Participatory Culture: The Culture of Democracy and Education in a Hypermediated Society
Even back in the early days of Comparative Media Studies (CMS), when Henry Jenkins and colleagues met in the basement of the Media Lab, there was much discussion of how new media might shape learning and spur novel forms of expression and community engagement. Over the years, as Jenkins and these panelists attest, CM
Learning About the Death Penalty
This page is designed as a tool for learning. The goal is to provide information that empowers site visitors who are interested in reviewing, and critically thinking, about the issues. In addition to death penalty links, this page includes "reflection questions" that can be used for individual learning or may be incorporated into a course assignment.
Online Schoolbook "GOLD DUST"
GOLD DUST is the first interdisciplinary digital textbook that works on the basis of the "Papillon" educational concept - a new building block for learning in the networked world. The completely […]
Transferring knowledge and experience in innovative educational transformation
A professor documents his transformation of a large introductory physics course from a traditional lecture hall format to a student-centered active learning space.
Lecture 23 - 11/15/2010
Education in the wild: contextual and location-based mobile learning in action. A report from the ST
A new report has been published by the LSRI/University of Nottingham that gives an essential overview of research into location-based contextual mobile learning primarily across Europe, edited by Elizabeth Brown. The report follows on from a 2-day workshop funded by the STELLAR Network of Excellence as part of their 2009 Alpine Rendez-Vous workshop series. Contributors have provided examples of innovative and exciting research projects and practical applications for mobile learning in a location
Nintendo to target the Education Market with its new DS XL The Nintendo DS / Gameboy is the biggest selling video game console in history and would be a common item in the school bags of many students. The problem Nintendo has had is convincing teachers and parents the DS could actually be a learning tool and to give them a reason to get them out of their bags. The Brain Training Academy series launched somewhat of phenomenon in the portable gaming marketplace and all of the sudden
The Nintendo DS / Gameboy is the biggest selling video game console in history and would be a common item in the school bags of many students. The problem Nintendo has had is convincing teachers and parents the DS could actually be a learning tool and to give them a reason to get them out of their bags.
The Brain Training Academy series launched somewhat of phenomenon in the portable gaming marketplace and all of the sudden
Authenticity in learning game: how it is designed and perceived
A key concern in game-based learning is the level of authenticity games require in order to match what learners can expect in the real world, what keeps them engaged in the game, and what they need to learn. We examined authenticity or credibility in a game from the learners perspective. There are very few studies on this aspect. We propose that authenticity is the result of a compromise between external authenticity (perceived likeness with real life reference), internal authenticity (perceiv
SPC Oil Spill Forum PSA-3
http://www.youtube.com/user/StPetersburgCollege Saturday, October 2, 2010 About St. Petersburg College: In 1927, St. Petersburg College (then known as St. Petersburg Junior College) became Florida's first private, non-profit, two-year school of higher learning located in downtown St. Petersburg. Full accreditation followed in 1931 and in 1948 SPC became a public college. In June 2001, SPJC officially became St. Petersburg College when Florida's governor signed legislation making it the first
Save a frog and dissect it on the iPad instead with this brilliant science app Frog Dissection is an educational iPad app from Punflay, This PeTA-award-winning app is like a detailed instructional guide for the iPad that simulates the frog dissection procedure minus the mess and smell. The app has been conceptualized and
Frog Dissection is an educational iPad app from Punflay, This PeTA-award-winning app is like a detailed instructional guide for the iPad that simulates the frog dissection procedure minus the mess and smell. The app has been conceptualized and
Teach your students about the mathematical concept of estimation Estimate is a great interactive site that allows students to estimate a number that an arrow is pointing to on a number line. This is great for students who are first learning about estimation. It is an easy to use site that is fairly robust and would
Estimate is a great interactive site that allows students to estimate a number that an arrow is pointing to on a number line. This is great for students who are first learning about estimation. It is an easy to use site that is fairly robust and would
Leepa-Rattner Museum of Art: New Sign
http://www.youtube.com/user/StPetersburgCollege The Leepa-Rattner Museum of Art commits to excellence in visual arts education, fosters aesthetic, critical and ethical thinking as a bridge to the future and nurtures interest in 20th century art history by collecting, preserving, and exhibiting the art of Abraham Rattner, Esther Gentle, Allen Leepa and their contemporaries. About St. Petersburg College: In 1927, St. Petersburg College (then known as St. Petersburg Junior College) became Florida
Software didattico e difficoltà in matematica
Considerazioni sull'uso di software didattico come ausilio per osservare e comprendere le difficoltà di apprendimento nell'area logico-matematica
Small company attitude towards ICT based solutions: some key-elements to improve it
In this paper we illustrate some research results concerning the attitude of small companies towards ICT based solutions (specifically Distance Communication, Training and Consultancy); in addition, we introduce some key-elements to overtake the obstacles to introducing ICT in small companies for new business processes; amongst others, we highlight the need for training about technological innovation as well as about organizational and cultural changes that must occur within a company. The conce
An Ontology-based Referencing of Actors, Operations and Resources in eLearning Systems
We explore some of the multiple relationships between two very active research fields in eLearning and Knowledge Management research: educational modeling languages and ontologies. Our previous research projects in the last 10 years have shown the central importance of the association between the learning activities and the knowledge and skills that they target. Studies on this relationship have led to the concept, we will present here, of a semantically referenced educational function grouping
NLP-based scripting for CALL activities
This article focuses on the development of Natural Language Processing (NLP) tools for Computer Assisted Language Learning (CALL). After identifying the inherent limitations of NLP-free tools, we describe the general framework of Mirto, an NLP-based authoring platform under construction in our laboratory, and organized into four distinct layers: functions, scripts, activities and scenarios. Through several examples, we explain how Mirto's architecture allows to implement state-of-the-art NLP fun
PLQL - The ProLearn Query Language
This deliverable provides the definition of the ProLearn Query Language (PLQL), a "query language for repositories of learning objects" defined in the context of the ProLearn Network of Excellence (WP4).,Research report of the ProLearn Network of Excellence (IST 507310), Deliverable 4.6
Educational Knowledge Based Environment
In this paper a knowledge based environment is represented which facilitates easy creation and preparation of wide range of educational software. The heart of the environment is the knowledge representation tool providing a hybrid knowledge representation formalism combining frames, production rules and logic. The environment is built on the basis of the logic programming language Prolog.
A Virtual Teacher Community to Facilitate
Information technologies revolution calls for new skills and teachers' qualifications. In order to help secondary school education to meet the requirements raised by the changes in information and educational technologies, development of new curricula and supporting materials is necessary, on the one hand, and building relevant teachers knowledge and skills, on the other. The paper discusses the problem for supporting teachers professional development. Building a virtual community of teachers