The comparative study of the ICT collaborative environments in master courses ITC Euromaster and A/E
ICT collaborative environments surpasses old practices with drawing learning closer to a real life with interactivity and authenticity of real world problems in learning and consequently reducing de-contextualization in the learning process. Contemporary educational ICT usage in learning processes is student-centred. In 1993 University of Stanford (USA) started an ICT supported distance learning course named Architecture/Engineering/Construction Computer Integrated Global Teamwork Course (AEC Gl
Interactive Collaborative Books
Books are one of the most important tools to convey knowledge, they survived to be a convenient and portable source of information. On the other side, Electronic books (e-books) are playing a big role in attracting a huge number of readers, but still paper books are preferable by many people due to some drawbacks in e-books. Yet, Interactive books combines all positive features in ordinary books as well as e-books, the author is introducing a new Interactive Collaborative book that might change
Distributed Internet-based Performance Support Environment for Individualized Learning (DIPSEIL)
Distributed Internet-based Performance Support Environment for Individualized Learning (DIPSEIL) is a project to define, develop and test a distributed system for individualized learning and the underlying pedagogical procedures to implement, facilitate and promote performance-centered learning experiences in the context of international university education. Using DIPSEIL Model we have developed the first prototype of DIPSEIL with two main characteristics: Distribution and Individualization. Di
ICT use in school: vision and performance measures
The implementation of ICT in schools requires a vision on ICT use in school, the formulation of clear strategic goals, and the planning and organisation of the use of ICT in school.
The pursued goals are those points we want to reach for the learner by setting up ICT use in school. At the same time the pursued goals are the results of using ICT as expected by the stakeholders, being the learner, the teacher, the ICT coordinator, and on an indirect way the parents, the environment and the funding
Partners in Learning in Australian Schools
Elevating teachers Information and Communication Technologies (ICT) skills to integrate technology into the curriculum is of crucial importance. It helps educators align technology with students learning goals, and to more actively engage students in the learning process. Charles Sturt University (CSU) has developed a Graduate Certificate course aimed at enhancing the ICT skills of teachers for this purpose. A substantial part of the program is based on the Microsoft Partners in Learning (Pi
DRAC (Distributed Remote ACess system) An On-line Open Source Project-based Learning Tool
Project Based Learning is an essential component in modern engineering education. However, it is difficult to implement in a virtual simulation-based approach, and the need of expensive or specialized equipment can make difficult to use this PBL approach in remote learning. In this paper, a web-based portal is presented; it allows remote access to the resources of several PBL laboratories on Electronics, with a significant emphasis on real-time digital and analog processing and multidisciplinary
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Observing Open E-Learning Content: A Roadmap for Educational Policy and Institutions and Hands-
This presentation is concerned with Open Educational Resources and Practices, based on findings of the EU-project Open eLearning Content Observatory Services (OLCOS). We present the results of a study on the European OER landscape, which explores the possible pathways towards a higher level of production, sharing and usage of OER and provides an orientation as well as recommendations on possible measures and actions to support decision making at the level of educational policy and institutio
XML and Databases for E-Learning Applications
XML has become a standard format in information exchange and integration on the Web. Much research has been conducted in recent years on XML technology, which has led to new developments in this field. The effective combination of XML and relational databases for portable Internet data exchange and data management is the technology platform of choice for the Internet Applications. Our paper describes the relationship between XML and relational databases and its potential as an enabling technolog
Motor-Manipulatory Behaviours and Learning: an Observational Study
In this paper we investigated the role of motor-manipulatory behaviour in the learning modalities of thirty-five primary school children interacting with a Lego MindStorms kit. In particular, by means of an observational taxonomy of childrens behaviour, we analysed the video records of two observational sessions regarding the learning activities during the building of a small robot. Our results demonstrated that motormanipulatory behaviours are strictly linked to cognitive processes, and that
Transforming classroom teaching & learning through technology: Analysis of a case study
The paper discusses the results of a research project based on the field testing of a course aimed at developing arithmetic problem solving skills in primary school pupils. The course was designed to incorporate e-learning techniques, including the use of ARI@ITALES authoring tools. These tools allowed the integration in the course of constructivist activities based on interaction with a set of different microworlds. The aims of the project were twofold: to analyse how the adopted approach and t
Special Session OER: Integrating OER and Instructional Design Towards a more holistic view
Instructional Design (ID) has been introduced as a fundamental approach to design learning environments with a strong focus on media usage. In this regard, recent transformations in the realm of ICT have gained an increasing influence on learning and teaching practices, thus challenging conventional methods. Advocators of sophisticated web-based tools such as Weblogs, Wikis, or e-portfolios which are at the heart of the Open Educational Resources (OER) movement proclaim a new dimension of le
E-Learning Strategies in Academia-Industry Knowledge Exchange
The information and communication technologies are transforming the way people learn. E-learning system not only provides new possibilities for personalized learning at home or workplace, but also reduces the requirements of the expensive classroom training and introduces new innovative forms of knowledge transferring. In this paper, we describe an e-learning platform developed during the first year of the CoMSON European project.
Computer-based Metacognitive Training: Improving the Diagnostic Expertise of Novice Graduates
The diagnosis problem-solving task can be complex in many professions for which it is central, for example medical diagnosis, farm-management consultancy, etc. This is because often the expert must solve problems and make decisions in complex situations and while under time pressures. The complex nature of the problem situations and the novices lack of advanced metacognitive skills also make it difficult for novices to gain expertise and successfully solve problems in their fields. From the li
Informational technologies in resolving the social issues of school communities in Uzbekistan
This article examines the experience of 40 schools of Uzbekistan in usage of Informational technologies in resolving the social issues of their communities. The article describe the projects that were used by schools in the framework of the "Global Connections and Exchange - Uzbekistan" programme during the 2005-2007 academic years, and results of the projects and their positive experience.
An Interactive, Multimedia Environment for Exploring Tonal Pitch Space
Because they depict relations among musical pitches, chords, and key, charts in Fred Lerdahls Tonal Pitch Space can be rendered more accurately and vividly with multimedia authoring software. My renderings enable a user to orient charts toward any specific key, trace any of numerous possible paths, determine the depth of embedding of any element in any tonal context, and compute distances between elements. Lerdahls analyses can be depicted more vividly by synchronizing graphic images with th
Learning through investigative games and internet on-line activities
Internet is an important phenomenon in our society and already become one of the mostly used media around the world. In human history this is the first media, which is broadly used in so little time. Obviously, it plays an important role also in the life of our children. They use it for communication with each other (chat, email), they use it for finding new information to school, and they search the web or even create their own websites. The investigative games on internet are competitions, thr
Knowledge Management: As a Mechanism for Large-Scale Technological and Organizational
Change Managem
Organizational and Technological changes in Israeli universities are taking place without a clear and well-planned model for managing those changes. Universities must adapt to daunting social and educational challenges, in which technology is playing a bigger role than ever before. The model we propose is implementing knowledge management strategies for achieving change management at universities in order to facilitate university's transformation. By doing that, we are establishing a well planne
Efficient object based streaming framework for web-based education
An efficient moving object extraction algorithm suitable for real-time content-based multimedia streaming systems is proposed in this paper. A Motion Vector (MV) based object extraction is used to dynamically detect the objects. To utilize the bandwidth efficiently, the important object can be real time detected, encoded, and transmitted with higher quality and higher frame rate than those of background. In order to meet the real-time requirement, no computationally intensive operation is includ
The Use of Multiple Student Modeling to Parameterize Group Learning
Recent criticism of ITS research for neglecting social aspects of learning is constructively answered by a practical attempt to extrapolate student modeling and intelligent learning support to group situations. The central focus is on using individually assessed student models to anticipate and parameterize group learning situations. This requires the integration of knowledge from individual models. Aspects of system architecture and dialogue design are discussedbased on an example of a replicat
Capitalisation dune ressource en or : le dictionnaire
The goal of this paper is to explore extensions to electronic dictionaries. Adding certain functions could considerably extend the range of tasks for which they could provide support. Putting the needed information at the distance of a mouse click would allow for active reading. This would require tight coupling of the dictionary with a text editor: all the information in the dictionary should be accessible via a mouseclick. Dictionaries combined with a flashcard system and an exercise generator













