A Metadata Based Web Distance Learning Platform
Distance Learning is acquiring a role that becomes more and more important with the huge diffusion of the Internet and related technologies. Consequently, the investigation for adequate architectures and platforms supporting flexible Distance Le arning engines and solution is nowadays of great interests in the Scientific Community. The present paper introduces a platform based on the adoption of Metadata concepts and on the use of a “processorlike” behavior of the Web Course Delivery engine
Networked Identities: Understanding Different Types of Social Organisation and Movements Between Str
In this article we take up a critique of the concept of Communities of Practice voiced by several authors, who
suggest that network may provide a better metaphor to understand social forms of organisation and learning.
This critique we situate within a broader theoretical movement in socio-cultural learning theories. From this we
identify some theoretical and analytical challenges to the network metaphor, which we explore and elaborate
through an analysis of a Danish social networking site.
Turtles, fairy tales and pen-friends - Enhancing socialisation, self-reliance and creativity in an I
The following is the story of a journey undertaken in the first months of 1997 in a small
primary school in the village of Panico, 20 kilometres south of Bologna, in Italy. It is a very
modern story, with a beginning, and with an open end. The story stops when the traveller
has to abandon her journey, so that she can tell others the story of her journey. Actually,
the story is not even a story, but an impressionistic journal seeking to capture the everchanging
movements of a complex universe. It
The role of interactive visualizations in the development of concepts of logic.
The main objective of the experiments described in this paper is to examine whether
instructional variables often used in learning empirical sciences can also be used to facilitate the
development of knowledge and skills in the formal sciences, particularly in learning logic. In
learning empirical sciences, many positive effects have been reported which can be accounted for
by the use of visualisation techniques, multiple representations and possibilities for the learners to
interact with repres
Applying Competence Structures for Peer Tutor Recommendations in CSCL Environments.
Competence structures of the content and competence modelling of the learners provide well-suitable means for finding appropriate peer tutors in CSCL based on asynchronous messaging and annotations. Various criteria for the appropriateness of potential peer tutors can be discussed. An internet-based system used as a large scale Web experiment can then also deliver data for evaluating such criteria.
Levels of Web-Based Discussion: Theory of Perspective-Taking as a Tool for Analyzing Interaction.
The aim of this paper is to present a model how the level of web-based
discussion can be analyzed. The model has been developed in an empirical study where
we examined the quality of asynchronous interaction in web-based conferencing. Because
all successful communication presumes perspective-taking skills and reciprocal
understanding among the participants, we studied whether the students are able to reach in
reciprocal interaction and thus create educationally relevant high-level web-based
disc
Livre blanc sur les standards du e-learning
L’article suivant propose un tour d’horizon sur les différents standards émergents du secteur
de l’eLearning.
Comme toute nouvelle technologie, l’eLearning et ses différentes fonctionnalités doivent
pouvoir disposer d’un schéma de référence standard. L’existence d’un tel standard est
indispensable au développement d’une nouvelle technologie, en le sens qu’il permet
l’interopérabilité de ressources vouées autrement à être incompatibles. L’interopérabilité est
DIANE, a diagnosis system for arithmetical problem solving
We hereby describe DIANE an environment that aims at performing an
automatic diagnosis on arithmetic problems depending on the productions of the
learners. This work relies on results from cognitive psychology studies that insist on
the fact that problem solving depends to a great extent on the construction of an
adequate representation of the problem, which is highly constrained. DIANE allows
large-scale experimentations and has the specificity of providing diagnosis at a very
detailed level of
Using Perspective in Narrative Learning Environments
Several empathic applications have been developed over the last years but
can we redirect that empathy to specific characters? This paper focuses on the intention
to induce empathy in children and stimulate role taking by presenting a narrative
through the perspective of a specific character. The use of perspective is achieved by
showing the events that happen in the story but without impartiality.
We will describe a narrative-based application designed to help children cope
with bullying situat
What do you mean by collaborative learning?
Not available
Data Recording and Usage Interaction Analysis in Asynchronous Discussions: The D.I.A.S. System.
This paper describes the development and the implementation of a new
Asynchronous Discussion Forum Software, called DIAS. While evaluating several
corresponding software, we came to the conclusion that they seem to be inadequate
to support the use of this activity (asynchronous discussion) as a substantial part of
the learning process. Most actual forums, that incorporate interaction analysis
functions, support mainly administrators, or teachers, while offer only basic
awareness functions to the
An Advanced E-learning Community Proposal Using MS Sharepoint Portal Server
In order to implement e-learning, quite often simple Internet technologies are used, usually without any clear pedagogical approach. Unfortunately this is not quite effective, it restricts learners' exchanges, while influence the quality of resulted knowledge construction. More sophisticated environments are needed when we vision e-learning as taken place in a rich and flexible Learning Community context, for young students or even for adults and professionals. Our proposal consists of an Electr
Re-engineering of collaborative e-learning systems: evaluation of system, collaboration and acquired
This paper relates an experimentation of a collaborative e-learning system.
In this kind of system, tracks arising from communication tools allow to build useful
indicators for all system actors. We show how tracks are analyzed and how this
analysis is useful for reengineering purposes.
EMLs : case study in distance learning education
After a short characterization of what an educational modeling language should be, we will deal
with the respective interest of two EML proposals : one proposed by OUNL (OUNL/EML and
IMS/LD which is derived from it) and one proposed by UNED (PALO). We will then identify
reasons that lead us to choose OUNL/EML for experimentation in distance learning education in
order to model our scenario. Finally we will present some limitations or extensions we have
identified.
Investigating multimodal interactions for the design of learning environments: a case study in scien
This thesis focuses on multimodal interactions for the design of a learning environment.
The process of designing such systems involves studying the benefits of multimodal
interactions in learning. Therefore, it analyses the structure of the interactive space
between the learner and the content to be learnt, and introduces and tests a framework
to structure it. It proposes that multimodal interactions can encourage rhythmic cycles of
engagement and reflection that enhance learners’ meaning con
SALL: Specifying a system to Support Academics' Lifelong Learning
This project focuses on the specification of a system to support academics during the
lifelong learning process. The initial data collection involved conducting interviews and a
survey amongst academics from several disciplines. The collected data was combined
with learning theories to reveal the ways in which technology could support academics.
Subsequently, the needs that would be addressed by the proposed system were
considered. Accordingly, the guided metaphor of the system was decided to be
Understanding the structure of the set of rational numbers: a conceptual change approach.
In the present article, we argue that the conceptual change approach to learning can apply in the case of mathematics, taking into consideration the particular nature of mathematical knowledge and the neurobiological bases of mathematical cognition. In the empirical study that is reported in this article, we investigated ninth graders' understanding of algebraic and structural properties of rational numbers, from a conceptual change perspective. We make
the point that understanding rational numb
On-line Learning Networks: Frameworks and Scenarios
Progressively the idea of using the internet as a platform to mediate social interactions and learning at different levels has
affirmed itself, and this has given rise to a huge number of spontaneous and planned collectives, which are often described
as on-line learning networks. On-line learning networks create value from a combination of content and people
knowledge. They can vary widely in the strength and permanence of their connections and resources necessary to maintain
them. Aspects both
COW, a Flexible Platform for the Enactment of Learning Scenarios
Open and Distance Learning platforms are more than system delivering pedagogical ressources. They require mechanisms for the enactment and coordination of pedagogical modules and learning activities. A common solution to express learning paths in learning management systems (LMS) can be the use of Educational Modelling Languages (EML). The next step will be the enactment of these models. For that purpose, workflow management system can be used. These systems formerly reserved for highly structur
Over-scripting CSCL: The risks of blending collaborative learning with instructional design.
Free collaboration does not systematically produce learning.
One way to enhance the effectiveness of collaborative learning is to
structure interactions by engaging students in well-defined scripts. A
collaboration script is a set of instructions prescribing how students
should form groups, how they should interact and collaborate and how
they should solve the problem. In computer-supported collaborative
learning (CSCL), the script is reified in the interface of the learning
environment. This co













