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In Search of One's Pack: A Narrative Study of a Working-Class Woman in the Academy
Utilizing an autobiographical approach by comparing and contrasting my story with other scholars’ stories whose social-class backgrounds are similar to mine, and by analyzing this information through the works of scholars whose research has helped others working in the fields of composition and teaching, I explore the crisscrossing of the female sex, working class, and academia. This exploration attempts to uncover the influences of social class and gender on an academic from a working-class b
Author(s): Kelly, Elaine

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Writing to Learn Mathematics: A Mixed Method Study
This study sought to address a research gap by studying students who had been taught mathematics using writing. The purpose of this study was to provide an analysis of students’ perceptions of the benefits and drawbacks of this pedagogical approach. The types of writing students performed in mathematics classes were described, and students’ preferences regarding these tasks were analyzed. Finally, a comparison was made between female and male students’ responses in order to see whether gen
Author(s): Reilly, Edel

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Distributed Internet-based Performance Support Environment for Individualized Learning (DIPSEIL) –
Distributed Internet-based Performance Support Environment for Individualized Learning (DIPSEIL) is a project to define, develop and test a distributed system for individualized learning and the underlying pedagogical procedures to implement, facilitate and promote performance-centered learning experiences in the context of international university education. Using DIPSEIL Model we have developed the first prototype of DIPSEIL with two main characteristics: Distribution and Individualization. Di
Author(s): Mileva Nevena,Tokmakov Dimitar,Milev Mihail

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Moursund Mathematics Lecture Series. Dr. Jacob Lurie, Lecture 2: “Ambidexterity”
In classical algebraic geometry, there is often a stark difference between the behavior offields of characteristic zero (such as the complex numbers) and fields of characteristic p (such as finite fields). For example, the equation x^p = 1 has p distinct solutions over the field of complex numbers, but only one solution over any field [...]
Author(s): U O

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A User-Friendly Sign Language Chat
The introduced concept of a gesture based sign language chat enables the communication of hearing impaired people over networks, including concerns regarding low throughput and bandwidth characteristics. Existing applications handle that task not appropriate, since either high bandwidth networks are necessary or the extensibility of the vocabulary is complicated for untrained users. Thereby our approach facilitates existing image recognition techniques for the determination of gestures which are
Author(s): Fudickar Sebastian J. F.,Nurzynska Karolina

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Integrating the Virtual World: Teaching EAI and e-business Integration at Universities of Applied Sc
In this paper, we report on a technology-enhanced learning approach for teaching integration issues. Virtually available Web services have evolved considerably and teaching enterprise application as well as e-business integration at universities has become commonplace.However, this evolution is limited by the time that is needed for developing learner-centered applications, and most of all, by the resulting costs. By applying a collaborative learning model dans by incorporating shared code, avai
Author(s): Flieder Karl

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Model-based Design of Activity Spaces for Collaborative Problem Solving and Learning
It is investigated how the design of external representations, namely, concept maps, can be based on a simulation model, how model-based concept maps can be utilized in an instructional and collaborative problem solving setting and how they can be taken advantage of in a computerized environment for collaborative problem solving and learning. With respect to the first goal, we made use of a cognitive simulation model to develop two instructional units. One unit teaches qualitative aspects of cla
Author(s): Ploetzner Rolf,Hoppe Ulrich,Fehse Eric,Nolte Chris

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Designing and Supporting Collaborative Modelling Activities in the Classroom
Over the last ten years, we have observed an increasing interest of the “computers in education” and other related research communities in supporting not only individual learners but also learning groups. The most prominent scenarios in this line of research and development have certainly been centred around virtual learning groups using computerised communication and cooperation facilities. From a technology point of view, the focus of this work has been on synchronous and asynchronous inform
Author(s): Hoppe Ulrich,Pinkwart Niels,Lingnau Andreas,Hofman

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Energetic Musical Instruments
Students will learn to apply the principles and concepts associated with energy and the transfer of energy in an engineering context through the designing and making of a musical instrument. The students must choose from a variety of supplies presented to them to make an instrument capable of producing three different tones. After the accomplishment of the design, students must explain the energy transfer mechanism in sufficient detail and describe how they could make their instruments better.
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Computer Software Support for Collaborative Learning
In this chapter, we discuss two approaches to supporting collaborative learning activities in higher education through technological means: structuring and regulating collaboration. Structuring approaches aim to create favorable conditions for learning by designing and scripting the situation before the interaction begins. They attempt to define the structure of the learning experience by varying the characteristics of the participants (e.g. the size and composition of the group, or definition a
Author(s): Jermann Patrick,Soller Amy,Lesgold Alan

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Designing and evaluating collaboration in a virtual game environment for vocational learning
Especially in vocational education, attention should be paid not only to the use of new technological solutions but also to collaborative learning and cooperative working methods in order to develop students’ skills for their future jobs. This study involves a design experiment including the design process of a new game environment, description of the script developed for this game, as well as the empirical study with multiple data collection methods, data analysis, results and conclusions for
Author(s): Hämäläinen Raija

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Nineteenth Century Europe
This course covers the political, social and cultural history of Europe from 1815 to 1900, including the history of each major European nation.
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Promoting Self-Directed Learning in Simulation Based Discovery Learning Environments Through Intell
Providing learners with computer-generated feedback on their learning process in simulation-based discovery environments cannot be based on a detailed model of the learning process due to the "open" character of discovery learning. This paper describes a method for generating adaptive feedback for discovery learning based on an "opportunistic" learning model that takes the current hypothesis of the learner and the experiments performed to test this hypothesis as input. The method was applied in
Author(s): Veermans Koen,Van Joolingen Wouter,de Jong Ton

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Internet Scout Project
The free access portion of the Atlapedia Online site, Countries A to Z, provides an attractive political and physical map of each country of the world, including basic information such as its capital, system of government, population, geography, climate, religions, languages, currency, modern history, trading partners, exports, military, and more. Giving students of any age access to interesting and fun facts, the database can be searched easily or browsed by the first letter of each country. Al
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Verbal and Nonverbal communication in computer mediated settings
The paper discusses the verbal and nonverbal communication during a video-recorded meeting between two physically separate teams as part of a 9 month multi-site construction project. In the extract analysed here, the team which was video-recorded contained three members and the project coordinator, whereas the remote team contained a single individual. Communication between the two teams was by means of telephone and shared computer meeting system. The video-recorded team used nonverbal communic
Author(s): Rosenberg Duska,Sillince John A.A.

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Co-Lab: Research and development of an online learning environment for collaborative discovery learn
There are many design challenges which must be addressed in the development of collaborative scientific discovery learning environments. This paper presents an overview of how these challenges were addressed within Co-Lab, a web-based learning environment in which groups of learners can experiment through simulations and remote laboratories, and express acquired understanding in a runnable computer model. Co-Lab’s architecture is introduced and explicated from the perspective of addressing typi
Author(s): Lazonder Ard,de Jong Ton,Manlove Sarah

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Software Engineering for Web Applications
Teaches basics of designing a dynamic web site with a database back end, including scripting languages, cookies, SQL, and HTML with the goal of building such a site as the main (group) project Emphasizes computer-human interface and the graphical display of information. Crucial to the project is the identification of a client with whom the group must work with throughout the month, designing specifications, implementing them, reviewing and evaluating, and testing. This is a real-life client who
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Super Users and Local Developers: The Organization of End User Development in an Accounting Company
The paper presents a case study following the activities of super users and local developers during the adoption of a new business application by an accounting firm in Scandinavia (referred to as the Company). The Company launched a program to train super users to help with this process because of the complexity of the new system, a generic, multi-purpose application system replacing several older, non-integrated systems. The system, Visma Business (VB) is a comprehensive financial and accountin
Author(s): Mørch Anders,Hansen Åsand Hege-René

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M&M Madness
Students will explore fractions, decimals, percents, and circle graphs with M&M's.
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Observing connections: Art, poetry and the environment
Students will explore the poem of Pat Lowery Collins, "I Am An Artist" and create their own poem from what they see and experience. They will then illustrate their poems with a visual design. This is the first lesson in a series of three in which students are creating art based on their observations: Lesson 1 Observing Connections--Art, Poetry, and the Environment; Lesson 2 Observing Connections--Changing Landscapes; Lesson 3 Observing Connections--North Carolina Pottery and Face Jugs
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