The Impact of mobile learning
Phase one of MoLeNET (2007/08) involved 75 colleges and 18 schools, approximately 10,000 learners and 2,000 staff, in 32mobile learning projects. The Learning and Skills Council provided funding for h...
MoLeNET Overview
This publication provides an overview of the MoLeNET initiative, the UK's largest and most diverse implementation of mobile learning. The Learning and Skills Council and consortia led by Further Educa...
Mobile learning news - Autumn 2009 issue
MoLeNET is entering its third phase and after two years a lot has been learnt on how effective mobile learning is and the lessons learnt. In addition numerous support systems have been developed by LS...
The Impact of mobile learning
Phase one of MoLeNET (2007/08) involved 75 colleges and 18 schools, approximately 10,000 learners and 2,000 staff, in 32mobile learning projects. The Learning and Skills Council provided funding for h...
Games Technologies for Learning
The Games Technologies for Learning report explores the ways in which games technologies can be used to enhance teaching and learning, and provides advice for schools and colleges wishing to introduce...
Games Technologies for Learning
The Games Technologies for Learning report explores the ways in which games technologies can be used to enhance teaching and learning, and provides advice for schools and colleges wishing to introduce...
The Impact of mobile learning
Phase one of MoLeNET (2007/08) involved 75 colleges and 18 schools, approximately 10,000 learners and 2,000 staff, in 32mobile learning projects. The Learning and Skills Council provided funding for h...
Games Technologies for Learning
The Games Technologies for Learning report explores the ways in which games technologies can be used to enhance teaching and learning, and provides advice for schools and colleges wishing to introduce...
The Impact of mobile learning
Phase one of MoLeNET (2007/08) involved 75 colleges and 18 schools, approximately 10,000 learners and 2,000 staff, in 32mobile learning projects. The Learning and Skills Council provided funding for h...
The Impact of mobile learning
Phase one of MoLeNET (2007/08) involved 75 colleges and 18 schools, approximately 10,000 learners and 2,000 staff, in 32mobile learning projects. The Learning and Skills Council provided funding for h...
The Impact of mobile learning
Phase one of MoLeNET (2007/08) involved 75 colleges and 18 schools, approximately 10,000 learners and 2,000 staff, in 32mobile learning projects. The Learning and Skills Council provided funding for h...
Mobile learning news - Autumn 2009 issue
MoLeNET is entering its third phase and after two years a lot has been learnt on how effective mobile learning is and the lessons learnt. In addition numerous support systems have been developed by LS...
Measuring Health and Disease 1: Introduction to Epidemiology
This module aims to enhance the measurement skills essential for effective Public Health practice. It complements the other modules and lays the foundation for further study or work in the field of Epidemiology and health research. It provides an introduction to the concepts, methods and role of Epidemiology in Public Health and provides a variety of tools for the assessment and interpretation of health problems.
Lecture 22 - 11/12/2010
Lecture 22
Lecture 22 - 11/12/2010
Lecture 22
Concevoir des protocoles expérimentaux en sciences de la vie et de la Terre. Deux expérimentations
Cet article est destiné à montrer comment on peut amener des élèves à construire des protocoles en sciences de la vie et de la Terre, de manière autonome, dans des conditions qui soient réalistes. Il s’agit de proposer des outils à l’enseignant qui souhaite organiser de telles activités dans ses classes. Pour ce faire, nous préciserons ce que nous entendons par conception de protocole, nous présenterons les séances que nous avons expérimentées et les enseignements que ces expéri
Take into account knowledge constraints for design of TEL environments in
medical education
In this paper we present an approach, based on
exploiting and modeling empirical knowledge, for design an adaptive intelligent tutoring system in medical education. We present our learning knowledge design constraints and their related computer representations. We conclude with the possibilities of our approach and their perspectives.
Meeting the Challenges in Evaluating Mobile Learning: a 3-level Evaluation Framework
We propose six challenges in evaluating mobile learning: capturing and analysing learning in context and across contexts, measuring mobile learning processes and outcomes, respecting learner/participant privacy, assessing mobile technology utility and usability, considering the wider organisational and socio-cultural context of learning, and assessing in/formality. A three-level framework for evaluating mobile learning is proposed, comprising a micro level concerned with usability, a meso level
E-safety and Web 2.0 for children aged 11-16
This paper reports findings from a survey and interviews with children aged 11–16 years, teachers and parents on their attitudes to e-safety in relation to social networking and media creation (Web 2.0) and their practices at school and at home. The results showed that 74% of the children surveyed have used social network (SN) sites and that a substantial minority regularly interact socially online with people they have not met face-to-face. Online interaction forms a different, although overla
Workshop White Paper - Education in the Wild: contextual and location-based mobile learning in actio
The workshop explored recent innovations into location-based, or geospatially-informed, contextual mobile learning, and issues arising from them. Location-based technologies offer opportunities for new forms of learning that engage more deeply with physical surroundings and support continuity of understanding across settings; they also pose technical difficulties of modelling and maintaining continuity of context, and ethical challenges including the right to privacy of location and escape from













