Supporting emergence of threaded learning conversations through augmenting Interactional and Sequent
In this article, we propose a structure of threaded learning conversations taking place in virtual learning communities. This new structure aims at facilitating the emergence of learning conversations in these learning communities. These threaded conversations take place in a forum-type tool that uses a tree data structure composed of threads to organize group communication. We identify two situations which discourage the emergence of the learning conversations taking place in threaded based too
First operational version of the web-based tool supporting argumentative collaboration towards learn
This document reports on the first operational version of CoPe_it!, the web-based tool supporting argumentative collaboration towards learning, which is being developed in the context of the PALETTE project. We present the functionality of the tool, the basic concepts behind it, as well as the various views and projections available for the visualization of the argumentative process. Some first results from the use of the tool are also provided. We conclude with a set of new functionality items,
‘Open source information society from beginners to advanced’ in the Hungarian education - The poss
These days, special emphasis has been put on the importance of the ICT competencies in the teacher training. The most effective way of developing these competences is to integrate well the proper technologies into education. In our Institutions we have used the Moodle Learning Management System for years. This presentation points out the potentialities of Moodle including other open source and web based learning applications.
Introducing interactive whiteboards in the schools: an experience report
We report the findings of a project aimed at introducing Interactive Whiteboards in schools (both primary and secondary). We focussed on the early phases (installation, introduction, training, first use). We find that there are indeed problems that need to be tackled before one can hope to obtain the good results that are promised by the marketing hype.
Streaming recorded Lessons using a TabletPC
At our university of applied sciences we are working with part time students which sometimes can not come to the lessons because they are tied up with business. Those lessons where the lecturer is talking and there is only a little interaction with the students are now recorded. The major aspect why this recordings are so popular by our students is the fact that we are recording the desktop of the lecturers laptop and their voice. Instead of writing on the chalkboard the lecturers are writing on
Accessible E-Learning and Educational Technology - Extending Learning Opportunities for People with
The article describes possible barriers in e-learning and educational technology for people with disabilities. It starts with an overview of the different ways disabled people work with computers and assistive technology. Then several examples of creating accessible content and communication are provided. But because accessibility is not only about following technical standards and guidelines it is pointed out that accessible e-learning is more than just technology, using concepts of universal d
Making online-courses more learner centred, more learner drivenand more social
This contribution focuses the question if is it possible at all to follow eLearning 2.0 paradigm using a state of the art learning management system or do we have to replace well established tools in order to advance eLearning. How can teachers develop their online courses regarding to eLearning 2.0 perceptions? During the last years the author tried to enhance her online courses to make them more learner centred, learner driven and social. Her substantial experiences are summarized.
Developing SCORM-based Courses for Avicenna Virtual Campus
Avicenna Virtual Campus (AVC) is UNESCO-led, multi-cultural EUMEDIS pilot project. It involves partners from sixteen Euro-Mediterranean states. Each partner contributes through a node called Avicenna Knowledge Centre (AKC), which produces e-courses and e-learning objects. For seek of interoperability, partners setup a pedagogical standard to guide the production process of learning objects. Further more, researchers adopted and recommended SCORM as a standard model for structuring learning objec
Should Students Use Their Private Laptop Computers for Study Purposes?
Project and Problem Based Learning has become a standard method of teaching at Technikum Wien. In the course of Computer Science students used their own Laptop Computers for all lessons. If students could not afford a laptop, one was provided by the department. The over all results of this experiment have been very promising. It was possible to reduce the total costs of teaching, mainly because less support for the student laptops was needed. Even more important, most teaching obstacles previous
Computer-based Metacognitive Training: Improving the Diagnostic Expertise of Novice Graduates
The diagnosis problem-solving task can be complex in many professions for which it is central, for example medical diagnosis, farm-management consultancy, etc. This is because often the expert must solve problems and make decisions in complex situations and while under time pressures. The complex nature of the problem situations and the novicesÂ’ lack of advanced metacognitive skills also make it difficult for novices to gain expertise and successfully solve problems in their fields. From the li
Exploitation of Croquet CVE Platform for supporting Collaborative e-Learning Environments
This paper reviews the features of five 3 dimensional networked virtual environments which support collaborative learning applications, through the comparison of the tools and services they offer. Following that, we justify our choice of platform, which is the Croquet platform, and discuss design and implementation issues. Finally we present the results of the evaluation process of the virtual environment we developed, which consisted of the participation of twelve postgraduate students who comp
Informational technologies in resolving the social issues of school communities in Uzbekistan
This article examines the experience of 40 schools of Uzbekistan in usage of Informational technologies in resolving the social issues of their communities. The article describe the projects that were used by schools in the framework of the "Global Connections and Exchange - Uzbekistan" programme during the 2005-2007 academic years, and results of the projects and their positive experience.
A Hierarchy of Ontologies for Didactics-Enhanced E-learning
Ontologies are a fundamental concept of the Semantic Web envisioned by Tim Berners-Lee [1]. Together with explicit representation of the semantics of data for machine-accessibility such domain theories are the basis for intelligent next generation applications for the web and other areas of interest [2]. Their application for special aspects within the domain of e-learning is often proposed to support the increasing complexity ([3], [4], [5], [6]). So they can provide a better support for course
An adaptive learning environment in DICE system with TDD model
We introduce an adaptive learning environment named DALM (DICE adaptive learning model) based on DICE test-driven development (TDD) model that was implemented in a parse-tree based automatic on-line grader. In our opinion, there are three variables in DALM. The individual differences (I) classify the learners into several groups. The training method (T) that equivalent to TDD model in DICE can be controlled by DICE system. The learning outcome (O) presents the learning performance of learners wi
Changes in education: implications for teacher education.
This communication present the implication of the introducing of ICT in teacher training education, at the IUFM of Grenoble.
Mixed Reality Environment for Web-Based Laboratory Interactive Learning
This paper presents a web-based laboratory for distance learners by incorporating simulation and hardware implementation into web-based e-learning systems. It presents a development consisting of laboratory course through internet based on mixed reality technique to setup, run and manipulate set of experiments. Each experiment has been designed in a way that allows the learner to manipulate the components and check if it works properly in order to achieve the experiment objective. The proposed l
E-Learning Glossary
The E-Learning Glossary contains over a thousand specialized terms in French and English. These terms designate three sets of conceptual clusters. The first set covers educational practices, such as structure and delivery of knowledge, curriculum design, use of pedagogical tools, learning and teaching strategies. The second set deals with the players, namely learners, teachers, teachers’ aids, service providers, content designers and developers. The third set covers the ways and means by wh
Goal Configurations and Processing Strategies as Moderators Between Instructional Design and Cogniti
In this article, we propose some augmentations of cognitive load theory (CLT) inspired by evidence from hypertext-based instruction. In particular, we focus on the role of goal configurations and processing strategies as moderators between instructional design and cognitive load. First, we describe pivotal assumptions of CLT and conceptual shortcomings related to these assumptions. Second, we review evidence from our own hypertext-based research that gives reasons for integrating configurations
Implementing the Challenge Based Learning in Classroom Scenarios
Our Challenge Based Learning (CBL) method can be described as a special form of problem-based learning, in which the problems are of realistic, open-ended nature. Additionally, CBL contains features of experiential and project-based learning approaches. CBL is supported by the provision of Digital Experimentation Toolkits (DExTs) which comprise materials, initial instructions, references to web resources and specific software tools. Within the COLDEX project, a number of remote sites which gener
The Use of Multiple Student Modeling to Parameterize Group Learning
Recent criticism of ITS research for neglecting social aspects of learning is constructively answered by a practical attempt to extrapolate student modeling and intelligent learning support to group situations. The central focus is on using individually assessed student models to anticipate and parameterize group learning situations. This requires the integration of knowledge from individual models. Aspects of system architecture and dialogue design are discussedbased on an example of a replicat













