Evaluate the interactive and reusable service in adaptive on demand applications
In this paper, the researcher based on the open platforms and tools for personalized learning idea, with the Interactive & reusable function in UI design model, directly dealing with Knowledge on demand (KOD) service from the aspect-oriented and object-oriented issue. Moreover, to propose the KOD combine with VOD (Video on Demand); AOD (Audio on Demand); COD (Course on Demand) and IOD (Information on Demand in Global index searching) in diversity of hypermedia metadata.
Designing and application of E-portfolio for teacher training
Portfolio is not just a magic word but it is mandatory for everyone in today's free market. Some companies started their own portfolios for employee assessment. Other has them for optimization purposes or even education. Each of us first encounter portfolio in schools. Big books with grades and other useful data were in them. In the teacher education we also have portfolios and the most important is teacher training portfolio. Based on this portfolios employees decide who to hire or not. With th
CAS for Mathematics E-Learning - a European Perspective
We report on activities and progress in a European (Comenius 2.1) project "LTMLearning Tools for Mathematics" that creates multilingual learning units on the basis of Mathematica and M@th Desktop. A customized user-interface based on palettes is optimized for use in class, and notebooks provide associated math content with a strong emphasis on visualization. The multilingual nature of the learning units makes them useful for transnational school collaboration projects, as has been demonstrated i
Real remote physics experiments across Internet - inherent part of Integrated E-Learning
Implementation of the real remote experiments across the Internet into teaching process, up till now not available, enables introduction of Integrated e-Learning, composed of three components: the real remote experiments across the Internet, the simulation applets and the electronic interactive textbooks. We present here the prospective remote laboratory system with data transfer using Intelligent School Experimental System (ISES) as hardware and ISES WEB Control kit as software. This approach e
Computer-based Metacognitive Training: Improving the Diagnostic Expertise of Novice Graduates
The diagnosis problem-solving task can be complex in many professions for which it is central, for example medical diagnosis, farm-management consultancy, etc. This is because often the expert must solve problems and make decisions in complex situations and while under time pressures. The complex nature of the problem situations and the novices lack of advanced metacognitive skills also make it difficult for novices to gain expertise and successfully solve problems in their fields. From the li
Supporting Technology-enhanced Learning through Semi-automatic Detection and Management of Skill and
A paradigm shift from a knowledge to a competence society is going on, which also becomes increasingly important for educational and vocational training purposes. Skills and competences are employed to describe learning content, students capabilities, learning processes, and the like. Creating descriptions of skills and competences and assigning them manually is usually an exhausting task. Thus technology-enhanced support is needed. This paper presents a solution approach which enables both th
Sign Language Interpreters Training
Nowadays, the evolution of technology and the increasing use of computers gave the opportunity for developing new methods of education of deaf individuals and sign language interpreters. The e-learning environments that have been developed for the education of sign language provide web-based courses, designed to effectively teach to anyone the Sign Language. Recognizing the difficulties and barriers of sign language training as well as the importance of sign language interpreters for the communi
Exploitation of Croquet CVE Platform for supporting Collaborative e-Learning Environments
This paper reviews the features of five 3 dimensional networked virtual environments which support collaborative learning applications, through the comparison of the tools and services they offer. Following that, we justify our choice of platform, which is the Croquet platform, and discuss design and implementation issues. Finally we present the results of the evaluation process of the virtual environment we developed, which consisted of the participation of twelve postgraduate students who comp
Towards a multidimensional model for learning objects and learners
This paper presents a multi-dimensional learning style model and a system specification to automatically generate adaptive courses using the aspect oriented technique.
Making lifelong learning a reality for all
The impact of legal and political frameworks on accessibl
Within the EU4ALL project (www.eu4all-project.eu) extensive research has been undertaken to detect the impact of legal and political frameworks on the accessibility of lifelong learning (ALL), with a clear focus on higher education in this initial phase. The introduction of appropriate technologies in educational institutions is accompanied and shaped by legal and political concepts, measures and programmes capable of reducing or strengthening existing barriers to the participation in lifelong l
Informational technologies in resolving the social issues of school communities in Uzbekistan
This article examines the experience of 40 schools of Uzbekistan in usage of Informational technologies in resolving the social issues of their communities. The article describe the projects that were used by schools in the framework of the "Global Connections and Exchange - Uzbekistan" programme during the 2005-2007 academic years, and results of the projects and their positive experience.
Diagnostic models of intelligent tutor system for teaching skills to construct control object freque
In this paper one solution for teaching skills to construct the control object frequency characteristics method is described. Students mistakes are discovered and classified. Based on signal-parametric approach to fault diagnosis in dynamic systems mathematical diagnostic models which allow detecting mistake classes by comparing student calculated results and system calculated results are created. Features of proposed diagnostic models application are presented. Intelligent tutor system is dev
The Global Life Long Learning Communities (GL3C) Project
In our opinion learning is moving from pushing content to an individual into the integration of formal & informal learning, just in time help and coaching, and is highly adaptive. There is a way to improve how people, organizations, and institutions are learning and working together. Therefore the Global Learning Institute and RSM Erasmus University launched the Global Life Long Learning Communities (GL3C) project and invites you to join. We started this project by first determining the cause as
Introduction of Computer Studies to non-science university students: The Sri Lankan experience
Introduction of computer studies as a subject to students in the Faculties of Humanities and Social Sciences in Sri Lankan universities is a relatively recent experience. University of Kelaniya was the first university in Sri Lanka that offered computer studies as a subject to its Bachelor of Arts Degree programme starting in 2001. This paper attempts to analyze the relative performance of science and non-science students offering the same module under the new computer studies curriculum.
Disciplinary/ Interdiciplinary Virtual Design Studio
The purpose of initiating Virtual Architectural Design Studio is the provision of a highly interactive studio environment independent of time and place by broadening the horizons of todays Turkish traditional architectural design studios through collaborations among universities thanks to European Credit Transfer System_ ECTS credit system. The method developed in virtual design studio (SMTS in Turkish/VDS in English) can be considered a sample for future virtual design studios and diciplinary
A Hierarchy of Ontologies for Didactics-Enhanced E-learning
Ontologies are a fundamental concept of the Semantic Web envisioned by Tim Berners-Lee . Together with explicit representation of the semantics of data for machine-accessibility such domain theories are the basis for intelligent next generation applications for the web and other areas of interest . Their application for special aspects within the domain of e-learning is often proposed to support the increasing complexity (, , , ). So they can provide a better support for course
Mixing video , audio and still photography for actual topics in multimedia demonstrated on a multime
The paper is dealing with the method putting audio, video, still photography together to get the best effect for an normal audience to transport actual problems mainly in visual form without putting to much effort into text.
Knowledge Management: As a Mechanism for Large-Scale Technological and Organizational
Organizational and Technological changes in Israeli universities are taking place without a clear and well-planned model for managing those changes. Universities must adapt to daunting social and educational challenges, in which technology is playing a bigger role than ever before. The model we propose is implementing knowledge management strategies for achieving change management at universities in order to facilitate university's transformation. By doing that, we are establishing a well planne
New Learning Methodologies and Tools for Corporate
While e-learning has become accepted in large companies as a standard option for training, most corporate e-learning has not produced the hoped-for performance improvement. Yet elearning has a tremendous amount of unrealized potential to provide high-quality, educationally-sound, engaging training that improves employees performance. Corporate elearnings lack of success seems to be due to the dearth of widely-publicized methods to teach skills needed by corporate employees, and by the percei
An adaptive learning environment in DICE system with TDD model
We introduce an adaptive learning environment named DALM (DICE adaptive learning model) based on DICE test-driven development (TDD) model that was implemented in a parse-tree based automatic on-line grader. In our opinion, there are three variables in DALM. The individual differences (I) classify the learners into several groups. The training method (T) that equivalent to TDD model in DICE can be controlled by DICE system. The learning outcome (O) presents the learning performance of learners wi