Simulating Human Tutor Dialog Moves in AutoTutor
This purpose of this paper is to show how prevalent features of successful human tutoring interactions can be integrated into a pedagogical agent, AutoTutor. AutoTutor is a fully automated computer tutor that responds to learner input by simulating the dialog moves of effective, normal human tutors. AutoTutorâs delivery of dialog moves is organized within a 5-step framework that is unique to normal human tutoring interactions. We assessed AutoTutorâs performance as an effective tutor and conve
Synchronous computer mediated collaborative activities among collocated students: Conditions that ma
Synchronous collaborative activities are usually studied in conditions where teachers and students are physically separated. Is there any possibility to apply these activities when all participants are collocated? Does this collocated collaboration setting seems meaningful and for what reasons? Is the quality of learning and teaching process satisfactory high? Under what conditions? The present research explores the previous questions. More specifically, it explores synchronous computer mediated
Confronting ideas in collaborative scientific discovery learning
This study investigated how collaborative knowledge construction within a scientific discovery (or inquiry)learning environment can be assisted with tools that aim to support students proposition generation and testing processes. Sixty-six fourth year pre-university education students participated in a kinematics learning task. The instructional goal of the learning activity was to develop students understanding of one dimensional kinematics. All students completed a proposition test in whic
A Simulated Student Can Improve Collaborative Learning
This paper describes a Simulated Student architecture designed to detect and avoid three situations that decrease the benefits of learning in collaboration. These are off-topic conversations, students with passive behaviour and problems related to students learning. In order to check the efficiency of the model in a real case a Simulated Student, which has the features described in the model, was added to a collaborative, synchronous system for learning programming. This paper describes the ex
Internet Scout Project
The Scientific Learning Corporation maintains the Brain Connection, a Web site "dedicated to providing accessible, high-quality information about how the brain works and how people learn." This extensive site has descriptions, pictures, animations, puzzles, quizzes and much more on nearly every aspect of the human brain. Everyone from kids to adults will find hours of interesting and fun exploration at this well-constructed Web site.
Internet Scout Project
The companion Web site to the NOVA program Life's Greatest Miracle, which PBS will re-broadcast on February 26th, is a great site for anyone interested in human pregnancy and fetal development. With wide-ranging information, this Web site is likely to appeal to many different audiences; users can even choose to view the entire program online. Those users interested mainly in the science of human development will enjoy How Cells Divide and How Sex is Determined. Those more interested in learning
Une typologie des fonctions des modèles formels : l'exemple de la biologie
Une typologie des fonctions des modèles est construite à partir dun cadre théorique (Nifle) permettant de définir le rapport entre modèle et expérience. Il est admis quil existe un lien entre la manière dont on modélise en tant quexpert ou chercheur et la manière dont on apprend à modéliser en tant quétudiant, et que ce lien repose sur le rapport expérience/modèle. La typologie est construite pour le cas particulier des modèles formels (utilisant un formalisme mathématiqu
Collaborate and Create Inservice
The Collaborate and Create learning project is an online resource created to assist in the in-service of educators seeking to integrate technology into their classroom curriculum. This resource will assist in the development of learning groups organized around real problems of practice that provide access to outside resources and expertise.
Une expérience de construction de cartes conceptuelles dans un contexte de téléapprentissage univ
Nous décrivons une expérimentation de construction de cartes conceptuelles par des étudiants adultes dans un cours universitaire en sciences cognitives diffusé en ligne dans un contexte de formation à distance. Chaque étudiant est invité à élaborer une carte conceptuelle après lecture de textes. Les cartes conceptuelles sont réalisées à l'aide du logiciel MOT, permettant une représentation graphique des connaissances selon une technique de modélisation par objets typés. Les étud
The Development and Use of Representations in Teaching and Learning about Problem Solving: Exploring
Tim Boerst has explored instructional approaches that foster the development of representational skill and routine use of multiple representations in problem solving. In particular he has used the 'Rule of 3' (a structure employed in calculus reform materials that highlights the use of numerical, algebraic, and/or graphic representations in mathematical learning) to see whether an emphasis on multiple representations would deepen mathematical learning opportunities for a wide variety of students
Making Change Visible
This site documents the changes made in one fifteen-minute reading/writing activity in first grade over one entire school year. The site shows the revisions necessary to create an effective learning experience for all students and provides examples of the development of students' work. There are also excerpts from Hurley's own journal, her audio commentary, and a video tour of her classroom, and her reflections on the change process as a whole.
Standard-compliant Scenario Building with Theoretical Justification in a Theory-aware Authoring Tool
Nowadays standard technologies play important roles in enhancing sharability, reusability and interoperability of learning contents. However, there is a lack of pedagogical justification of the contents implemented with the standards. This paper discusses the standard-compliance of our ontology-based modeling framework and how the framework gives theoretical justification to standard-compliant learning/instructional scenarios in a theory-aware authoring tool.,Poster in 13th International Confere
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Creating a Community of Learners: Lessons from a High School Journalism Program
This site provides an example and illustration of a learning community in a high school journalism class. The site is drawn from the teacher's reflections as well as a researcher's studies in this classroom. The site describes the key components of learning communities, their manifestation in this classroom, videos of classroom interactions, and a related bibliography.
St Botolph's Priory J870292 ST BOTOLPH'S PRIORY, Colchester, Essex. Exterior view of the first Augustinian priory in England, founded c.1100.
ST BOTOLPH'S PRIORY, Colchester, Essex. Exterior view of the first Augustinian priory in England, founded c.1100.
La Boîte Noire. Conception et expérimentation pédagogique de simulations informatiques adisciplin
Nous menons depuis trois ans, dans un cours dépistémologie en formation des maîtres, une expérience pédagogique inédite : lutilisation, en contexte dapprentissage ouvert, dune simulation informatique que nous avons conçue et dont nous avons développé diverses versions de plus en plus adisciplinaires. Après avoir présenté les origines de la simulation et les caractéristiques de ses versions successives, nous décrivons la formule pédagogique que nous avons proposée et raffi
What is Inquiry?
Good science education requires both learning scientific concepts and developing scientific thinking skills. Inquiry is an approach to learning that involves a process of exploring the natural or material world, and that leads to asking questions, making discoveries, and testing those discoveries in the search for new understanding. Inquiry, as it relates to science education, should mirror as closely as possible the enterprise of doing real science.
Faut-il vraiment laisser le déroulement d'une animation sous le contrôle de l'apprenant ?
Grâce aux possibilités technologiques accrues, l'utilisation d'animations dans les documents multimédia à visée technique ou didactique, est devenue un usage courant. Cependant, les études qui ont comparé « toute chose égales par ailleurs » animations et graphiques statiques montrent que le bénéfices des graphiques animés, loin d'être automatique, dépend des dispositifs d'interaction mis à la disposition des utilisateurs. Sur la base de la littérature, nous proposons que l'usage
Looking at Learning ... Again, Part 2 Workshop 1. Behind the Design
With Philip Sadler, Ed.D. Young children are natural designers and builders, but if their interest is not fostered, it may wane as they move through the grades. This workshop focuses on the use of simple design prototypes that children are asked to improve upon in order to meet a particular challenge. You will see these design challenges in action in middle school classrooms, as well as hear teachers discuss their experiences using designs with their students.,Phil Sadler, a science education re