Learning Program, College of Engineering, University of Colorado at Boulder,http://www.teachengineering.org/policy_ipp.php

Embedding knowledge in the design of an orthopaedic surgery learning environment
This paper deals with an ongoing work involving surgeons, didacticians and computer scientists. The objective is to design a computer based environment for learning screw placement in orthopaedic surgery on the basis of a computer assisted surgical (CAS) tool. We describe our methodology to create a didactical plug-in component for the CAS system. The created system will consider the user's knowledge employed for the task to provide linked and relevant feedback.
Author(s): Vadcard Lucile,Luengo Vanda

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Designing to see and share structure in number sequences
This paper reports on a design experiment in the domain of number sequences conducted in the course of the WebLabs project. We iteratively designed and tested a set of activities and tools in which 10-14 year old students used the ToonTalk programming environment to construct models of sequences and series, and then shared their models and their observations about them utilising a webbased collaboration system. We report on the evolution of a design pattern (programming method) called ‘Streams
Author(s): Mor Yishay,Noss Richard,Hoyles Celia,Kahn Ken,Simp

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Breaking Beams
Students learn about stress and strain by designing and building beams using polymer clay. They compete to find the best beam strength to beam weight ratio, and learn about the trade-offs engineers make when designing a structure.
Author(s): Integrated Teaching and Learning Program,

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Copyright 2011 - Integrated Teaching and Learning Program, College of Engineering, University of Colorado at Boulder,http://www.teachengineering.org/policy_ipp.php

Hot or Not
Students learn the purpose of a fever in the body’s immune system and how it protects the body against germs. The students continue to explore temperature by creating a model thermometer and completing a temperature conversion worksheet. They come to see how engineers are involved in designing helpful medical instruments such as thermometers.
Author(s): Integrated Teaching and Learning Program,

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Traveling Sound
Students explore how sound waves move through liquids, solids and gases in a series of simple sound energy experiments. Understanding the properties of sound and how sound waves travel helps engineers determine the best room shape and construction materials when designing sound recording studios, classrooms, libraries, concert halls and theatres.
Author(s): Integrated Teaching and Learning Program,

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Copyright 2011 - Integrated Teaching and Learning Program, College of Engineering, University of Colorado at Boulder,http://www.teachengineering.org/policy_ipp.php

Voyage dans la culture et la musique du Haut-Atlas marocain 2ème partie

Dans le cadre du voyage d'étude d'un groupe d'étudiants et d'enseignants de l'Institut de Musicologie de l'Université Nancy 2 dans le Haut Atlas marocain.
Découverte musicale et culturelle reliée aux enseignements dispensés par Messieurs Yves Ferraton et André Humbert respectivement en musicologie et en géograhie physique & humaine.


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Ethnomusicologie dans le Haut Atlas marocain Conférence de B. Lortat-Jacob

Bernard Lortat-Jacob est ethnomusicologue, directeur honoraire de recherches au CNRS. Longtemps directeur du laboratoire d'ethnomusicologie du Musée de l'Homme, il a centré ses recherches et ses publications sur les musiques rurales de Méditerranée. Dans le cadre du voyage d'étude dans le Haut Atlas marocain d'un groupe d'étudiants et d'enseignants de l'Institut de Musicologie de l'Université Nancy 2, il évoque les origines et les particularités de la musique dans les montagnes maro
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Opéra Jules César en Egypte Conférence de Carmelo Agnello

Jules César en Egypte, Opéra de Haendel, une conférence de Carmelo Agnello


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I processi di apprendimento nei contesti dello sviluppo e del cambiamento segnati dalla globalizzaz
La qualità dell'apprendimento è il vero segreto del successo di un sistema educativo, e non avrebbe senso fare battaglie globali per mandare tutti in una scuola o in una università dove si insegnano nozioni inutili, con metodologie sorpassate o repressive. Al di là delle ovvie considerazioni sulla dotazione minima di attrezzature didattiche e infrastrutture necessarie affinché una scuola o una università funzioni decentemente, vi sono almeno cinque elementi non materiali che caratteriz
Author(s): Margiotta, Umberto

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ipl2
ipl2 is a public service organization and a learning/teaching environment. To date, thousands of students and volunteer library and information science professionals have been involved in answering reference questions for our Ask an ipl2 Librarian service and in designing, building, creating and maintaining the ipl2's collections. It is through the efforts of these students and volunteers that the ipl2 continues to thrive to this day. In January 2010, the website "ipl2: information you can tru
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Math Objects
The paper discusses mathematical form generation as an academic methodology to develop new approaches to architectural design. The academic design studio ?Math objects? investigates the relationship between complex 3d-surfaces and mathematics in order to expand the formal repertoire of architecture. It claims that the process of form generation can be seen as an autonomous entity, which is independent from an overall strategy or any a priori meaning. Architecture has always originated from a co
Author(s): Baerlecken, Daniel; Kobiella, Olaf

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