ICT Competences Acquisition using the Concorde e-Learning Platform
This communication presents some of the final results obtained in the frame of the EC funded Leonardo da Vinci pilot project with the title "Acquisition of Complementary Competencies through Open and Distance Education" (CONCORDE) and it complements other dissemination papers. Mainly, we focus here on the acquisition of the competences in the information and communication technologies using an innovative pedagogical model implemented at the level of the web platform. The targeted competences res
Networked Management Learning for Managers of Small and Medium Enterprises
This paper argues that networked management learning might have specific relevance for SME management development since this model recognizes the importance of social relations and the associated relational dialogue that underpin knowledge and innovation in specific business contexts. Indeed NML reinforces the centrality of networking entrepreneurs and other relevant actors at the local level to increase the effectiveness of their actions and also helps integrate the different components of the
Rethinking virtual space as a place for socialisation: Theory and design implications
In this article, we offer theoretical reflections on the notion of place in which learners supposedly develop and evolve a structure of social interactions in networked learning environments. We claim that a general concern is to develop more social artefacts that may help learners organise the virtual place in a way that is meaningful to them and helps foster their social presence. Drawing from symbolic interactionism we examine the ways in which individuals interact with their environment, and
Collage, a Collaborative Learning Design Editor Based on Patterns Special Issue on Learning Design
This paper introduces Collage, a high-level IMS-LD compliant authoring tool that is specialized for CSCL (Computer-Supported Collaborative Learning). Nowadays CSCL is a key trend in e-learning since it highlights the importance of social interactions as an essential element of learning. CSCL is an interdisciplinary domain, which demands participatory design techniques that allow teachers to get directly involved in design activities. Developing CSCL designs using LD is a difficult task for teach
Computational Representation of Collaborative Learning Flow Patterns Using IMS Learning Desing
The identification and integration of reusable and customizable CSCL (Computer Supported Collaborative Learning) may benefit from the capture of best practices in collaborative learning structuring. The authors have proposed CLFPs (Collaborative Learning Flow Patterns) as a way of collecting these best practices. To facilitate the process of CLFPs by software systems, the paper proposes to specify these patterns using IMS Learning Design (IMS-LD). Thus, teachers without technical knowledge can p
Usage Analysis Driven by Models in a Pedagogical Context
In the context of distance learning and teaching, the re-engineering process needs a feedback on the learners' usage of the learning system. The feedback is given by interviews, questionnaires, but in the majority of systems, it is given by log files. We consider that it is important to interpret tracks in order to compare the designer's intentions with the learners' activities during a session. In this paper, we present the usage tracking language – UTL. This language was designed to be gener
Review of the impact of technology-enhanced learning on roles and practices in Higher Education
This initial review draws together the state of the art in research into the impact of technology on roles and practices in higher education and sets an agenda for the remaining work of the project.,(D30.2.1) EU Sixth Framework programme priority 2, Information society technology, Network of Excellence Kaleidoscope, (contract NoE IST-507838), project "The impact of technology-enhanced learning on roles and practices in higher education"
State of the art of interaction analysis for Metacognitive Support & Diagnosis
The document concerns Computer Based Interaction Analysis that could support technology based learning activities' participants (e.g. students, teachers) or observers (e.g. teachers, researchers). The underlying considerations and analyses focus on interactions that occur via technology based Learning Environments, designed for stand alone use or collaborative use. Special emphasis is given on Interactions Analysis (IA) outputs that could support learning activities' participants in cognitive an
State of the art on Interaction and Collaboration Analysis
The document focuses on students-machine or students-students' interactions analysis that could support students & teachers, when students work in stand-alone mode or in collaborative technology based learning environments. The document concerns the State of the art on the interaction analysis dimensions and approaches that are already applied. The appropriateness of these approaches is related to the learning environments features, the user's profile, the learning activities, and the context of
Evaluation of CAERUS: A Context Aware Mobile Guide
This paper reports on the results of a user evaluation of CAERUS, which is a complete context aware educational resource system for outdoor tourist sites and educational centres. CAERUS consists of a handheld delivery application and a desktop administration application and provides a visual interface to add new maps, define regions of interest, add theme-based multimedia tours, and deliver this information to visitors through Pocket PC devices with GPS capability. Fourteen participants used CAE
Computer Algebra Based Assessment of Mathematics Online
In this paper, we investigate computer algebra based assessment of mathematics online, with a focus on undergraduate students. Introducing a computer algebra system to assist in marking allows a paradigm shift from teacher-provided answers to student-provided answers. The Computer Algebra Based Learning and Evaluation (CABLE) system is presented as an open source infrastructure for mathematical learning objects. Features of the CABLE system, including the modular design, database structure, lear
Semantic Learning Model and Extended Student model: towards an AHAM-based adaptive system
In adaptive hypermedia systems, we distinguish AHAM as the most popular reference model which is based on the Dexter model. Our work consists on building an adaptive system following this model. In this paper, we deal both with the domain and the user's model. On one hand, the domain model called Semantic Learning Model (SLM) is described taking into account the pedagogical structure resulting from our pedagogical segmentation process. On the other hand, our user's model called eXtended Student
Working in ToonTalk with 4- and 5-year olds
We aim to find ways, tools and/or techniques that allow children in this age span to use programming language concepts to express rules and play with them. ToonTalk, with its visual, animated environment, and program-by-example methodology, seemed a very nice tool to start with. On this paper, we will present our experience using Portuguese ToonTalk with 7 children (5 were 4-year olds, 2 were 5- year olds), in Vila Real (Portugal) kindergartens, from May to June of 2000. The most encouraging res
What does electronic conferencing afford distance education?
Technology is potentially offering many opportunities to extend and expand distance learning in the higher education sector. Electronic conferencing, in particular, is seen as a technique, which offers opportunities for course delivery and methods of interaction for distant learners. This paper examines the similarities and differences between face-to-face seminars and on-line discussions. Through the concept of affordance it is shown that both benefits and limitations for interaction exist for
Políticas europeas de apoyo a la "Open and Distance Learning"(ODL) y el caso específico de la inte
En los últimos tiempos se han producido importantes cambios en el mundo universitario. Crecen las exigencias de la sociedad y se amplía el abanico de perfiles universitarios. En este nuevo marco surge la enseñanza abierta y a distancia (ODL, Open and Distance Learning) para suplir las necesidades de aquellos que tienen dificultades para acceder a la universidad "convencional" o bien para los que la prefieren como opción de estudio. Este artículo describe la situación actual de la ODL en el
New Types of Careers in the Knowledge Economy ? Networks and boundaryless jobs as a career strategy
Over the last few decades, many countries have found themselves in a context characterized by the spread of the knowledge-based economy (OECD, 1996; Foray and Lundvall, 1995; Soete, 1996; Storper, 1995). The Knowledge Economy implies a farreaching transformation of the labour market, particularly in terms of job mobility and career development (Christensen, 1989). In this context, careers are increasingly fragmented, and people are more mobile in the labour market, with social networks playing a
E-university – what have we learned?
Enforcing Cooperative Storytelling: First Studies
In this paper, we describe the first prototype of a system called StoryTable, aimed at supporting a group of children in the activity of storytelling. The system is based on a special multi-user touchable device (the MERL DiamondTouch) and it was designed with the purpose of enforcing collaboration between children. The paper discusses how the main design choices were influenced by the paradigm of cooperative learning and presents two observational studies to assess the effects of the different
A Plug-In Architecture for Graph Based Collaborative Modeling Systems
This paper presents ongoing work on a graphical modeling and discussion support system. One of the properties of the presented approach is that it tries to implement a "collaborative mind tool" approach, bridging the gap between a communication means and a system with AI functionality. The paper also points out the XML based plug-in mechanism of the system and illustrates it by several categorized examples.
Evaluating the organising of a collaborative telelearning scenario from an instructor perspective :
Not available,Masters dissertation (hovedfag). Department of Information Science, University of Bergen, Norway.