Technical Solutions for online Educational Services in Octopus Resource Centre
This paper presents technical solutions, which implements a new model for creation of online educational resources and associated e-Learning activities on a web platform aimed to support training on environmental field. The innovative pedagogical model has been technologically implemented as a dynamic system, able to offer the following educational services: online creation of the contents and of the self-learning activities, resources uploading according to a classification tree, personalised a
ICT Competences Acquisition using the Concorde e-Learning Platform
This communication presents some of the final results obtained in the frame of the EC funded Leonardo da Vinci pilot project with the title "Acquisition of Complementary Competencies through Open and Distance Education" (CONCORDE) and it complements other dissemination papers. Mainly, we focus here on the acquisition of the competences in the information and communication technologies using an innovative pedagogical model implemented at the level of the web platform. The targeted competences res
Rethinking virtual space as a place for socialisation: Theory and design implications
In this article, we offer theoretical reflections on the notion of place in which learners supposedly develop and evolve a structure of social interactions in networked learning environments. We claim that a general concern is to develop more social artefacts that may help learners organise the virtual place in a way that is meaningful to them and helps foster their social presence. Drawing from symbolic interactionism we examine the ways in which individuals interact with their environment, and
Collage, a Collaborative Learning Design Editor Based on Patterns Special Issue on Learning Design
This paper introduces Collage, a high-level IMS-LD compliant authoring tool that is specialized for CSCL (Computer-Supported Collaborative Learning). Nowadays CSCL is a key trend in e-learning since it highlights the importance of social interactions as an essential element of learning. CSCL is an interdisciplinary domain, which demands participatory design techniques that allow teachers to get directly involved in design activities. Developing CSCL designs using LD is a difficult task for teach
Usage Analysis Driven by Models in a Pedagogical Context
In the context of distance learning and teaching, the re-engineering process needs a feedback on the learners' usage of the learning system. The feedback is given by interviews, questionnaires, but in the majority of systems, it is given by log files. We consider that it is important to interpret tracks in order to compare the designer's intentions with the learners' activities during a session. In this paper, we present the usage tracking language – UTL. This language was designed to be gener
Report on visual interactive building blocks identified in current national mathematics curricula
Not available,Kaleidoscope deliverable: D27.1.1- EU Sixth Framework programme priority 2, Information society technology, Network of Excellence Kaleidoscope, (contract NoE IST-507838), project "Building Visual Interactive Blocks for Tangible Mathematics".
State of the art on Interaction and Collaboration Analysis
The document focuses on students-machine or students-students' interactions analysis that could support students & teachers, when students work in stand-alone mode or in collaborative technology based learning environments. The document concerns the State of the art on the interaction analysis dimensions and approaches that are already applied. The appropriateness of these approaches is related to the learning environments features, the user's profile, the learning activities, and the context of
Is synchronous computer mediated collaborative problem-solving "justified" only when by distance? Te
Synchronous collaborative problem solving is usually examined for its learning potential, while it is often studied under experimental conditions. The present research aims at exploring synchronous computer mediated collaborative problem solving in real school context, with collocated students, in every day practice. This paper focus on teachers and the possibility offered to improve or empower their teaching approaches exploiting collaborative settings with minimum technological support. The an
Computer Algebra Based Assessment of Mathematics Online
In this paper, we investigate computer algebra based assessment of mathematics online, with a focus on undergraduate students. Introducing a computer algebra system to assist in marking allows a paradigm shift from teacher-provided answers to student-provided answers. The Computer Algebra Based Learning and Evaluation (CABLE) system is presented as an open source infrastructure for mathematical learning objects. Features of the CABLE system, including the modular design, database structure, lear
Semantic Learning Model and Extended Student model: towards an AHAM-based adaptive system
In adaptive hypermedia systems, we distinguish AHAM as the most popular reference model which is based on the Dexter model. Our work consists on building an adaptive system following this model. In this paper, we deal both with the domain and the user's model. On one hand, the domain model called Semantic Learning Model (SLM) is described taking into account the pedagogical structure resulting from our pedagogical segmentation process. On the other hand, our user's model called eXtended Student
Working in ToonTalk with 4- and 5-year olds
We aim to find ways, tools and/or techniques that allow children in this age span to use programming language concepts to express rules and play with them. ToonTalk, with its visual, animated environment, and program-by-example methodology, seemed a very nice tool to start with. On this paper, we will present our experience using Portuguese ToonTalk with 7 children (5 were 4-year olds, 2 were 5- year olds), in Vila Real (Portugal) kindergartens, from May to June of 2000. The most encouraging res
What does electronic conferencing afford distance education?
Technology is potentially offering many opportunities to extend and expand distance learning in the higher education sector. Electronic conferencing, in particular, is seen as a technique, which offers opportunities for course delivery and methods of interaction for distant learners. This paper examines the similarities and differences between face-to-face seminars and on-line discussions. Through the concept of affordance it is
shown that both benefits and limitations for interaction exist for
Getting Started Guide to Wireless Networks
This guide is for IT managers responsible for running a network of computers and who are thinking about introducing a wireless network into the organisation. The document aims to look at the way wireless technology functions and it discussesa range of technical, physical and security considerations for deploying a wireless system.,University of Birmingham, and Microsoft. Also available at http://download.microsoft.com/documents/uk/education/solutions/wireless/downloads/wireless-lan-guide.pdf
Developing the individual, the worker, the citizen: the aims of education re-visited in the informat
This paper addresses the issue of how ICT are producing an impact on education and training and how they can become a powerful instrument for value-oriented innovation rather than an force strength contributing to the transformation of education into a commodity in the globalised economy. An analysis of present social trends – the “broader picture” – is followed by a review of the three essential aims of education – building the individual, the worker and the citizen – in the information s
Combien? a Software to Teach Students How to Solve Combinatorics Exercises
In the Combien? (How Many?) project, we built pedagogical interfaces to help students to learn combinatorics. In this paper, we situate combinatorics teaching in the French curriculum and define a pedagogical objective. Then, we present the solving method on which the interfaces are based. Combinatorics problems are classified according to their solving schemata. Each interface corresponds to a class of problems. It allows the student to build a solution and detects the errors incrementally. The
Enforcing Cooperative Storytelling: First Studies
In this paper, we describe the first prototype of a system called StoryTable, aimed at supporting a group of children in the activity of storytelling. The system is based on a special multi-user touchable device (the MERL DiamondTouch) and it was designed with the purpose of enforcing collaboration between children. The paper discusses how the main design choices were influenced by the paradigm of cooperative learning and presents two observational studies to assess the effects of the different
Evaluating the organising of a collaborative telelearning scenario from an instructor perspective :
Not available,Masters dissertation (hovedfag). Department of Information Science, University of Bergen, Norway.
Quelques éléments sur la conception et l'ingénierie des EIAH
Ce texte aborde quelques questions liées aux problématiques de la conception et de l'ingénierie des Environnements Informatiques pour l'Apprentissage Humain (EIAH). Après un rappel du champ que couvre la recherche en EIAH et quelques éléments généraux sur l'évolution de la nature des systèmes dans le contexte des TIC nous abordons la position de la problématique de la conception par rapport à la recherche en informatique, les spécificités de la conception d'un EIAH, la place des th
Current and future usages of E-learning metadata and ontologies.
The purpose of this report is to provide an overview on current and future usages of annotations, metadata and ontologies in the e-learning projects of the JEIRP partners. The first section of this article defines a methodology based on user roles which allows for a structured presentation of the usages. The methodology is used for the description of several current usage scenarios in Section 2. Additionally, this methodology allows identifying open research questions. These are described in det
Inventory of inquiry learning programs - updated version
Deliverable 18.1.2 presents the updated version of the inventory of inquiry learning programs of the Computer supported inquiry learning SIG. The aim of the inventory is to develop an exhaustive overview of applications, tools, web environments, and resources in the field of inquiry learning. The complete inventory is available on the website of the SIG (http://kaleidoscope.gw.utwente.nl/SIG.IL/). The present Deliverable (18.1.2) provides a description the changes that have been made and the mat













