Human and Artificial Agent's Conversations on the GRID
This position paper supports a conversational and social view of future e-Learning activities on the GRID. This evolution of the Web seems to be nicely synergic with current developments in Agents and Agent Communication Languages. Exactly what e-Learning needs in order to go over from a multimedia-based, passive or at best retroactive view of e-Learning resources to a proactive, peer-to-peer approach of social conversations among human and (progressively) artificial autonomous Agents.
How GRID could improve E-Learning in the environmental science domain
This paper will outline the requirements for an interactive e-learning system defined as part of the German research project GIMOLUS . After a short overview over the Open Grid Service Architecture (OGSA) it will be shown that the capabilities of existing e-learning solutions are too limited in order to fulfil these requirements. The last part will show how a GIMOLUS system could be built using a GRID service architecture and what the benefits are in doing so.
Adaptive eLearning and the Learning GRID
One important aim of LeGE-WG is the integration of new eLearning methodologies into Learning Grid technology. A central issue in these new eLearning methodologies is the concept of individualised and personalised learning to be realised by adaptive tutoring systems. The adaptivity of such systems goes far beyond adapting to the users' preferences with respect to the user interface; in co-operation between computer science, psychology, and pedagogy, systems adapting, e.g., to the individual lear
Systems Support for Collaborative Learning
One of the distinguishing features of novel network based learning environments is their capability to support group work and collaboration. TAGS, the Tutor and Groups Support Scheme, is an inter-disciplinary, inter-institutional project, which brings together software systems builders, subject-specialists and educational content developers. Collaborative Learning is central to the pedagogical goals of TAGS, and this has lead to the concept of groups being used as a fundamental organising princi
Scénariser l'enseignement et l'apprentissage : une nouvelle compétence pour le praticien?
27 research papers about using scenarios for computer based learning environments,Workshop proceeding
Collaborative Concept Mapping in Education: Major Research Trends
Since the late eighties, more and more researchers have been exploring the potential of collaborative concept mapping to support learning. In those studies, students construct concept maps in pairs or in small groups. This paper presents a review of research trends on collaborative concept mapping in education. We present an overview of the theoretical framework, methodology and main results of 39 published studies investigating this topic.
Specification of the CoP-oriented knowledge management tool offering basic CoP-adapted KM services
This deliverable proposes a preliminary specification of basic KM services interesting for CoPs. It describes their functionalities, their possible interfaces with other services and with the human user; as well as possible uses of these basic KM services by CoPs. Various tools available among the partners, that could offer some of these basic services, are presented. A web service-oriented architecture enabling to offer all such KM services in a modular way with possible interoperability with o
Categorization of tools and pedagogical approaches related to collaborative learning and CoPs
This deliverable presents a categorization of tools and a clarification of the notion of "scenario". It presents some existing taxonomies. The tools inventory and the proposed categorization focus on a user perspective. It takes into account data collected from CoPs, from PALETTE's partners and from the existing literature.,PALETTE deliverable - report number D.PAR.02 - 155 pages
Grid of analysis supporting the participative design methodology
This deliverable presents the participatory design methodology of the PALETTE project and some first results of the implementation of this process. Some principles of the Actor Network Theory and of the Agile Methodology are embedded in the different stages of this methodology whose twelve stages (described in details in the last section) will be the basis of the participative development of services and scenarios of use.,PALETTE deliverable - report number D.PAR.01
A device helping learners to self-assess themselves
In this paper, we introduce the architecture of an environment, which aims at helping learners in their self-assessment process. We show how we integrated three systems to build an experimental device based on this architecture. We then present the experiment we conducted to show the utility of this device and also to validate our hypothesis that it is easier for learners to self-assess themselves from an exercises-point of view than from a knowledge-point of view.
Kaleidoscope JEIRP on Learning Patterns for the Design and Deployment of Mathematical Games: Final R
Over the last few years have witnessed a growing recognition of the educational potential of computer games. However, it is generally agreed that the process of designing and deploying TEL resources generally and games for mathematical learning specifically is a difficult task. The Kaleidoscope project, "Learning patterns for the design and deployment of mathematical games", aims to investigate this problem. We work from the premise that designing and deploying games for mathematical learning re
Global Warming: Graphs Tell the Story
Examine these graphs from the NOVA/ FRONTLINE Web site to see dramatic increases in the temperature of Earth's surface and greenhouse gases in the atmosphere.
Students conceptions: an introduction to a formal characterization
We investigate in this paper the complexity of modeling students knowing of mathematics under the constraints of acknowledging both their possible lack of coherency and their local efficiency. For this purpose we propose a formalization of the notion of "conception" as a possible tool to answer the epistemological problem we identify. We apply then this approach to the study of the possible conceptions of "function", from an historical and then an epistemic point of view. We report the result of
Didactique computationnelle, évocation d'un projet de recherche.
L'objet de la didactique computationnelle est l'étude des problèmes liés à la construction, à la mise en oeuvre et au contrôle de processus didactiques représentés par des modèles symboliques calculables au sens du calcul par un dispositif informatique. Cette branche de la didactique est inséparable de la didactique expérimentale. Privée du questionnement épistémologique et de la validation de ses implémentations dans une démarche expérimentale rigoureuse, elle ne serait que la
Scripting argumentative knowledge construction in computer-supported learning environments
Computer-supported collaborative learning (CSCL) environments may encourage learners to engage in argumentative knowledge construction. Argumentative knowledge construction means that learners work together to elaborate on concepts by constructing arguments and counterarguments. This is achieved through discourse with the goal of acquiring knowledge within a specific domain. However, learners may encounter problems relating to one of three dimensions of argumentative knowledge construction. Firs
Personalisation Services for Self e-Learning Networks
This paper describes the personalisation services designed for self e-learning networks in the SeLeNe project. A self e-learning network consists of web-based learning objects that have been made available to the network by its users, along with metadata descriptions of these learning objects and of the network's users. The proposed personalisation facilities include: querying learning object descriptions to return results tailored towards users' individual goals and preferences; the ability to
New and changing teacher roles in higher education in a digital age
Digital tools are increasingly being used to support teaching in higher education. The tools place new demands on the tasks and responsibilities of the teacher, and can influence teacher roles. In this study we investigate the long-term use and development of a tool for facilitating the negotiation of meaning in argumentative student texts, through peer and teacher feedback. In this setting we argue that new teacher roles have emerged.
We Have Met Technology and It Is Us
The chapter explores the relationship between technology and intelligence with an emphasis on technologies as forms of tool-mediated social practices. This involves the argument that although tools are constituents of a technology, it is the way in which tools are deployed as part of a social practice that is crucial. Artifacts are considered as the foundation blocks of technology.
The Road to Brown
This video segment looks at history of the NAACP's efforts to convince the Supreme Court that segregated schools were unconstitutional, leading up to the 1954 Brown v. Board of Education cases.
Movement Music Medley
This collection of songs and images highlights the role of music in the Civil Rights movement.