Lock and Key Hypothesis
Introducing the "lock and key" analogy of drug-receptor interaction, whereby only drugs of a certain molecular shape will 'fit' with a cell membrane receptor.
Live like an Animal
In this activity, students design an innovative human shelter that is inspired and informed by an animal structure. Each group is assigned an animal class, and they gather information about shelters used by the animals in that class. After researching the topic and brainstorming ideas, students build small prototypes (models) of the structures. Finally, they present their products, explaining what attribute of the animal structure influenced their design.
2.11 Further exercises
Number systems and the rules for combining numbers can be daunting. This unit will help you to understand the detail of rational and real numbers, complex numbers and integers. You will also be introduced to modular arithmetic and the concept of a relation between elements of a set.
4.1 Scientific approaches
Hibernation is an ingenious adaptation that some animals employ to survive difficult conditions in winter. This unit examines the differences between hibernation and torpor, and discusses the characteristic signs of hibernation behaviour. It explores the triggers that bring on hibernation, and whether internal signals or external season cues are predominant. It also examines the physiological adaptations that occur in hibernating animals. This unit builds on and develops ideas introduced in the
Pathway 2 Information: Citing References
The citing and referencing module is part of a wider online tutorial designed to teach a range of information skills to undergraduate students. The module aims to provide an introductory guide to why referencing and citing is important and how to reference particular types of material according to different referencing styles. This skill is required by students throughout their degree courses and backs up more traditional face-to-face teaching in this area. The module uses an interactive approa
The effect of hunger on children and graphing
Following are a series of activities in which students apply various math skills to better understand the problems of world hunger and what steps are being taken to reduce the number of people without enough to eat. This activity examines the effect of hunger on children and the connection with child mortality, which is another MDG Hunger Target: Halve, between 1990 and 2015, the proportion of people who suffer from hunger. Child Mortality Target: Reduce by two-thirds, between 1990 and 2015, the
Quantitative Skills Assessment of Geoscience Courses
The importance of quantitative skills in earth science education is the primary subject addressed by this website. This website is not a quantitative course, however this document does provide numerous useful techniques that can be employed in a variety of other coursework to advance the quantitative skills of the student. The first section of this website presents a checklist that can be used to develop exercises which will focus on specific quantitative applications and evaluations. Skills add
Seasonal Migrations: Bald Eagle
Students join a biologist who uses satellite telemetry to track bald eagles back to their nests in Canada. They participate in an online contest and predict the location of each eagle's nest. Through these interrelated investigations, students discover that sunlight drives all living systems and they learn about the dynamic ecosystem that surrounds and connects them. Children follow the migrations of animals. They observe, research, and report their findings, and watch journeys progress on real-
Baker, Clinton L.
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Rollins College Lectures
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Why critique research?
Why published research needs to be appraised by readers.
Tissue Fluid Formation
This RLO describes the distribution of fluids within the body and describes the forces involved in the circulation of fluids between the capillary and tissue compartments.
Ingeniería del Software II (2011)
Los objetivos generales de la asignatura son: a. Continuar la asignatura de Ingeniería del Software I, explicando elementos de la Ingeniería de Sistemas Software que por razones de tiempo no pudieron abordarse en Ingeniería del Software I, tales como Pruebas de Sistemas Software o Control de la Calidad. b. Adquirir conocimientos y destrezas básicas sobre Gestión de Proyectos Software, tales como Gestión de Tiempo o Costes. c. Saber planificar y gestionar proyectos de desarrollo y/o manteni
Site Libre Savoirs: Télécom ParisTech : présentation
Télécom ParisTech 46, rue Barrault 75634 Paris Cedex 13 Tel 01 45 81 77 77 Fax 01 45 88 11 14 www.telecom-paristech.fr Contact administratif : Directeur de la formation initiale : Jean-Pascal Jullien, email@example.com Contact pédagogique : Directeur des études et programmes : Dominique Kremmer, firstname.lastname@example.org Létablissement / Les grands domaines de compétence : Etablissement public denseignement supérie
Simon Says Big Amplitude, Small Wavelength!
In this activity, students play the game Simon Says to make the amplitudes and wavelengths defined by the teacher. First they play alone, and then they play with a partner using a piece of rope.
Manufacturing Technologies: Making a Picture Frame
The goal of this activity is to demonstrate the basic processes involved in a manufacturing system while producing your own picture frame.
MRI Safety Grand Challenge
This module was written for a first year accelerated or AP physics class. It is intended to provide hands on activities to teach end of the year electricity and magnetism topics including the magnetic force, magnetic moments and torque, the Biot-Savart law, Ampere's Law, and Faraday's Law. During the module, students utilize these scientific concepts to solve the following problem: A nearby hospital has just installed a new Magnetic Resonance Imaging facility, which has the capacity to make a th
Earth Rotation from Galileo Imagery: 3-Minute Interval
This animation is one in a series created to show an accurate representation of the Earths rotation at different temporal resolutions. The animation is created from images taken by the Galileo spacecraft during a close pass of the Earth on December 11-12, 1990. The animations range from real-time, in which no rotation can be perceived, to 3600 times real-time, in which both the Earths rotation and cloud motion can bee seen. The series also includes an animation in which the Earths rotation has b