Students' activity in computer supported collaborative problem solving in mathematics
The purpose of this study was to analyse secondary school students' (N=16) computer-supported collaborative mathematical problem solving. The problem addressed in the study was: What kinds of metacognitive processes appear during computer-supported collaborative learning in mathematics? Another aim of the study was to consider the applicability of networked learning in mathematics. The network-based learning environment Knowledge Forum (KF) was used to support students' collaborative problem sol
Analyse de fichiers de traces d'étudiants : aspects didactiques
Users of a learning platforms are usually required to log in, that provides a great deal of data. The general question studied here is: how to exploit this data to help the different actors involved? At first let us introduce the platform and the experiments we conducted. Then we use a didactic model to produce a qualitative analysis from the quantitative data collected. A simple exercise classification emerges from the construction of two indicators. It is consistent with the different experim
Domain Modelling To Support Educational Web-based
This paper describes an approach to web-based authoring of educational material. We define a model for the class of subjects of our interest (those including both theoretical and practical issues). From this model, specific content outlines can be derived as subclasses and then instanced into actual domains. The last step consists in generating interactive documents, which use the instanced domain. Students can explore these documents through a web browser. Thus, an interactive learning scenario
Teaching Teachers to Use ICT to Teach History: WWF meets ICT in the classroom
In this paper the authors explore the purpose and potential of using ICT to enhance the teaching of some aspects of the history National Curriculum in England and Wales. The focus is on the ways in which learning takes place in the context of historical knowledge and how the appropriate use of computers is able to engage pupils in the process of their own learning. The paper includes many examples and teaching ideas drawn from current classroom practice and training materials for initial teach
Students learn about tsunamis, discovering what causes them and what makes them so dangerous. They learn that engineers design detection and warning equipment, as well as structures that that can survive the strong wave forces. In a hands-on activity, students use a table-top-sized tsunami generator to observe the formation and devastation of a tsunami. They see how a tsunami moves across the ocean and what happens when it reaches a coastline. They make villages of model houses to test how diffe
Land on the Run
Students learn about landslides, discovering that there are different types of landslides that occur at different speeds — from very slow to very quick. All landslides are the result of gravity, friction and the materials involved. Both natural and human-made factors contribute to landslides. Students learn what makes landslides dangerous and what engineers are doing to prevent and avoid landslides.
An analysis of the SRL potential of a Technology Enhanced Learning Environment based on the narrativ
This report presents an analysis of the potential support to Self-Regulated Learning granted by a multimedia environment based on a narrative editor. The analysis is made by applying a check-list developed within the European project TELEPEERS.,Research Report
An analysis of the SRL potential of a Technology Enhanced Learning Environment based on the software
This report presents an analysis of the potential support to Self-Regulated Learning granted by a multimedia environment aiming to lead students of junior high-school to reason consistently on environmental issues. The analysis is made by applying a check-list developed within the European project TELEPEERS.,research Report
Our Amazing Skeleton
This lesson covers the topic of human bones and joints. Students learn about the skeleton, the number of and types of bones in the body, and how outer space affects astronauts’ bones. Students also learn how to take care of their bones here on Earth to prevent osteoporosis ─ or weakening of the bones.
Move Your Muscles!
This lesson covers the topic of muscles. Students learn about the three different types of muscles in the human body and the effects of microgravity on muscles. Students also learn how astronauts need to exercise in order to lessen muscle atrophy in space. Students discover what types of equipment engineers design to help the astronauts exercise while in space.
In this lesson, students are introduced to the five types of renewable energy resources by engaging in various activities to help them understand the transformation of energy (solar, water and wind) into electricity. Students explore the different roles engineers who work in renewable energy fields have in creating a sustainable environment – an environment that contributes to greater health, happiness and safety.
How Should Our Gardens Grow?
In this lesson, students will learn about types of land use by humans and evaluate the ways land is used in their local community. They will also consider the environmental effects of the different types of land use. Students will assume the role of community planning engineers and will create a future plan for their community. (Note: Teachers will need to check out the following book from the local or school library: Durell, Ann, Craighead George, Jean, and Paterson, Katherine. The Big Book For
Literature Review in Learning with Tangible Technologies
When we think of digital technologies in schools, we tend to think of computers, keyboards, sometimes laptops, and more recently whiteboards and data projectors. These tools are becoming part of the familiar educational landscape. Outside the walls of the classroom, however, there are significant changes in how we think about digital technologies - or, to be more precise, how we don’t think about them, as they disappear into our clothes, our fridges, our cars and our city streets. This disappe
Didactic Decision-Making Process
In a Surgery Learning Environment
In this paper we present our model of the didactic decision-making process and our method to define the apprenticeship utility function. This model is embedded in a computer-based learning environment dedicated to orthopedic surgery. The decision model allows the production of feedback relevant to the user’s knowledge during her/his activities with the learning environment. The surgical knowledge in the learning environment is represented with Bayesian Networks and the decision-making process
What is Energy?
With an introduction to the ideas of energy, students discuss specific types of energy and the practical sources of energy. Hands-on activities help them identify types of energy in their surroundings and enhance their understanding of energy.
Students are introduced to the idea that energy use impacts the environment and our wallets. They discuss different types of renewable and nonrenewable energy sources, as well as the impacts of energy consumption. Through a series of activities, students understand how they use energy and how it is transformed from one type to another. They learn innovative ways engineers conserve energy and how energy can be conserved in their homes.
Muscles, Muscles Everywhere
This activity helps students learn about the three different types of muscles and how outer space affects astronauts’ muscles. They will discover how important it is for astronauts to get adequate exercise both on Earth and in outer space. Also, through the design of their own microgravity exercise machine, students learn about the exercise machines that engineers design specifically for astronaut use.
To experience the three types of material stress related to rocks — tensional, compressional and shear — students break bars of soap using only their hands. They apply force created by the muscles in their own hands to put pressure on the soap, a model for the larger scale, real-world phenomena that forms, shapes and moves the rocks of our planet. They also learn the real-life implications of understanding stress in rocks, both for predicting natural hazards and building safe structures.
It Takes Two to Tangle
Students explore the theme of conflict in literature. They learn the difference between internal and external conflict and various types of conflicts, including self against self, self against other, and self against nature or machine. Stories are used to discuss methods of managing and resolving conflict and interpersonal friction. Note: The literacy activities for the Mechanics unit are based on physical themes that have broad application to our experience in the world — concepts of rhythm,
Developing Self-Regulated Learning in ICT-based Narrative Environments
Based on the analysis of a plain narrative learning environment (NLE), in this paper we discuss what features of NLEs can support the development of selfregulated learning (SRL) abilities in primary school children. The analysis is performed by means of a tool developed within the European project TELEPEERS, aiming to evaluate the potential to support SRL of technology-enhanced learning environments. We evaluate the considered NLE as granting an average support to SRL. We spot several aspects wh