Étude d'un environnement pour le diagnostic et la remédiation de conceptions erronées en électri
Ce document est composé de quatre parties. Après avoir exposé notre problématique de recherche, nous exposons l’état de l’art que nous avons réalisé en débutant par un état des lieux des conceptions et modes de raisonnement erronés, les plus récurrents en électricité. Ensuite, nous définirons la place de la simulation dans l’enseignement et nous étudierons son impact sur les conceptions erronées des élèves. Pour clore l’état de l’art, nous étudierons comment est pri
On-line Learning Networks: Frameworks and Scenarios
Progressively the idea of using the internet as a platform to mediate social interactions and learning at different levels has affirmed itself, and this has given rise to a huge number of spontaneous and planned collectives, which are often described as on-line learning networks. On-line learning networks create value from a combination of content and people knowledge. They can vary widely in the strength and permanence of their connections and resources necessary to maintain them. Aspects both
Adaptive learning scenarios for detection of misconceptions about electricity and remediation
Our main objective is to model the knowledge used by learners in order to solve problems about electricity. We are searching means to do a diagnosis about student's activity based on a microworld of electric circuits. Once the diagnosis realized, we try to provide the learner with the most relevant remediation with regard to his/her misconceptions.
Academic Use of Digital Resources: Disciplinary Differences and the Issue of Progression
This paper examines the use of digital resources by academics in UK Higher education. The explosive growth of the Internet and in particular the Web has led to a growth in speculation about networked and e-learning (Steeples and Jones 2003, Brown and Duguid 2000). Increasingly researchers have become aware of the ways the university resists such changes and provides a 'resourceful constraint' to the changes surrounding the introduction of networked learning (Brown and Duguid 2000, Cornford 2002)
Exploring the mathematics of motion through construction and collaboration.
In this paper we give a detailed account of the design principles and construction of activities designed for learning about the relationships between position, velocity and acceleration, and corresponding kinematics graphs. Our approach is model-based, that is, it focuses attention on the idea that students constructed their own models – in the form of programs – to formalise and thus extend their existing knowledge. In these activities, students controlled the movement of objects in a prog
Understanding and analysing activity and learning in virtual communities
The purpose of this study is to provide a preliminary framework to observe, analyse and evaluate both activity and learning in virtual communities. So various types of virtual communities will be studied by examining their relationship to socialisation and learning. After a presentation of the main ideas of Wenger’s social learning theory, the principal components of the social context of the emergence and evolution of virtual communities will be described. It will show how taking this context
Turtles, fairy tales and pen-friends - Enhancing socialisation, self-reliance and creativity in an I
The following is the story of a journey undertaken in the first months of 1997 in a small primary school in the village of Panico, 20 kilometres south of Bologna, in Italy. It is a very modern story, with a beginning, and with an open end. The story stops when the traveller has to abandon her journey, so that she can tell others the story of her journey. Actually, the story is not even a story, but an impressionistic journal seeking to capture the everchanging movements of a complex universe. It
e-COMODE Services for the Implementation of Collaborative Modelling Environments in Schools.
e-COMODE is an open digital learning environment, which assists young students (10-17 year old) in creating models. e-COMODE services aim to offer a collaborative modelling environment, including pedagogical, technical and implementation support services. The market validation of the different services has been performed in different environments, private and state schools, from different geographical areas; Greece, Spain and North Ireland in the UK, in order to confirm the business model develo
GPS Scavenger Hunt
Students go on a GPS scavenger hunt. They use GPS receivers to find designated waypoints and report back on what they found. They compute distances between waypoints based on the latitude and longitude, and compare with the distance the receiver finds.
The role of interactive visualizations in the development of concepts of logic.
The main objective of the experiments described in this paper is to examine whether instructional variables often used in learning empirical sciences can also be used to facilitate the development of knowledge and skills in the formal sciences, particularly in learning logic. In learning empirical sciences, many positive effects have been reported which can be accounted for by the use of visualisation techniques, multiple representations and possibilities for the learners to interact with repres
Networked Learning, a relational approach weak and strong ties.
In this paper, we explore the idea of weak ties in networked learning. We go back to the original conception of the strength of weak ties (Granovetter 1973) and relate this to a dialogic understanding of networked learning (Koschmann 1999, Dysthe 2002). These theoretical ideas are applied to the examination of two networked settings in which educational leaders exchange ideas and have the potential to create knowledge. We examine these networks from the point of view of the overall pattern of in
Socioemotional orientation as a mediating variable in teaching learning interaction: Implications fo
In this paper we argue that many of the design decisions of modern pedagogical solutions are made unconsciously without articulated view of the issues being addressed by the complex relationship of student’s social, emotional and motivational interpretations in learning. We present a theoretical framework for analysing them and discuss of the two empirical experiments, where individual students’ social and motivational interpretations were analyzed in a cognitive apprenticeship based technol
Generating reports of graphical modelling processes for authoring and presentation
Today's computer supported modelling environments could provide much more information about the users’ actions and problem solving processes than they usually store for later usage. Thus, relevant information about learning processes which could be used for reflection and analysis is lost. This paper describes an approach to tackle this issue by generating “reports”, in the sense of augmented summaries of states and action traces from modelling processes. This approach includes a) gatherin
Developing Self-Regulated Learning in ICT-based Narrative Environments
Based on the analysis of a plain narrative learning environment (NLE), in this paper we discuss what features of NLEs can support the development of selfregulated learning (SRL) abilities in primary school children. The analysis is performed by means of a tool developed within the European project TELEPEERS, aiming to evaluate the potential to support SRL of technology-enhanced learning environments. We evaluate the considered NLE as granting an average support to SRL. We spot several aspects wh
To learn how friction affects motion, students explore how different textures provide varying amounts of friction to objects moving across them. They build a tool to measure the amount of friction between a note card and various surfaces by measuring the distance that a rubber band stretches. They experiment with a range of materials to determine which provides the least/most friction.
An Advanced E-learning Community Proposal Using MS Sharepoint Portal Server
In order to implement e-learning, quite often simple Internet technologies are used, usually without any clear pedagogical approach. Unfortunately this is not quite effective, it restricts learners' exchanges, while influence the quality of resulted knowledge construction. More sophisticated environments are needed when we vision e-learning as taken place in a rich and flexible Learning Community context, for young students or even for adults and professionals. Our proposal consists of an Electr
SALL: Specifying a system to Support Academics' Lifelong Learning
This project focuses on the specification of a system to support academics during the lifelong learning process. The initial data collection involved conducting interviews and a survey amongst academics from several disciplines. The collected data was combined with learning theories to reveal the ways in which technology could support academics. Subsequently, the needs that would be addressed by the proposed system were considered. Accordingly, the guided metaphor of the system was decided to be
Understanding the structure of the set of rational numbers: a conceptual change approach.
In the present article, we argue that the conceptual change approach to learning can apply in the case of mathematics, taking into consideration the particular nature of mathematical knowledge and the neurobiological bases of mathematical cognition. In the empirical study that is reported in this article, we investigated ninth graders' understanding of algebraic and structural properties of rational numbers, from a conceptual change perspective. We make the point that understanding rational numb
RoboTeach : un assistant pédagogique logiciel dédie à l'alphabétisation en technologie
Le travail présenté dans cet article se situe dans le champs de la robotique pédagogique, avec pour axe de recherche, la création d'environnements d'apprentissage dédié à l'alphabétisation en technologie. Les supports pédagogiques utilisés sont des micro-robots modulaires assemblés par et pilotés par des apprenants. Le pilotage est effectué à partir d'un micro-ordinateur. La difficulté pour les apprenants se situe au niveau de la programmation de leur maquette. Le problème pour l
Designing to facilitate learning through networked technologies: factors influencing the implementat
Recent advances in computers and telecommunications have allowed networked learning to play a significant role to play across the complete spectrum of higher education teaching. One of the most significant UK government initiatives to date has been the development the Information Environment (IE) originally called as the Distributed National Electronic Resource (DNER), which is aiming to create a managed environment for accessing quality assured information resources on the Internet (IE, 2004).