SP.713 Recreate Experiments from History: Inform the Future from the Past: Galileo (MIT)
2010 marks the 400th anniversary of Galileo's astonishing sightings of features on the moon, stars, and moons around Jupiter that no one had seen before. Recreate these new ways of seeing and exploring from the materials and techniques Galileo had on hand, while you reflect on the times and works of Galileo. What was it like to improvise new ways of seeing and exploring from the materials and techniques on hand? What do we notice? What surprises us? How can we relate to past experience and ideas
Educational Technologies in Learning Theories
Educational Technologies can be utilized in conjunction with multiple learning theories in order to target different learning styles. This course is an overview of what and how Educational Technologies can be utilized in various learning theories.
NASA KSNN What is gravity?
Gravity is one of the fundamental forces of nature. No one really understands exactly why, but gravity is a force that pulls objects toward each other. The mass of the objects and distance between the objects affects the strength of the force of gravity. Greater masses attract with more force and the force weakens as the objects get further apart.
MAS.714J Technologies for Creative Learning (MIT)
This course explores the design of innovative educational technologies and creative learning environments, drawing on specific case studies such as the LEGO® Programmable Brick, Scratch software and Computer Clubhouse after-school learning centers. Includes activities with new educational technologies, reflections on learning experiences, and discussion of strategies and principles underlying the design of new tools and activities.
NASA KSNN Why is it important to estimate?
Learning how to estimate is a valuable skill. Estimating helps you plan ahead and check your work to see if your answers make sense
Intro to Instructional Design
Instructional technology is a systematic way of designing, developing, implementing, and evaluating the processes of learning and teaching with specific objectives based on research in human learning and communication. It employs a combination of human and nonhuman resources to bring about more effective instruction. Instructional technology includes aspects of instructional design, product development, interactive learning technologies, multimedia, distance education, and library and informatio
Error Control Coding
We will explore the theoretical and historical motivation behind modern error control coding, particularly algebraic block coding. Linear codes, both block and convolutional, will be introduced, followed by a description of the algebraic tools necessary to describe and implement Reed-Solomon codes. Modern algebraic concepts including Galois fields will be presented, along with circuit implementations. Also, convolutional codes and trellis-coded modulation will be covered, along with the Viterbi
Introduction to Open Education
The goals of the course are (1) to give you a firm grounding in the current state of the field of open education, including related topics like copyright, licensing, and sustainability, (2) to help you locate open education in the context of mainstream instructional technologies like learning objects, and (3) to get you thinking, writing, and dialoguing creatively and critically about current practices and possible alternative practices in open education.
Advanced Topics in Learning Object Design and Reuse
This course is designed to help you understand and apply advanced topics in the design, creation, and reuse of learning objects. The course is structured around a practical, hands-on project using learning objects, intermingled with readings and discussion on a variety of topics.
Long Beach pier
A group of Pomona College students sit on a bench at the Long Beach pier looking out to sea. One student is holding an umbrella for shade.
Holmes Hall chapel, Pomona College
The Holmes Hall chapel decorated with flowers for the funeral of Pomona College student Vernon Wolcott, who died of pneumonia on March 15, 1904.
In pretending, we learn to navigate with ease between real and imaginary worlds while learning the differences between them. Using our imaginations encourages original thinking, flexibility, adaptability, empathy, and the ability to generate multiple solutions to a problem. Pretend play helps us learn to think visually and spatially and to both capture and express ideas.
Virtual yeast cell
This rich learning object is used to introduce yeast cytology to students taking Module D24BS3 Brewery Yeast Management as part of the MSc in Brewing Science. The virtual cell permits the students to understand structure and function of yeast organelles.
Optical Resolution Model
The EJS Optical Resolution model computes the image from two point sources as seen through a circular aperture such as a telescope or a microscope. The simulation allows the user to vary the distance between the light sources and the diameter of the aperture, as well as the intensity of the light source.
Money Math: Lessons for Life
In these four lessons students learn: 1. How saving helps people become wealthy. They develop "rules to become a millionaire" as they work through a series of exercises, learning that it is important to: save early and often, save as much as possible, earn compound interest, try to earn a high interest ...
Quality Improvement in the Workplace
This learning unit develops skills in participation in individual and team-based quality improvement activities in the workplace.
Entrepreneurship and New Venture Creation
The objective of this course is to teach you to apply the skills you have learned in the functional areas toward the goal of starting a business, i.e., becoming an entrepreneur. Working in teams, you will learn to identify, conceptualize, plan, finance, launch, manage and harvest new ventures. Finally, intrapreneurship, the application of entrepreneurial methods of management to established organizations, will also be discussed. Class discussion, readings, case studies, guest speakers, interview
BURN - Biosciences Undergraduate Research at Nottingham
This is a module framework. It can be viewed online or downloaded as a zip file. Research produced 2006 - 2009. BURN brings final year undergraduate research work to public view in a professional and relevant way. The students represented here have risen to the challenges of doing rigorous research and presenting their work to a wider audience. Their articles show the distance they have travelled during their studies. They also demonstrate the inquiry and critical thinking skills that have bee
Children Play - The Foundation for Mathematical Learning
Children acquire mathematical concepts from games such as rope, dice and cards. This book identifies the games as a foundation for mathematical learning in Grades 1 to 3.
Vocabulary: Variety and Venture
This lesson is intended to help students increase their vocabulary especially in their written work. Student will locate definitions and synonyms through a variety of activities. Lesson Goals: Students will learn the meaning of new vocabulary words. Students will locate synonyms for each vocabulary word. Students will collect and store definitions and synonyms in their database. Students will create programs that will enhance others’ learning.