C++ Console Lesson 24: Fundamental Data Types
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This C++ video tutorial explains the fundamental data types that are used in C++ and their ranges of values. C++ provides the following fundamental built-in data types: Boolean, character, integer and floating-point. It also enables us to create our own user-defined data types using enumerations and classes.
C++ Console Lesson 26: Enumerations
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This C++ video tutorial explains how to use declare and use enumerated types in C++. enumerated type (also called enumeration or enum) is a data type consisting of a set of named values called elements, members or enumerators of the type. The enumerator names are usually identifiers that behave as constants in the language. A variable that has been declared as having an enumerated type can be assigned any of the enumerators as a value.
T4 Tips Podcast #5 - Mac OS X Tips Archive
T4 Tips Podcast #5 - Mac OS X tips Archive
Basic Telescope Types
Don Pensak of Scope City shares the different telescope types and how to choose the right scope for you. Don shows you a reflector, refractor, and compound telescopes. He also addresses computerized vs noncomputerized telescopes. Run time 02:37.
Discussion about the Moldavan Legal System
Student Group Speaker Series Discussion about the Moldavan Legal System October 28, 2010 International Law Society | email International Law Society Do you know anything about the Moldavan Legal System? Yes? No? A little bit? In this podcast, five distinguished appellate judges from the Republic of Moldova discuss the legal framework of a new country [...]
CSET Science Subtest I: Forces and Motion
The University of California, Irvine Extension, supported by generous grants from the William and Flora Hewlett Foundation and The Boeing Company, is developing online courses to prepare science and mathematics teachers for the California Subject Examinations for Teachers (CSET). This module is part of the preparation for CSET Science Subtest I. It covers: 1. Position and Displacement 2. Speed and Velocity 3. Acceleration 4. Graphing Motion 5. Isaac Newton 6. Newtons First Law and the Concept of
Lecture 27 - 11/24/2010
Etude de connaissances d'élèves de seconde sur les mutations génétiques.
L'ADN est une notion qui pose problème aux élèves de lycée aussi nous nous proposons d'identifier et de classer les conceptions des élèves sur ce sujet. Pour cette analyse, nous avons utilisé la notion de mutation, qui permet d'étudier à la fois, comme nous le souhaitions, la structure et la fonction de l'ADN. Après avoir effectué une étude bibliographique et une analyse du savoir, nous avons cherché à vérifier l'existence de six niveaux biologiques dans les productions des élèv
E-LEARNING FOR E-LEARNING:
REFLECTION ON TEACHER AND STUDENT EXPERIENCES
IN AN E-LEARNING COURSE
The paper discusses design and implementation issues of a university course on elearning, delivered in mixed mode. Reflections on teacher and student experiences are made and conclusions are drawn with regard to content, delivery mode, instructional materials and online support.
Some Methodological Aspects of the Development of an ICT Research and Technology
Development and Inn
The aim of this paper is to share the experience gained at the Faculty of Mathematics and Informatics (FMI), Sofia University St. Kliment Ohridski (SU), in the up to now work within the scope of a project funded by the Capacities Specific Programme of FP7. At the first call for proposals of this Programme in 2007 the EC provided a grant to the project SISTER of SU, aimed at strengthening the research capacity of FMI in the area of Information and Communication Technologies (ICT). The main go
Modeling of the research and education strategy in Faculty of Mathematics and Informatics, Sofia Uni
The efficient and effective university education system is a huge benefit for individuals and for the community. The competences, innovation, and creativity developed through academic education are a major factor in the success in creating jobs and in our prosperity. As Bulgaria join EU community, it has the opportunity to act on the competition challenges and set the economy on a higher growth path. EC and World Bank proposes a strong reform agenda focused on five areas to narrow the income, pr
MODELING CONCEPT DESIGN OF
The transformation of the innovation processes is a fact and new forms of cooperation and partnership among companies and research community emerge. The paper presents a model of concept design of Innovation platform, based on the 4 networked innovation models. Knowledge management is a common approach, providing opportunity for better knowledge exploitation in innovation life-cycle and considering new types of cooperation among innovation seekers and innovation providers. The Innovation platfor
Requirements and Solutions for Personalized Adaptive Learning
In D1.1 we analyzed the available solutions. Current learning environments are typically web based, but they usually do not take into account heterogeneous needs of users and provide the same learning material to students with different knowledge, objectives, interests, and in different contexts. Currently there is no technical standard for the communication between the various personalized adaptive learning tools as well as no metadata standard for meaningful exchange of learner model and learn
The Cognitive Transfer and the Tutor's Role in a CBL Environment
In this paper we report on a longitudinal study of a Leonardo da Vinci program regarding the application of a Computer Based Learning environment in three EU countries, Greece, Germany, and Holland. The `` Orestis''CD-ROM was a multimedia CBL environment aimed at teaching young offenders the basic and advanced skills for the use and maintenance of a photo-copy shop. The complete project consisted of three phases: construction of the CD-ROM, application of the instructional methodology in the par
Learning Objects Need Badly Instructional Digital Libraries Support
In this paper, we present a standard definition for learning objects, a controversy around it, and the resulted working definition, along with features to be held by learning objects, benefits of the object-oriented approach for learning, some pros and cons for using learning objects, and finally some quality standard guidelines for these objects. In addition, we introduce shortly a taxonomy of learning object types and the metadata standards that can be used for learning objects and the way the
Using and Enhancing a Normalized IMS-LD Description to Support Learners in their Appropriation of a
The general context of our work is the support that can be proposed to a distance learning student in order to appropriate a curriculum to him. In this paper we explore how the IMS learning design (LD) norm can be used to address this issue. An LD model of a curriculum permits the construction of tools that allow a student to visualize different points of view on the curriculum items, annotate his progression in the activities or build individual projects. We present what can be done with an LD
Technical specifications of collaboration support tools as web services
This document presents the technical specifications of the services that will be published by two tools developed in the context of the PALETTE project, namely CoPe_it! and e-Logbook (Collaboration services). It describes in detail all published functions along two dimensions: the functional and the technical one. For each service the Community of Practice needs are also discussed. With respect to technical aspects, the W3C Web Services standard has been adopted as the proposed technology to pub
Should Students Use Their Private Laptop Computers for Study Purposes?
Project and Problem Based Learning has become a standard method of teaching at Technikum Wien. In the course of Computer Science students used their own Laptop Computers for all lessons. If students could not afford a laptop, one was provided by the department. The over all results of this experiment have been very promising. It was possible to reduce the total costs of teaching, mainly because less support for the student laptops was needed. Even more important, most teaching obstacles previous
Special Session OER: Integrating OER and Instructional Design Towards a more holistic view
Instructional Design (ID) has been introduced as a fundamental approach to design learning environments with a strong focus on media usage. In this regard, recent transformations in the realm of ICT have gained an increasing influence on learning and teaching practices, thus challenging conventional methods. Advocators of sophisticated web-based tools such as Weblogs, Wikis, or e-portfolios which are at the heart of the Open Educational Resources (OER) movement proclaim a new dimension of le
The Use of Multiple Student Modeling to Parameterize Group Learning
Recent criticism of ITS research for neglecting social aspects of learning is constructively answered by a practical attempt to extrapolate student modeling and intelligent learning support to group situations. The central focus is on using individually assessed student models to anticipate and parameterize group learning situations. This requires the integration of knowledge from individual models. Aspects of system architecture and dialogue design are discussedbased on an example of a replicat