Nalaganje pripravljenje simulacije
Opis poteka zagona in spremljanja simulacije v okolju JxyZET.,How to start and monitor the simulation in the JxyZET.
Integration of Simulation into the Building Design Process
We describe the need for a joint effort between design researchers and simulation tool developers in formulating procedures and standards for integrating simulation into the building design process. We review and discuss current efforts in the US and Europe in the development of next-generation simulation tools and design integration techniques. In particular, we describe initiatives in object-oriented simulation environments (including the US Energy 'Kernel System, the Swedish Ida system, the U
Research on the design technique begun from "human activity" in an environmental design
In environmental design, an important point is that each person concerned deals with a specific aspect of a project, and it is important these people discuss with, arrive at consensus, and advance steadily. One general problem in this environmental initial design stage that should be mentioned is that of concentrating only on the act of building, "field and facility". That is, the human activity, such as use, maintenance management, etc. after construction, and building usage are seldom consider
Introduction to Concept and Form in Architecture: An Experimental Design Studio Using the Digital Me
This paper describes the use of digital media in a first year undergraduate architectural design studio. It attempts to address the importance of developing a design process that is redefined by the use of computing, integrating concept and perception. Furthermore, it describes the theoretical foundations and quasi-experiments of a series of exercises developed for beginning design students.
Media and Design Process [Conference Proceedings]
Throughout known architectural history, representation, media and design have been recognized to have a close relationship. This relationship is inseparable; representation being a means for engaging in design thinking and making and this activity requiring media. Interpretations as to what exactly this relationship is or means have been subject to debate, disagreement and change along the ages. Whereas much has been said about the interactions between representation and design, little has been
Hacia una RV de Representaci?n Hiperrealista (Towards a VR of Hyper-realistic Representation)
The objetive of the proyect is the hiperrealistic simulation of scenarios on standard PCs. We use the same tools that are used by the entertainment industry (3d graphics engines) to get the highest level of realism possible in 3d worlds. By now, we are exploring only the audio and visual areas. The potencial of this 3d enviorments construction tools let us to create exploration enviorments for academic and professional implementation like commerce, tourism, education, communication, etc.
Landscape Design Tool of Wide Ecological Aspect
The article shows new tool prepared in two Technical Universities in Poland. The packet as a whole, of its current condition, is mainly elaborated by Henryk Andrzejewski at Faculty of Architecture of Wroclaw Technical University. Plant and vegetation units specifier is so far prepared by Krzysztof M. Rostahski and Mirostaw Rogula at Faculty of Architecture of Silesian Technical University. The packet allows to create the new text database of plants and to add the external data to the existing da
A Procedural Model for Integrating Physical and Cyberspaces in Architecture
This dissertation articulates opportunities offered by architectural computation, in particular the digital simulation of space known as virtual reality (VR) and its networked, social variant cyberspace. Research suggests that environments that hybridize technologies call for a conception of space as information, i.e. space is both a product of and tool for cognition. The thesis proposes a model whereby architecture can employ this concept of space in creating hybrids that integrate physical a
Eve?s Four Faces interactive surface configurations
Eve?s Four Faces consists of a series of digitally animated and interactive surfaces. Their content and structure are derived from a collection of sources outside the conventional boundaries of architectural research, namely psychology and the broader spectrum of arts and culture.The investigation stems from a psychological study documenting the attributes and social relationships of four distinct personality prototypes: the Individuated, the Traditional, the Conflicted, and the Assured (York an
A interface gr?fica em um software para o encaixe de modelagens no design de vestu?rio [The graphica
This article deals with the issue of pattern fitting and it is divided into two parts. The first part presents a developed software for rectangle fitting (regular items). The second part is intended to evaluate the usability of a garment industry commercial software that performs the pattern fitting for irregular items. From the assessment carried out and based on the initial software presented here, the interface and the features of new software applied to pattern fitting for irregular items wi
Modelaci?n de Actividades [Modeling of Activities]
Despite increasing interest in the functionality and humanization of architecture, scarcely the occupation of buildings are studied and it lacks methods to represent activities in the spaces. By this reason, it proposes a system such integrates simulation of processes and virtual modeling software, to program the behavior of tri-dimensional characters based on the probabilistic evolution of events, testing this approach in the study of emergency services of hospitals. It describes the procedure
Qualitative contribution of a vr-system to architectural design: Why we failed?
The paper exposes the development of a Virtual-Reality system for modeling timber structures, and evaluations with students about its contribution to the architectural project.
Didactic Design: light and optics for preschool level
Since 2003, we have been developing a pedagogic proposal and didactic material for teaching Light and Optics to kindergarden children that enhances the construction of the first scientific thinking schemes. The design (industrial and graphic) applied to this project has generated an educational product composed of 44 objects. These materials allow teaching concepts such as: combination of colors, light indispensable to see, formation of shadows and images are not objects. These have been develop
Generative CAD Systems
In the new millennium, Computer Aided Design has emerged as the most potent technological innovation in design. As BIM promises to integrate design tasks vertically and horizontally through graceful data exchange, new frontiers appear to researchers and practitioners as potential watershed events of the next decade. Generative approaches, a venerable engagement of computational design, is emerging as one of these. The proceedings of the Generative CAD Symposium held at Carnegie Mellon University
Future Scenario for a Collaborative Design Session
A collaborative design project consists of a team of design partners who are engaged during the period of the project in a particular design task. The group forms a short-lived community with the goal to create a design. The environment in which this is done today, consists of the participants office spaces, completed with equipment such as drawing tables, coffee machines, fax machines, CAD stations, etc. None of these elements reflect the existence of the (temporary) community that a design par
Networked learning
This topic will assist you in developing online communication and Internet learning skills. It is based on the principles of networked learning where individuals establish an online identity and formulate relationships with other people and information to communicate and develop knowledge.
Life Economy in Digital Era
Life Economy in Digital Era
Hands-on Experiments To Test for Acid Mine Drainage
This is an on-line prototype for a book aimed at teaching kids the effects of acid mine drainage on our environment through experimentation and observation. Experiments introduce litmus paper, pH testing, neutralization, identification of aquatic organisms and their use as water quality indicators, acid mine drainage, organisms in acidic environments (including plants, bacteria, and algae), oxidation-reduction reactions, the manganese cycle, the water cycle, and treatments for acid mine drainage
Inside Jane Austen's Pride and Prejudice: An Annotated Edition
An inside look at the design and concept behind Jane Austen's Pride and Prejudice: An Annotated Edition, new for Fall 2010 from Harvard University Press.
For more on the book: http://www.hup.harvard.edu/catalog.php?isbn=9780674049161
The Flipside
Come over to the Flipside...
The Flipside is a popular monthly screening slot at BFI Southbank and a pioneering DVD and Blu-ray publishing strand designed to revisit and reappraise weird and wonderful British films that have slipped through the cracks of cinema history. Films that were overlooked, marginalised, or undervalued at the original time of release, or sit outside the established canon of recognised classics.
For more information on upcoming Flipside screenings at BFI Southbank: http:













