Une architecture flexible et extensible
pour l’annotation dans le E-Learning.
Cet article a pour objectif de proposer une architecture flexible et extensible pour l’outil d’annotation MemoNote. Cet outil permet de créer des annotations subjectives et sémantiques sur des documents pédagogiques, tout en étant capable de s’adapter au contexte courant de l’annotateur. Nous définissons les différentes configurations dans lesquelles MemoNote doit pouvoir d’adapter aux changements de contexte. Nous proposons ensuite une architecture pour MemoNote permettant l’a
Semantic Annotation Tools for Learning Material
This paper aims at providing the specification for semantic annotation tools for e-learning. From the specific requirements of annotating learning material, we categorize and evaluate the existing annotation tools, mainly general purpose ones. We illustrate two research prototypes of annotation tools we developed, and evaluate to what extend the specific requirements of annotating learning material are reached by these research prototypes
Formalismes pour une mémoire de formation à base d’annotations : articuler sémantique implicite
Cet article a pour objet de présenter les formalismes définis pour des mémoires de formation à base d’annotations au sein du projet MICA. Il explicite les objectifs de la recherche et les exigences que cela apporte sur les outils visés. Une étude des travaux de la littérature sur les annotations et leurs formalismes montre qu’ils ne couvrent que de façon très limitée nos objectifs. Nous présentons alors les formalismes que nous avons développés, en structurant l’objet d’anno
The roles of models in Artificial Intelligence and Education research: a prospective view
In this paper I speculate on the near future of research in Artificial Intelligence and Education (AIED), on the basis of three uses of models of educational processes: models as scientific tools, models as components of educational artefacts, and models as bases for design of educational artefacts. In terms of the first role, I claim that the recent shift towards studying collaborative learning situations needs to be accompanied by an evolution of the types of theories and models that are used,
A pedagogical approach to the design of Learning Objects
In this paper we describe an approach to the design of learning objects (LOs) suitable to support learning in complex domains at university level. Our proposal is centred on a costructivist approach where learning is viewed as resulting from personal activity and comparison with the activity of others. Our pedagogical approach to knowledge acquisition and to the use of technological tools is realized by means of didactical units which can be implemented as Learning Objects (LOs) with a variety o
Report on NLP-based CALL Workshop
This deliverable is a report on the one-day workshop on NLP-based CALL that was
organized on 13 April 2006 by the JEIRP partners as a contribution to an increased
visibility of the project and the Kaleidoscope network. The workshop’s bilingual title
was:
“Integrating Natural Language Processing and Computer-Assisted Language
Learning: current status and future prospects”
“Traitement automatique des langues et Apprentissage des langues assisté par
ordinateur : quelles perspectives d'int
Design Issues of a Distance Learning Course on Business on the Internet
The paper presents the main design issues of a distance learning course on Business on the Internet. The instructional design is based on a learner centered instructional stratedy allowing learners get opportunity to construct their own knowledge while solving real business problems and transfer their knowledge to other learners. They learn autonomously taking the responsibility for their learning and following their individual cognitive styles, interests, preferences. The learners have access t
Work and Power: Waterwheel
Investigating a waterwheel illustrates to students the physical properties of energy. They learn that the concept of work, force acting over a distance, differs from power, which is defined as force acting over a distance over some period of time. Students create a model waterwheel and use it to calculate the amount of power produced and work done.
Exploring the mathematics of motion through construction and collaboration.
In this paper we give a detailed account of the design principles and construction of activities designed for learning about the relationships between position, velocity and acceleration, and corresponding kinematics graphs. Our approach is model-based, that is, it focuses attention on the idea that students constructed their own models – in the form of programs – to formalise and thus extend their existing knowledge. In these activities, students controlled the movement of objects in a prog
GPS Scavenger Hunt
Students go on a GPS scavenger hunt. They use GPS receivers to find designated waypoints and report back on what they found. They compute distances between waypoints based on the latitude and longitude, and compare with the distance the receiver finds.
How Far?
To learn how friction affects motion, students explore how different textures provide varying amounts of friction to objects moving across them. They build a tool to measure the amount of friction between a note card and various surfaces by measuring the distance that a rubber band stretches. They experiment with a range of materials to determine which provides the least/most friction.
Improving access to further and higher education - via satellites (a review of the opportunities aff
The purpose of this report is to provide an overview of the opportunities afforded by recent developments in satellite technology in meeting educational needs. It has been commissioned by JISC and was written by Mathy Vanbuel of ATiT, Belgium.,A report published by JISC.
Survey of narrative theories for learning environments
This deliverable surveys the area of Narrative Theories to be used in Interactive Learning Environments.,(D13.2.1). EU Sixth Framework programme priority 2, Information society technology, Network of Excellence Kaleidoscope, (contract NoE IST-507838), project "Narrative and Learning Environments"
Analyse de productions d'élèves en électricité en vue de diagnostiquer et de remédier à des co
Nous nous intéressons à la modélisation des connaissances mises en œuvre par l'apprenant en situation d'apprentissage basé sur un micromonde en électricité. Nous cherchons à intégrer un environnement de formulation et un module de diagnostic à un micromonde de circuits électriques. Ce système de diagnostic produira l'information nécessaire pour aider l'enseignant à la compréhension de l'activité d'apprentissage de ses élèves.,Poster, Annexes aux actes de la conférence IC 2006,
Dynamique des ressources naturelles
L'air, l'eau, les éléments nutritifs sont des éléments indispensables à la vie. Ils ne sont pas pour autant inépuisables ni répartis de manière homogène. Sur terre, ces éléments ne sont pas immobiles, ils participent à des cycles qui se déroulent à des vitesses très variables.
Ce film présente les dynamiques de ces éléments au sein de notre planète. Il décrit les interactions entre les différentes sphères, en particulier dans le sol, dans l’eau et dans la biosph
ALPES 2010 Strasbourg - Urgences médicales et traitement de la douleur au cabinet dentaire.
Première Journée de Pédagogie Médicale d’Alsace Lorraine (JALPES 2010).Session : Motivation et pédagogie en sciences de la santé.
Auteur : Adrien THIBAUD (interne en anesthésie-réanimation – CHU de Strasbourg)
Modérateur : François KOHLER (Professeur- CHU de Nancy – SPI-EAO) et T
JALPES 2010 Strasbourg - Urgences médicales et traitement de la douleur au cabinet dentaire : évaluation des connaissances des chirurgiens-dentistes et bénéfice des FMC.
The effect of collaborative knowledge modeling at a distance on performance and on learning
This study examines the effect of co-elaborating a knowledge model in dyads at a distance on performance and on learning. Forty-eight adults participated in the study. Participants were trained to re-represent knowledge taken from a text, using an object-typed knowledge modeling editor software tool. Knowledge modeling is similar to concept mapping, except that the former is based on a typology of knowledge objects and a typology of links, and that the structure of the knowledge representation i
The effect of collaborative knowledge modeling at a distance on performance and on learning
This study examines the effect of co-elaborating a knowledge model in dyads at a distance on performance and on learning. Forty-eight adults participated in the study. Participants were trained to re-represent knowledge taken from a text, using an object-typed knowledge modeling editor software tool. Knowledge modeling is similar to concept mapping, except that the former is based on a typology of knowledge objects and a typology of links, and that the structure of the knowledge representation i
Online Science-athon: The Marble Roll
The Online Science-athon offers elementary and middle-grade students opportunities to discover the science in their daily lives. Presented as challenges, the Science-athon asks students to investigate their world in ways that are engaging and fun, easy for teachers to incorporate into their teaching, and instructive. Students doing the Marble Roll select a strip of material that is 61 cm (24 inches) in length to use as a ramp. Then they determine how to maximize the distance their marble rolls a
Elon Spotlight: Paul Castro
Professional screenwriter Paul Castro joined the School of Communications faculty this year as a visiting professor in cinema.
Video by Sean Glynn













