Powers of Monomials
This lesson is a PowerPoint presentation of the Powers of Monomials. It speaks on the following rules: Product of Powers, Power of a Power.
This interactive resource, adapted from NASA's S'COOL Project Tutorial, explains how you can classify and identify various types of clouds.
Learning Objects 4: Applications, Implications, & Future Direction
This is the fourth and final book of this series on Learning Objects (LO). Whereas the first three books were essentially concerned with current developments in the field, this book presents a wide-ranging series of discussions of potential and probable developments in the field. Part I encompasses Chapters 1 through Chapter 5. The focus is upon LO within the context of e-learning and online learning. We realize that our authors (like us) often use the terms "e-learning" and "online learning" in
Advanced Principles of Effective e-Learning
With the global academic community currently focused on student learning outcomes achievement, assessment, and continuous improvement, e-learning strategies provide effective measures than can assist educators and educational administrators in the satisfaction of key objectives. Whether it is creating and incorporating simulations, building courses and curriculum, engaging in virtual team building, managing online programs, concept mapping, developing an electronic portfolio program, creating ac
Know Your Daily Bread
Fact-sheet, with pictures, looking at wheat and the various types of bread that wheat flour is used to produce.
Competence-based Knowledge Structures for Personalised Learning
The ELeGI project focuses on integrating technology-enhanced learning methodologies into a pedagogy-driven and service-oriented architecture based on Grid technology. It aims at a system that is capable of realising personalised, adaptive, and experiential learning. This requires to have available a framework that, on the one hand, allows for representing existing domain knowledge, and, on the other hand, provides a representation of the learner's current state of knowledge. It is shown that a
Prise en compte du contexte algébrique dans la modélisation des connaissances d’un élève. Le c
Nous nous intéressons à la modélisation des connaissances des élèves dans le domaine de l’algèbre. Notre travail utilise les traces des actions des élèves recueillies dans l’environnement informatique Aplusix. Pour capturer une connaissance, il est essentiel de tenir compte de la persistance et de la stabilité d’une action que ce soit dans la durée ou dans la situation. Cependant, deux actions peuvent paraître, de prime abord, contradictoires. Associées au contexte dans lequel
Students' activity in computer supported collaborative problem solving in mathematics
The purpose of this study was to analyse secondary school students' (N=16) computer-supported collaborative mathematical problem solving. The problem addressed in the study was: What kinds of metacognitive processes appear during computer-supported collaborative learning in mathematics? Another aim of the study was to consider the applicability of networked learning in mathematics. The network-based learning environment Knowledge Forum (KF) was used to support students' collaborative problem sol
Analyse de fichiers de traces d'étudiants : aspects didactiques
Users of a learning platforms are usually required to log in, that provides a great deal of data. The general question studied here is: how to exploit this data to help the different actors involved? At first let us introduce the platform and the experiments we conducted. Then we use a didactic model to produce a qualitative analysis from the quantitative data collected. A simple exercise classification emerges from the construction of two indicators. It is consistent with the different experim
Domain Modelling To Support Educational Web-based
This paper describes an approach to web-based authoring of educational material. We define a model for the class of subjects of our interest (those including both theoretical and practical issues). From this model, specific content outlines can be derived as subclasses and then instanced into actual domains. The last step consists in generating interactive documents, which use the instanced domain. Students can explore these documents through a web browser. Thus, an interactive learning scenario
Teaching Teachers to Use ICT to Teach History: WWF meets ICT in the classroom
In this paper the authors explore the purpose and potential of using ICT to enhance the teaching of some aspects of the history National Curriculum in England and Wales. The focus is on the ways in which learning takes place in the context of historical knowledge and how the appropriate use of computers is able to engage pupils in the process of their own learning. The paper includes many examples and teaching ideas drawn from current classroom practice and training materials for initial teach
Students learn about tsunamis, discovering what causes them and what makes them so dangerous. They learn that engineers design detection and warning equipment, as well as structures that that can survive the strong wave forces. In a hands-on activity, students use a table-top-sized tsunami generator to observe the formation and devastation of a tsunami. They see how a tsunami moves across the ocean and what happens when it reaches a coastline. They make villages of model houses to test how diffe
Land on the Run
Students learn about landslides, discovering that there are different types of landslides that occur at different speeds — from very slow to very quick. All landslides are the result of gravity, friction and the materials involved. Both natural and human-made factors contribute to landslides. Students learn what makes landslides dangerous and what engineers are doing to prevent and avoid landslides.
An analysis of the SRL potential of a Technology Enhanced Learning Environment based on the narrativ
This report presents an analysis of the potential support to Self-Regulated Learning granted by a multimedia environment based on a narrative editor. The analysis is made by applying a check-list developed within the European project TELEPEERS.,Research Report
An analysis of the SRL potential of a Technology Enhanced Learning Environment based on the software
This report presents an analysis of the potential support to Self-Regulated Learning granted by a multimedia environment aiming to lead students of junior high-school to reason consistently on environmental issues. The analysis is made by applying a check-list developed within the European project TELEPEERS.,research Report
Our Amazing Skeleton
This lesson covers the topic of human bones and joints. Students learn about the skeleton, the number of and types of bones in the body, and how outer space affects astronauts’ bones. Students also learn how to take care of their bones here on Earth to prevent osteoporosis ─ or weakening of the bones.
Move Your Muscles!
This lesson covers the topic of muscles. Students learn about the three different types of muscles in the human body and the effects of microgravity on muscles. Students also learn how astronauts need to exercise in order to lessen muscle atrophy in space. Students discover what types of equipment engineers design to help the astronauts exercise while in space.
In this lesson, students are introduced to the five types of renewable energy resources by engaging in various activities to help them understand the transformation of energy (solar, water and wind) into electricity. Students explore the different roles engineers who work in renewable energy fields have in creating a sustainable environment – an environment that contributes to greater health, happiness and safety.
How Should Our Gardens Grow?
In this lesson, students will learn about types of land use by humans and evaluate the ways land is used in their local community. They will also consider the environmental effects of the different types of land use. Students will assume the role of community planning engineers and will create a future plan for their community. (Note: Teachers will need to check out the following book from the local or school library: Durell, Ann, Craighead George, Jean, and Paterson, Katherine. The Big Book For
Literature Review in Learning with Tangible Technologies
When we think of digital technologies in schools, we tend to think of computers, keyboards, sometimes laptops, and more recently whiteboards and data projectors. These tools are becoming part of the familiar educational landscape. Outside the walls of the classroom, however, there are significant changes in how we think about digital technologies - or, to be more precise, how we don’t think about them, as they disappear into our clothes, our fridges, our cars and our city streets. This disappe