From usage analysis to automatic diagnosis: The case of the learning of algebra
User modelling is a significant part of usage analysis. We present a case
study in the field of the learning of algebra that aims at producing automatic
diagnosis rules, based on the analysis of tracks of students solving algebra exercises
within the Aplusix learning environment. We present two experiments that were
conducted among 8th and 9th grade students. Manual analyses performed on the data
made it possible to contribute to the construction of a library of rules aiming at
modelling student
Computer skills development by children using
'hole in the wall' facilities in rural India
Earlier work often referred to as the "hole in the wall" experiments has shown that groups of children can learn to use public computers on their own. This paper presents the method and results of an experiment conducted to investigate whether such unsupervised group learning in shared public spaces can improve children's performance in school examinations. The experiment was conducted with "hole in the wall" (minimally invasive education, or MIE) kiosks in the rural Sindhudurg District of Mahar
The Aplusix-Editor: A New Kind of Software for the Learning of Algebra
The first part of the paper presents our conception of a new kind of software for helping students to learn algebra. Such software has three main characteristics. First it includes an advanced editor that allows the student to build easily algebraic expressions. Second it reifies the student's reasoning as a tree. Third it verifies the student's calculations. In the second part, we present the Aplusix-Editor, a system of that kind that we have realised, and we describe the first tests of this sy
Виртуална лаборатория за интегрирано изучаване на мат
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WebLabs: Virtual collaborative learning experience for researchers, teachers and students
The paper presents experiences from a 3 year international project, WebLabs: New representational infrastructure for e-learning, in which researchers, teachers and young students from UK, Bulgaria, Cyprus, Sweden, Portugal and Italy participated. The project explored innovative pedagogy based on the integration of constructionist learning approach and virtual co-learning. For the purposes of the project a visual programming environment, Toon Talk, and a virtual collaborative system, Wplone, were
A Virtual Teacher Community to Facilitate
Professional Development
Information technologies revolution calls for new skills and teachers'
qualifications. In order to help secondary school education to meet the
requirements raised by the changes in information and educational
technologies, development of new curricula and supporting materials is
necessary, on the one hand, and building relevant teachers knowledge and
skills, on the other. The paper discusses the problem for supporting teachers
professional development. Building a virtual community of teachers
Data Driven User Requirements Specification in the UNITE Project
This paper describes the process of user requirements specification in UNITE
project. The main goal of the project is to develop an integrated system for
authoring and delivery of high quality eLearning activities for the secondary
school students. The UNITE system consists of three main components: 1)
Software Platform – integrating state of the art learning management systems
(LMS), content management systems (CMS), and mobile learning (mLearning)
capabilities; 2) Pedagogical Framework – s
Developing nursing expertise in simulation-based learning environments
The work of nurse anaesthetists is carried out in a highly technological
environment, where patient care is provided in close collaboration with other
members of hospital staff. The expertise of these nurses and how this is
developed is of vital importance. Furthermore, the use of computerised
pedagogical tools to support learning within an educational setting is of special
interest. The main aim of this paper is to investigate how the use of one of these
tools, a simulation based learning envir
Roles of the Body in Learning
In recent years research in fields as diverse as philosophy, pedagogy, psychology,
and anthropology has shown that the knowledge people possess in practice may not
always be linguistically expressible 1. Part of what practitioners know can certainly be
and normally also is formulated in textbook knowledge as well as in rules of thumb,
sayings, and the like, but still, a large part is more readily understood as made up of
skills, ‘know how’, ‘ways of going about the practice’, and so on,
Towards a narrative-oriented framework for designing mathematical learning
This paper proposes a narrative-oriented approach to the design of educational activities, as well as a CSCL system to support them, in the context of learning mathematics.
Both Mathematics and interface design seem unrelated to narrative. Mathematical language, as we know it, is devoid of time and person. Computer interfaces are static and non-linear. Yet, as Bruner (1986; 1990) and others show, narrative is a powerful cognitive and epistemological tool. The questions we wish to explore are –
Learning about Users from Observation
Many approaches and systems for recommending information,
goods, or other kinds of objects have been developed
in recent years. In these systems, machine learning methods
are often used that need training input to acquire a user
interest profile. Such methods typically need positive and
negative evidence of the user’s interests. To obtain both
kinds of evidence, many systems make users rate relevant
objects explicitly. Others merely observe the user’s behavior,
which yields positive evidence
Technical Infrastructure: The WebReports site
The WebReports website allows children to create text-based and interactive content that is accessible on line and to comment on each others work, thereby being provided with opportunities to collaboratively build knowledge around a range of different learning domains. In this document we first summarise our key findings. We then provide an account of the evolution of the system during the three years of the project, giving the rationale for our major changes. Finally, we describe the function
Learning Content and Interoperability
In the era of Internet and new information and communication technologies one
of the most important things is appropriate use of technologies in order to achieve desired results.
In present paper, they are compared two case studies – on one hand there they are presented
research results about interoperability in two open-source learning environments developed
in Sofia University, Bulgaria and, on other hand, there are given results from “South West
Wales Interoperability Project”, sponsore
Question and test interoperability - organization, reuse and management of assessments' contents
One of the modern trends in nowadays e-learning technologies and system development is toward creation of
standards-based distributed computing applications. The presented paper examines ways of creation,
organization, packaging, storage management and usage of e-learning courseware, regarding these modern elearning
standards and technologies. It puts a special accent towards development and management of
assessment contents. After a short overview and comparison of the standards and ways of the
Managing complexity of e-learning administration in
ARCADE
ARCADE (Architecture for Reusable Courseware Authoring and DElivery) is a Webbased
e-learning platform specially targeted to the needs of distant education in
universities and schools. This paper presents ARCADE in two aspects: as a system for
distance learning and as a virtual university. The authors put accent on the way of
organization of the education process as a whole while showing the power of the
ARCADE platform. Moreover, there is discussed in details the administration of courses
and s
Knowledge based tool for modeling dynamic systems in education
Dynamic systems are often used in education: in physics, chemistry, biology, history, etc. This paper describes a programming tool for modelling dynamic systems which can assist the teaching and training process. The tool aims at supporting the creation of computer models which can be used for educational games and simulations. The tool is built using the logic programming language Prolog.
ARCADE Assessment Framework
The boom in development of learning management tools in recent years stimulates creation of relevant standards, while
acceptance of such standards helps system interoperability worldwide. The paper aims in presenting an assessment
framework based on the recent IMS standards and built into ARCADE - Architecture for Reusable Courseware
Authoring and DElivery. The information model of the assessment tool has been designed with a view to efficient test
authoring, management and evaluation of student
Assessing Students' Performance in
Distance Education Courses
ARCADE is a project aimed to develop an integrated software platform for authoring and
delivery of Internet-based distance courses covering the university needs. Unified Modeling Language (UML)
and Unified Software Development Process were applied as a basis for the project development. The
Assessments and Assignments package provides computer supported instructional feedback (tests, projects,
essays, problems). The IMS Question and Test Interoperability specification (QTI) defines the basic
str
Interoperability framework for Assessment Authoring
Current paper presents a research in the area of e-learning interoperability, and more
concrete in assessment area. As first there is reviewed state-of-the-art in
specifications, managed by IMS consortium. Next there are discussed relations
between these specifications and rationale behind assessment specifications evolution.
Next is presented Assessment Interoperability Bus (AIB), as a skeleton for further
facilitation of presentation in assessments interoperability. As result there are present
Towards adaptable interaction analysis tools in CSCL
Interaction analysis has become a basic function in the field of
collaborative learning as a means for supporting evaluation processes. These
processes can benefit from the use of automatic or semi -automatic interaction
analysis tools . If these tools considered the different roles implied in the analysis
processes, this could permit to exploit the results of the analysis in function of who
is the user and what is his/her purpose. The experience of awareness systems in
CSCW that use roles to de













