A Plug-In Architecture for Graph Based Collaborative Modeling Systems
This paper presents ongoing work on a graphical modeling and discussion support system. One of the properties of the presented approach is that it tries to implement a "collaborative mind tool" approach, bridging the gap between a communication means and a system with AI functionality. The paper also points out the XML based plug-in mechanism of the system and illustrates it by several categorized examples.
Evaluating the organising of a collaborative telelearning scenario from an instructor perspective :
Not available,Masters dissertation (hovedfag). Department of Information Science, University of Bergen, Norway.
ICT-onderwijsmonitor studiejaar 2002/2003: Strategische keuzen bij ICT-innovatie van het Hoger onder
In het najaar van 2002 heeft het ministerie van Onderwijs, Cultuur en Wetenschap opdracht gegeven aan Research voor Beleid en het SCO-Kohnstamm Instituut voor het uitvoeren van een ict-monitor hoger onderwijs. Doel van de ict-monitor is het verschaffen van een integraal beeld van de toepassing van ict voor onderwijsdoeleinden in het Nederlandse hoger onderwijs. Als eerste studie binnen de ict-monitor hoger onderwijs is een reviewstudie naar Nederlandse praktijkvoorbeelden uitgevoerd (Schoonenboo
Quelques éléments sur la conception et l'ingénierie des EIAH
Ce texte aborde quelques questions liées aux problématiques de la conception et de l'ingénierie des Environnements Informatiques pour l'Apprentissage Humain (EIAH). Après un rappel du champ que couvre la recherche en EIAH et quelques éléments généraux sur l'évolution de la nature des systèmes dans le contexte des TIC nous abordons la position de la problématique de la conception par rapport à la recherche en informatique, les spécificités de la conception d'un EIAH, la place des th
Current and future usages of E-learning metadata and ontologies.
The purpose of this report is to provide an overview on current and future usages of annotations, metadata and ontologies in the e-learning projects of the JEIRP partners. The first section of this article defines a methodology based on user roles which allows for a structured presentation of the usages. The methodology is used for the description of several current usage scenarios in Section 2. Additionally, this methodology allows identifying open research questions. These are described in det
Inventory of inquiry learning programs - updated version
Deliverable 18.1.2 presents the updated version of the inventory of inquiry learning programs of the Computer supported inquiry learning SIG. The aim of the inventory is to develop an exhaustive overview of applications, tools, web environments, and resources in the field of inquiry learning. The complete inventory is available on the website of the SIG (http://kaleidoscope.gw.utwente.nl/SIG.IL/). The present Deliverable (18.1.2) provides a description the changes that have been made and the mat
Framework for integrated learning
In this paper we outline the instructional approach of scripting CSCL. Scripts are didactic scenarios that structure collaborative learning activities in a number of phases. The scripts may define for each phase what task the students have to perform, the composition of the group, the way the task is distributed, the mode of interaction, and the timing of the phase. CSCL scripts can be further differentiated with regard to the design dimensions granularity, degree of coercion, locus of control,
Do partners care about their mutual location? Spatial awareness in virtual environments
This paper reports on four experimental studies concerning regard to how people use space so as to solve problems collaboratively in virtual environments. Prior to presenting the results, it summarizes the wide range of literature concerning social uses of spatiality in human interactions. The experiments we conducted revealed that virtual space modifies and improves collaborative processes such as division of labor, grounding, communication, coordination, as well as the performance to the task.
Socio-cognitive functions of space in collaborative settings : a literature review about Space, Cogn
This document reports on a brief literature review about social and cognitive functions of spatial features used when collaborating in both physical and virtual settings. Those concepts come from various fields like social, cognitive as well as environmental psychology or CSCW (Computer Supported Collaborative Work). I briefly summarize the social and cognitive affordances of spatial features like distance, proxemics, co-presence, visibility or activity in the context of physical and virtual spa
Is support really necessary within educational games?
Games can be powerful learning devices because of their interactive and multimedia capabilities, and their abilities to keep students motivated, active, deeply immersed and engaged for sustained periods of time. Yet the extent to which this translates into more effective knowledge and skill acquisition is not clear from the research reported so far. Several researchers have stressed that support tools should be added to game environments to ensure that learning takes place. In this paper we will
An Integrated Approach for Analysing and Assessing the Performance of Virtual Learning Groups
Collaborative distance learning involves a variety of elements and factors that have to be considered and measured in order to analyse and assess group and individual performance more effectively and objectively. This paper presents an approach that integrates qualitative, social network analysis (SNA) and quantitative techniques for evaluating online collaborative learning interactions. Integration of various different data sources, tools and techniques provides a more complete and robust frame
Imagine... a new generation of Logo : programmable pictures
In 2000 we completed the development of a new generation of Logo environments containing a radical combination of the direct manipulation interface and rich interactive programming language. The Imagine environment will be released by Pearson Education, see http://www.logo.com.
How To Use GRID Technology for Building Next Generation Learning Environments
Grid technologies promise to improve the way we think about e-learning allow-ing wide-scale learning resources sharing in heterogeneous and geographi-cally distributed environments consenting, in this way, the implementation of distributed learning spaces where different organizations and individuals are able to cooperate in pursuing similar and complementary learning and training objectives. But is the e-learning ready for this evolution? In this paper we try, starting from an existing e-learni
Between arithmetic and algebra : a space for the spreadsheet ? Contribution to an instrumental appro
In this research work, we have a didactical look on the integration of a computer tool into mathematics teaching: the spreadsheet. We have related research about spreadsheet to an instrumental approach perceived as essential to analyze the questions of technological integration. This approach allowed us to extend to this technology the theoretical framework of instrumentation. These theoretical elements are being used in the analysis of the professional resources and the teaching practices, in o
Using Ontological Engineering to Overcome Common AI-ED Problems
This paper discusses long-term prospects of AI-ED research with the aim of giving a clear view of what we need for further promotion of the research from both the AI and ED points of view. An analysis of the current status of AI-ED research is done in the light of intelligence, conceptualization, standardization and theory-awareness. Following this, an ontology-based architecture with appropriate ontologies is proposed. Ontological engineering of IS/ID is next discussed followed by a road map to
Mastering by the teacher of the instrumental genesis in CAS environments: necessity of instrumental
In this article, we study didactic phenomena identified in integration experiments within our classes, CAS(implemented in calculators). From this study, we show the interest of an instrumental approach to understand the influence of tools on the mathematical approach and on the building of students' knowledge: through a process - instrumental genesis - a calculator becomes a mathematical work tool; this process depends on the tool's constraints and potentialities, on students' knowledge, and on
Analyse didactique de protocoles obtenus dans un EIAH en algèbre
Le micromonde APLUSIX permet de garder des traces de l'activité des élèves qui l'utilisent. En effet, il enregistre, dans leur totalité, aussi bien les événements du clavier, que les actions de la souris. Il est ensuite possible de suivre à l'aide d'un "magnétoscope" les évolutions des élèves. Nous avons conduit des expérimentations destinées à établir un état des lieux des connaissances des élèves en algèbre en début d'année scolaire, dans des classes de troisième, seconde
Knowledge, the keystone of TEL design
This talk outlines the arguments supporting the claim that knowledge is the keystone of the design of Technology enhanced learning (TEL) environments. First, I consider the meaning we could attach to knowledge and knowing, and I introduce the notion of conception. Second, I explore how far the problématique of validation is central in our research. And to conclude, I introduce a characterisation of conceptions, which could help in addressing the problem of TEL design at a theoretical level.