RO-i2010, Promoting ICT in Education in Romania
This paper will present the RO-i2010 project based the partnership of three Romanian (RO) universities: University of Bucharest, University of Craiova and University Transilvania of Brasov. The project is aiming to increase the visibility of the RO scientific community and research programs in the field of ICT for education, in order to better correlate and integrate into European and international educational and research programs. The resulting activities of the RO-i2010 project are aiming at
Reusing Streaming Contents in Engineering and Education Courses
BolognaÂ’s process and the opening of university teaching to new educational scenarios provide an opportunity for the implementation of innovative and active methodologies.
This paper describes a practice implemented by the share and reuse of learning contents using streaming technology. Streaming technology was used since it promotes the support of pedagogical activity as a dynamic resource and oriented to a model of shared learning.
The motivation beyond this idea was the share of teacherÂ’s e
Providing feedback in web-based learning
In distance learning supported by LMS, it is extremely important to provide automated or partially automated feedback about learning outcomes to students as well as feedback about the efficiency and quality of teaching and learning to teachers and to management of the institution that provides web-based learning courses. In this article, we present the solutions implemented in the LMS eCampus that are theoretically grounded and have been proved in praxis.
Implementation of e-Portfolio for Sports Physiotherapy Experts
In this paper it is reported an experience about the design and implementation of eportfolio functionality into an existing LMS, in the framework of the SPA Project, sponsored by the IFSP (International Federation of Sports Physiotherapy).
Motor-Manipulatory Behaviours and Learning: an Observational Study
In this paper we investigated the role of motor-manipulatory behaviour in the learning modalities of thirty-five primary school children interacting with a Lego MindStorms kit. In particular, by means of an observational taxonomy of childrenÂ’s behaviour, we analysed the video records of two observational sessions regarding the learning activities during the building of a small robot. Our results demonstrated that motormanipulatory behaviours are strictly linked to cognitive processes, and that
Investigating mental representations in children interacting with small mobile robots
This research aimed at investigating the acquisition of comprehension of a robotic system in school age children by using two different methods: concept maps and interviews. We demonstrated that concept maps are an important instrument of verification of knowledge, offering the possibility to graphically re-examine the expressed knowledge, and training children to decompose a problem (analysis) and re-compose it in a more structured way (synthesis). The interviews confirmed the subjectsÂ’ abilit
Learning with the Web 2.0: The Encyclopedia of Life
In the 1990s, the World Wide Web has revolutionized the way in which knowledge seekers satisfy their thirst for knowledge. During the recent years, a technological and social paradigm shift called Web 2.0 attracted a lot of attention in the Internet community and is considered a major evolution of the web. New online applications make it easier for individuals to learn, using the vast information provided by the Internet and the collective intelligence of its users. The Encyclopedia of Life, a g
Interactive computer aided learning in social science education: strategies, scenarios, tools, and e
This paper presents the e-learning project “Strategies for Networked Learning” at the Department of Social and Cultural Anthropology of the University of Vienna, its structure, objectives and technological infrastructure. Furthermore, it discusses a blended learning case study and the selected results of an evaluation of blended learning courses conducted within the project. As these evaluations indicate, blended learning scenarios need to be very well planned and evaluated by considering the
Design For E-Learning - Modern Educational Web-Portal
Let's notice that all the set of above-listed means appear at the user in two features - design and usability, "fine" and "suitable". However on closer examination these features are a part of some unit – web-design in its widest definition. So what the web-design of a modern educational portal should be? What kind of requirements are made of it? What kind of technical features for portal structure formation and its style decision we can allocate for today? All these questions are considered in
E-Learning practices and Web 2.0
In September 2005, more than 2 years ago O’Reilly published the original definition of the idea of Web 2.0. In the wake of this hype the similar changes in E-Learning have been summarized in the term “E-Learning 2.0”. This paper aims to give a consolidated review on the development in these two years; which technologies and trends proved to be enduring and how the concept of Web 2.0 has influenced ELearning in this time. The basic concepts summarized in the term E-Learning 2.0 are presented a
Special Session OER: Integrating OER and Instructional Design – Towards a more holistic view
Instructional Design (ID) has been introduced as a fundamental approach to design learning environments with a strong focus on media usage. In this regard, recent transformations in the realm of ICT have gained an increasing influence on learning and teaching practices, thus challenging conventional methods. Advocators of sophisticated web-based tools such as Weblogs, Wikis, or e-portfolios which are at the heart of the “Open Educational Resources (OER”) movement proclaim a new dimension of le
Patterns Instruction in Software Engineering
The paper deals with a training system with a client-server architecture created for students who are learning to design and implement object-oriented software systems with reusable components, and also targeting those users who wish become accustomed with (or improve their skills related to) software design. The paper briefly presents the design patterns which are to be found in the software library, as well as the manner of applying them. The user of such a system has five types of patterns at
Analysis of three different models used to acquire three e-learning solutions at the same university
The Universtiy of Pretoria has been using an electronic assessment system since 1991 and a learning management system (LMS) since 1998. Both systems required urgent upgrading. In 2003 a further need arose in the Faculty of Health Sciences, for an electronic portfolio system. The Department for Education Innovation has thus implemented three new systems during the past three years: a new electronic assessment system, an upgraded LMS, and an electronic portfolio system. This paper analyzes the adv
Developing an Architecture of Participation
This paper focuses on work undertaken through the European Commission funded Bazaar project to establish a community of practice for researchers and practitioners in open source software and open content. The paper considers the use of social software to support such a communitty of practice. It consiers some of the theories and ideas behind supporting communities before going on to outline the design of an Architecture of Participation.
Positioning and Navigation: Services for open educational practices
To choose suitable resources for personal competence development in the vast amount of open educational resources is a challenging task for a learner. Starting with a needs analysis of lifelong learners and learning designers we introduce two wayfinding services that are currently researched and developed in the framework of the Integrated Project TENCompetence. Then we discuss the role of these services to support learners in finding and selecting open educational resources and finally we give
Web-based course design on the basis of eduWeaver and advancements
EduWeaver is a courseware tool that should enable instructors to create digital learning objects, which are conform to didactical standards, and to eventually combine them to a whole course. The course structure of course models, which were designed in eduWeaver, is hierarchically classified into four different layers. Via the export functionality in eduWeaver that relies on current standards, the course can be used in diverse learning management systems or within another environment as e.g. HTM
Investigating the efficacy of the use of ICT for slow learners : Case studies in Singapore Primary S
This exploratory project investigates the implications and changes effected through the introduction of IBMÂ’s KidSmart programme into the Learning Support Programme (LSP) in 6 Singapore primary schools. It focuses on the impact of ICT on teaching and learners methodologies embraced by teachers working with slow learners (or learners at risk). The principal aim of this project is to identify workable teaching models or processes that can maximize learning through the use of ICT with slow learner
Evaluate the interactive and reusable service in adaptive on demand applications
In this paper, the researcher based on the open platforms and tools for personalized learning idea, with the “ Interactive & reusable” function in UI design model, directly dealing with Knowledge on demand (KOD) service from the aspect-oriented and object-oriented issue. Moreover, to propose the KOD combine with VOD (Video on Demand); AOD (Audio on Demand); COD (Course on Demand) and IOD (Information on Demand in Global index searching) in diversity of hypermedia metadata.
Designing and application of E-portfolio for teacher training
Portfolio is not just a magic word but it is mandatory for everyone in today's free market. Some companies started their own portfolios for employee assessment. Other has them for optimization purposes or even education. Each of us first encounter portfolio in schools. Big books with grades and other useful data were in them. In the teacher education we also have portfolios and the most important is teacher training portfolio. Based on this portfolios employees decide who to hire or not. With th
CAS for Mathematics E-Learning - a European Perspective
We report on activities and progress in a European (Comenius 2.1) project "LTMLearning Tools for Mathematics" that creates multilingual learning units on the basis of Mathematica and M@th Desktop. A customized user-interface based on palettes is optimized for use in class, and notebooks provide associated math content with a strong emphasis on visualization. The multilingual nature of the learning units makes them useful for transnational school collaboration projects, as has been demonstrated i













