Socrates Mailbox - Synthesis Report
A two-year Observatory project in the context of the SOCRATES - ODL sub-programme of the DG22 of the European Commission, the Socrates - Mailbox project started in September 1996. It aims at studying the use of electronic communication systems in Primary and Secondary school environments, through an ethnographic approach. The experiences of 17 schools have been studied in six European countries.,Final report of the Socrates-Mailbox research project, National Centre for Educational Resources, Osl
Sciences, communication et politique de l'éducation : le rôle de l'erreur à la recherche et à la
La communication scientifique qui peut soutenir un développement culturel, insulaire et durable, doit donner priorité à un type de communication récursive, par lequel la population concernée pourra revoir son trajet historique et en même temps prendre des décisions adéquates et bien situées aux conditions spatio-temporelles. Dans le cas de la formation mathématique, ce type de communication privilégie l'étude et l'exploitation didactique de l'erreur. Par l'exposé qui suit, on essaye
Applying Competence Structures for Peer Tutor Recommendations in CSCL Environments.
Competence structures of the content and competence modelling of the learners provide well-suitable means for finding appropriate peer tutors in CSCL based on asynchronous messaging and annotations. Various criteria for the appropriateness of potential peer tutors can be discussed. An internet-based system used as a large scale Web experiment can then also deliver data for evaluating such criteria.
Levels of Web-Based Discussion: Theory of Perspective-Taking as a Tool for Analyzing Interaction.
The aim of this paper is to present a model how the level of web-based discussion can be analyzed. The model has been developed in an empirical study where we examined the quality of asynchronous interaction in web-based conferencing. Because all successful communication presumes perspective-taking skills and reciprocal understanding among the participants, we studied whether the students are able to reach in reciprocal interaction and thus create educationally relevant high-level web-based disc
Using Perspective in Narrative Learning Environments
Several empathic applications have been developed over the last years but can we redirect that empathy to specific characters? This paper focuses on the intention to induce empathy in children and stimulate role taking by presenting a narrative through the perspective of a specific character. The use of perspective is achieved by showing the events that happen in the story but without impartiality. We will describe a narrative-based application designed to help children cope with bullying situat
What do you mean by collaborative learning?
Students gain first-hand experience on how friction affects motion. They build a hovercraft using air from a balloon to levitate a craft made from a compact disc (CD), learning that a bed of air under an object significantly reduces the friction as it slides over a surface.
Data Recording and Usage Interaction Analysis in Asynchronous Discussions: The D.I.A.S. System.
This paper describes the development and the implementation of a new Asynchronous Discussion Forum Software, called DIAS. While evaluating several corresponding software, we came to the conclusion that they seem to be inadequate to support the use of this activity (asynchronous discussion) as a substantial part of the learning process. Most actual forums, that incorporate interaction analysis functions, support mainly administrators, or teachers, while offer only basic awareness functions to the
Re-engineering of collaborative e-learning systems: evaluation of system, collaboration and acquired
This paper relates an experimentation of a collaborative e-learning system. In this kind of system, tracks arising from communication tools allow to build useful indicators for all system actors. We show how tracks are analyzed and how this analysis is useful for reengineering purposes.
Avaliação e evolução de um ambiente de suporte à aprendizagem de programação
O ensino da programação através dos métodos tradicionais, onde a leccionação de conceitos dinâmicos é realizada utilizando principalmente materiais de índole estática, não se tem revelado muito eficaz. Neste documento é apresentado um ambiente, o SICAS, que de forma dinâmica, interactiva e apelativa permite a construção e simulação de algoritmos. De forma a medir a eficácia do ambiente desenvolvido e a procurar formas de o melhorar foram realizadas experiências. As sugestões
Literature Review in Primary Science and ICT
This review focuses on the development of primary science since it was first introduced in 1989 as a compulsory, core subject in the primary curriculum in England and Wales. It considers the impact of ICT in primary science in relation to the role of teacher and learner, teachers' subject knowledge, the balance between process skills and science content, and the application of formative assessment. It also provides a critical evaluation of ways in which ICT is currently being used to promote goo
Transnational exchanges of streaming material (including an exploration of forthcoming standards/sta
Not available,A publication of the eStream project, funded by the European Commission within the Socrates – Minerva Programme (http://estream.schule.at) 110160-CP-/1-2003-AT-MINERVA-M
Integration of virtual players into a pedagogical simulator
The development of learner activity is a key element in the improvement of ITS (Intelligent Tutoring Systems). In business simulation, the learner is stimulated by competition with other learners. In practice, it is not always possible to find enough participants, hence the idea of virtual player participation. The SIMPLUS system proposes a generic approach to this end and creates virtual players within a business simulation without modifying the simulation itself.
Teaching proof in a dynamic geometry environment: what mediation?
This paper aims to discuss two issues. First we intend to analyse if and how dynamic geometry software prove to be a communication space for students and how they support students towards proving. Second, we reflect about the use of video-tapes as source of information both for Mathematics Education research and for the teaching practice. In particular we approach the question: how do video-tapes help in the construction of a shared experience in the classroom?
Is it all in the game? Learner support in an educational knowledge management simulation game
Not available,Doctoral thesis, University of Twente, The Netherlands
Review of the impact of technology-enhanced learning on roles and practices in Higher Education
This initial review draws together the state of the art in research into the impact of technology on roles and practices in higher education and sets an agenda for the remaining work of the project.,(D30.2.1) EU Sixth Framework programme priority 2, Information society technology, Network of Excellence Kaleidoscope, (contract NoE IST-507838), project "The impact of technology-enhanced learning on roles and practices in higher education"
ASSIMILATE student assignment brief
module guide explaining learning objectives and method of assessment.
Save a frog and dissect it on the iPad instead with this brilliant science app Frog Dissection is an educational iPad app from Punflay, This PeTA-award-winning app is like a detailed instructional guide for the iPad that simulates the frog dissection procedure minus the mess and smell. The app has been conceptualized and
Frog Dissection is an educational iPad app from Punflay, This PeTA-award-winning app is like a detailed instructional guide for the iPad that simulates the frog dissection procedure minus the mess and smell. The app has been conceptualized and
Tomatoes Amos Winter: Constraint Driven Innovation
Compilation of seasonal recipes by Bio Austria (Austrian organization of organic farmers) provided by www.gutessen.at
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Amos Winter: Constraint Driven Innovation