Learning about Seasons
We will discover why we experience seasons and yearly changes in weather. Students will interview an adult they know and ask questions.
Size, Scale and Distance
Students will understand how objects in the universe compare in size. Even in a "crowded" region like our solar system, the distances between planets are so vast that they are difficult to imagine.
Top Language learning Apps on the iPhone & iPad learning a new language can be tough at the best of times but there are a few language translation apps on the market that will make your life a little easier for under $10. Here are the the top 3 we found.
learning a new language can be tough at the best of times but there are a few language translation apps on the market that will make your life a little easier for under $10. Here are the the top 3 we found.
WBAA: Problem-based learning
WBAA is marking the 50th anniversary of Purdue University Press with a series of interviews with authors and journal editors who have contributed to its success. Editor Peg Ertmer discusses "The Journal of Interdisciplinary Problem-based Learning." Find more on the WBAA-Purdue University Press series at: http://www.purdue.edu/wbaa/inside_wbaa/pupress.shtml
Technology, Teaching, Learning and Assessment Matrix
Matrix showing teaching impact, learning impact, focus, and assessment topics for selected Web 2.0 applications.
Learning from the Fossil Record
This is a hypertext version of a book originally published by the Paleontological Society. The book was written to accompany an educational workshop Learning from the Fossil Record presented for K-16 educators at the 1996 Annual Meeting of the Geological Society of American in Denver, Colorado. The workshop was intended to give K-12 teaches information on how scientists use fossil evidence to reconstruct the past. It also offered ideas about using paleontology to teach the scientific process.
The Collaborative Learning Center
The Collaborative Learning Center celebrates grand unveiling at Joyner Library on the campus of East Carolina University. With new resources and technology, the CLC gives students a cutting-edge study area.
Inside Active Learning Classrooms
The new Science Teaching and Student Services building at the University of Minnesota will have 10 Active Learning Classrooms. Active Learning Classrooms allow for students to experience a more interactive and conversational educational environment. With round tables for discussion and high-tech accessories for interactivity, these classrooms will service more than 125 class sections this fall.
"Technologies for Creative Learning, Fall 2009"
"This course explores the design of innovative educational technologies and creative learning environments, drawing on specific case studies such as the LEGO® Programmable Brick, Scratch software and Computer Clubhouse after-school learning centers. Includes activities with new educational technologies, reflections on learning experiences, and discussion of strategies and principles underlying the design of new tools and activities."
"Learning and Memory: Activity-Controlled Gene Expression in the Nervous System, Fall 2009"
"The mammalian brain easily outperforms any computer. It adapts and changes constantly. Most importantly, the brain enables us to continuously learn and remember. What are the molecular mechanisms that lead to learning and memory? What are the cellular roles that activity-regulated gene products play to implement changes in the brain?How do nerve cells, their connections (synapses), and brain circuits change over time to store information? We will discuss the molecular mechanisms of neuronal pla
The Importance of Learning in Organizations
Interviews with management experts who zero in on key business ideas and how to implement them in organizations.
Learning Organizations Featured Guests: Harvard Business School professors David Garvin and Amy Edmonson; Harvard Business Review editor Thomas A. Stewart. Copyright 2008 Harvard Business School Publishing
Featured Guests: Harvard Business School professors David Garvin and Amy Edmonson; Harvard Business Review editor Thomas A. Stewart.
Copyright 2008 Harvard Business School Publishing
1. Learning in Humans and Robots (April 1, 2009)
Technology, engineering, robotics, motion, biped robots, modeling, humanoids, walking, balance, pendulums, center of gravity, feedback loops, nerve conduction, prediction, practice, conditions, lateral balance, symmetry, jumping, joints
Psychological Engagement in Complex Multiplayer Games and Implications for Learning and Work
Course - Group - Psychological Engagement in Complex Multiplayer Games and Implications for Learning and Work - Stanford > Human-Computer Interaction Seminar (Winter 2007) > Psychological Engagement in Complex Multiplayer Games and Implications for Learning and Work
2. Sculpting Behavior: Developing a Tangible Language for Hands-on Play and Learning (January 16, 20
science, technology, engineering, computer, behavior, sculpture, research, kinesthetic, building toy, robotic locomotion, experimentation, simulation, children, kids, interaction, toy, Lego, tangible user interface, construction, ZOOB, Topobo
10. Learning to See: Darwinian Ways of Meaning (December 1, 2008)
history, science, biology, social science, humanities, philosophy, education, evolution, nature, origin of species, natural selection, life, organism, environment, anthropology, Literature, prose, poetry, style, writer, writing, nature, voyage, religion,
"Guidelines on Learning that Inform Teaching, Fall 2009"
" The MIT Teaching and Learning Laboratory This handbook includes 16 Guidelines on Learning based on the research literature on student learning and accepted good teaching practice, that inform the teaching at MIT. Each Guideline is explained with appropriate quotes and there are links to examples of the guideline in action. The handbook is an adaptation of the "Guidelines on Learning that inform teaching at the University of New South Wales" and it's associated Toolkit. This has now been expand
"Blended Learning Open Source Science or Math Studies (BLOSSOMS), Spring 2010"
" BLOSSOMS stands for Blended Learning Science or Math Studies. It is a project sponsored by MIT LINC (Learning International Networks Consortium) a consortium of educators from around the world who are interested in using distance and e-Learning technologies to help their respective countries increase access to quality education for a larger percentage of the population.BLOSSOMS Online"
"Learning Seminar: Experiments in Education, Spring 2003"
" This seminar explores experiments in education and discusses how education and learning might be done, through reading and discussion. This seminar is not
"Gender, Race, and the Complexities of Science and Technology: A Problem-Based Learning Experiment,
"What can we learn about science and technology–and what can we do with that knowledge? Who are "we" in these questions?–whose knowledge and expertise gets made into public policy, new medicines, topics of cultural and political discourse, science education, and so on? How can expertise and lay knowledge about science and technology be reconciled in a democratic society? How can we make sense of the interactions of living and non-living, humans and non-humans, individual and collectivities i