Internationalizing the Curriculum: Champlain College and the Global Module Project
Champlain College, a leader in both online and international education, uses the Internet to create Global Modules that link the students and faculty at two or three international educational institutions for shared online readings, discussion and teamwork. Students at Champlain have used the Global Modules format to discuss womens issues with students in the U.A.E., terrorism with Jordanian students, globalization with Indian students, the peace movement with Austrian students and the Lebanon
Using Auditory Display to Teach Network Intrusion Detection
Teaching network intrusion detection, or NID (the identification of violations of a security policy in a computer network) is a challenging task, because students need to analyze many data from network logs and in real time to identify patterns of network attacks, making these activities visually tiring. This paper describes an ongoing research concerned with designing and applying sounds that represent meaningful information in interfaces (sonification) to support teaching of NID. An usability
Learning through investigative games and internet on-line activities
Internet is an important phenomenon in our society and already become one of the mostly used media around the world. In human history this is the first media, which is broadly used in so little time. Obviously, it plays an important role also in the life of our children. They use it for communication with each other (chat, email), they use it for finding new information to school, and they search the web or even create their own websites. The investigative games on internet are competitions, thr
Diagnostic models of intelligent tutor system for teaching skills to construct control object freque
In this paper one solution for teaching skills to construct the control object frequency characteristics method is described. Students mistakes are discovered and classified. Based on signal-parametric approach to fault diagnosis in dynamic systems mathematical diagnostic models which allow detecting mistake classes by comparing student calculated results and system calculated results are created. Features of proposed diagnostic models application are presented. Intelligent tutor system is dev
Academic research for schools
Academic subjects are usually extremely far from actual problems and questions of academic research. Material at school is often presented as a sum of fixed, immovable facts one has to learn, although in the world of research these facts may be regarded as questionable or even disproved. On the other hand, pupils rarely have an understanding of how facts are developed and understood. As it is impossible to bring a researcher to every school, we are working on the project that would help research
Introduction of Computer Studies to non-science university students: The Sri Lankan experience
Introduction of computer studies as a subject to students in the Faculties of Humanities and Social Sciences in Sri Lankan universities is a relatively recent experience. University of Kelaniya was the first university in Sri Lanka that offered computer studies as a subject to its Bachelor of Arts Degree programme starting in 2001. This paper attempts to analyze the relative performance of science and non-science students offering the same module under the new computer studies curriculum.
Pedagogical evaluation of e-learning courses - Adapted pedagogical index
E-learning is becoming an important part of education and it can provide new possibilities for disabled people. Critical evaluation is becoming indispensable, especially in e-learning systems supporting disabled people, as very little has been done in this area. This paper describes the development of adapted pedagogical index (AdaPI), which demonstrates the pedagogical effectiveness of different courses created and adapted for disabled.
A User-Friendly Sign Language Chat
The introduced concept of a gesture based sign language chat enables the communication of hearing impaired people over networks, including concerns regarding low throughput and bandwidth characteristics. Existing applications handle that task not appropriate, since either high bandwidth networks are necessary or the extensibility of the vocabulary is complicated for untrained users. Thereby our approach facilitates existing image recognition techniques for the determination of gestures which are
Disciplinary/ Interdiciplinary Virtual Design Studio
The purpose of initiating Virtual Architectural Design Studio is the provision of a highly interactive studio environment independent of time and place by broadening the horizons of todays Turkish traditional architectural design studios through collaborations among universities thanks to European Credit Transfer System_ ECTS credit system. The method developed in virtual design studio (SMTS in Turkish/VDS in English) can be considered a sample for future virtual design studios and diciplinary
A Framework for Agent-Supported E-learning
This paper presents a framework to describe the crossover domain of e-learning and agent technology. Furthermore it is used to classify existing work and possible starting points for the future development of agent techniques and technologies order to enhance the performance and the effectiveness of several aspects of e-learning systems. Agents are not a new concept but their use in the field of e-learning constitutes a basis for consequential advances.
Mixing video , audio and still photography for actual topics in multimedia demonstrated on a multime
The paper is dealing with the method putting audio, video, still photography together to get the best effect for an normal audience to transport actual problems mainly in visual form without putting to much effort into text.
Integrating the Virtual World: Teaching EAI and e-business Integration at Universities of Applied Sc
In this paper, we report on a technology-enhanced learning approach for teaching integration issues. Virtually available Web services have evolved considerably and teaching enterprise application as well as e-business integration at universities has become commonplace.However, this evolution is limited by the time that is needed for developing learner-centered applications, and most of all, by the resulting costs. By applying a collaborative learning model dans by incorporating shared code, avai
Important Ornaments: The Impact of Graphics and Rule Systems on Academic Wiki Use
Collaborative websites, or wikis, are being used in the classroom to recruit user attention and to disseminate information [1). These wikis place a heavy emphasis on text, while generally neglecting graphics. Little to no research has examined the impact of this textual approach. This paper examines the use of graphics and rule systems as motivating tools in academic wikis. It reports the results of a 6 month long experiment involving 21 10th and 11th grade users to determine the impact of diffe
The Puck Stops Here
After learning about transfer of energy, specifically the loss of kinetic energy to friction, students get a chance to test friction. In groups they are given a wooden block, different fabrics, and weights and asked to design the "best" puck. The class first needs to define what makes the "best" puck. Each group should realize that the most desirable puck will travel the furthest, thus the puck with the least amount of friction. In the context of hockey the "best" puck is the one that travels fa
Efficient object based streaming framework for web-based education
An efficient moving object extraction algorithm suitable for real-time content-based multimedia streaming systems is proposed in this paper. A Motion Vector (MV) based object extraction is used to dynamically detect the objects. To utilize the bandwidth efficiently, the important object can be real time detected, encoded, and transmitted with higher quality and higher frame rate than those of background. In order to meet the real-time requirement, no computationally intensive operation is includ
Can You Hear it?
In the previous lesson, students learned about the issue of by-catching by fisheries and how it affects marine habitats. Dolphins are one of the main species affected by by-catching While dolphins can use echolocation to identify the location of many objects, they have difficulty identifying nets, and thus can be caught in them by accident. Students will learn how echolocation works, why certain animals use it to determine the size, shape, and distance of objects, and how humans can potentially
Model-based Design of Activity Spaces for Collaborative Problem Solving and Learning
It is investigated how the design of external representations, namely, concept maps, can be based on a simulation model, how model-based concept maps can be utilized in an instructional and collaborative problem solving setting and how they can be taken advantage of in a computerized environment for collaborative problem solving and learning. With respect to the first goal, we made use of a cognitive simulation model to develop two instructional units. One unit teaches qualitative aspects of cla
Designing and Supporting Collaborative Modelling Activities in the Classroom
Over the last ten years, we have observed an increasing interest of the computers in education and other related research communities in supporting not only individual learners but also learning groups. The most prominent scenarios in this line of research and development have certainly been centred around virtual learning groups using computerised communication and cooperation facilities. From a technology point of view, the focus of this work has been on synchronous and asynchronous inform
Integrating Collaborative Concept Mapping Tools with Group Memory and Retrieval Functions
The provision of shared visual representations is considered to be an important facilitator for creative processes in group working and learning scenarios. Although reusability is an inherent feature of computerised representations in general, a comparative analysis of existing tools shows clear deficits in this respect. We are convinced that reusability and thus sustainability of the results of co-constructive group work can be much enhanced by integrating visual environments with functions for
Constructive and Collaborative Learning Environments - What Functions are Left for User Modelling an
With constructive and collaborative learning environments being current trends in tutoring systems, the function of user modelling and intelligent support is not as well-defined as in traditional intelligent tutoring systems. For practical solutions, there tend to remain only some niches for the application of intelligent components. To investigate the practicability of intelligent functions, we have build a framework architecture that allows for the implementation of self-contained constructive