Using online role play to teach internet safety awareness
This paper reports on an evaluation of Net-Detectives, a creative online role play activity aimed at 9–12 year olds. Net-Detectives forms part of Kidsmart, an Internet awareness programme aimed at school children. It was evaluated through a multiple method data collection using questionnaire surveys, follow up telephone interviews with teachers and observation in use in three UK schools during the summer term of 2003. All sources of data collected agreed that a number of benefits arise from p
How to Build A Road
Geology and weather introduced a variety of unexpected problems when construction crews were building the Alaska Highway. In this interactive activity from the American Experience Web site, see how Army engineers improvised solutions to blaze a trail through the wilderness.
Personal Digital Assistants - teachers prefer the personal
This paper was presented at the Mlearn 06 conference in Banff October 2006. It presents the results of a small-scale project, funded by the UK Teacher Development Agency, where 13 teachers and 3 trainee teachers in one secondary school science department were given handhelds (Personal Digital Assistants or PDAs) with cameras and internet access for the academic year. The aims were: * to build capacity - enabling trainee teachers to share their mlearning practice; * to enable school based associa
The times they are a-changing: the subculture
of music and ICT in the classroom
This paper reports findings from the Economic and Social Research Council (ESRC) funded research project InterActive Education, which focused on the ways in which new technologies can improve teaching and learning in educational settings. We draw upon data which emanates from the work of seven music teachers working in English primary and secondary schools, who collaborated with university researchers to research their classrooms. Through our analyses of video data, teacher interviews and teach
Software didattico e difficoltà in matematica
Considerazioni sulluso di software didattico come ausilio per osservare e comprendere le difficoltà di apprendimento nellarea logico-matematica Reflections on the use of educational software as support to observe and understand learning difficulties in the logical-mathematical area.
Using and modeling context with ontology in
e-learning: the case of teacher’s personal annotation
This article aims at defining a context ontology of teacher’s personal annotation, in order to use it in a context-aware annotation tool “MemoNote”. Starting from a general definition of the context and its application to teacher’s annotation, we define the uses of active and passive contexts in MemoNote (annotation ontologies selection, annotation memorization, pattern definition and selection). We then develop completely teacher’s annotation context annotation ontology using the clas
What makes the subject matter matter? Contrasting probeware with Graphs & Tracks
Previous research has established probeware as an effective tool in science instruction. Less is known, however, about the reasons for its success. In this study, we investigate this issue further by contrasting the use of probeware with the use of a simulation called Graphs & Tracks. By carrying out an in-depth analysis of pre-service teachers interaction, we want to demonstrate that the two environments despite many structural similarities afforded different contexts for learning. When
Didactical approach for the design of a learning environment for airline pilots
The aim of this article is to present how a regional airline carrier enhances its pilots training resources. In this work context, we present how a didactical analysis of the concepts associated with the airplane take off sequence gives a framework to design a simulator. The goal of this environment is to create a context for experience and learning in which all the senses related to the airplane take off limitations (with one engine failure) will be made. This “virtual model” focuses on use
Selection and use of domain ontologies in Learning Networks for Lifelong Competence Development
A general problem in life-long learning is how to develop flexible and adaptive learning content, and how to choose and deliver the most appropriate learning activities for the learner. In order to solve this problem, we need to have the proper knowledge model, and clear interpretation how to use it. One possible solution is to use IMS Learning Design for modelling the learning process and ontologies for representing the domain knowledge and competencies. In this paper we present one specific ap
Computer skills development by children using
'hole in the wall' facilities in rural India
Earlier work often referred to as the "hole in the wall" experiments has shown that groups of children can learn to use public computers on their own. This paper presents the method and results of an experiment conducted to investigate whether such unsupervised group learning in shared public spaces can improve children's performance in school examinations. The experiment was conducted with "hole in the wall" (minimally invasive education, or MIE) kiosks in the rural Sindhudurg District of Mahar
The Amazing Red Planet
The purpose of this lesson is to introduce students to the planet Mars. This lesson will begin by discussing the location and size of Mars relative to Earth, as well as introduce many interesting facts about this red planet. Next, the history of Martian exploration is reviewed and students discover why scientists are so interested in studying this mysterious planet. The lesson concludes with students learning about future plans to visit Mars.
Data Driven User Requirements Specification in the UNITE Project
This paper describes the process of user requirements specification in UNITE project. The main goal of the project is to develop an integrated system for authoring and delivery of high quality eLearning activities for the secondary school students. The UNITE system consists of three main components: 1) Software Platform – integrating state of the art learning management systems (LMS), content management systems (CMS), and mobile learning (mLearning) capabilities; 2) Pedagogical Framework – s
Developing nursing expertise in simulation-based learning environments
The work of nurse anaesthetists is carried out in a highly technological environment, where patient care is provided in close collaboration with other members of hospital staff. The expertise of these nurses and how this is developed is of vital importance. Furthermore, the use of computerised pedagogical tools to support learning within an educational setting is of special interest. The main aim of this paper is to investigate how the use of one of these tools, a simulation based learning envir
Interoperability framework for Assessment Authoring
Current paper presents a research in the area of e-learning interoperability, and more concrete in assessment area. As first there is reviewed state-of-the-art in specifications, managed by IMS consortium. Next there are discussed relations between these specifications and rationale behind assessment specifications evolution. Next is presented Assessment Interoperability Bus (AIB), as a skeleton for further facilitation of presentation in assessments interoperability. As result there are present
Mathematics and E-Learning: A conceptual framework
This paper starts from the study of the epistemological statute of the didactics of the mathematics (Henry, 1991; D'Amore, 1999), which faces the phenomenon of learning from the point of view of fundaments, in order to give useful and specific considerations for e-learning environments. Investigations on how the triangle teacher-pupil-knowledge changes are presented. Then the model of a-didactic situations (Brousseau, 1997) is analysed in the context of e-learning platforms.
Puttin’ It All Together
On the topic of energy related to motion, this summary lesson is intended to tie together the concepts introduced in the previous four lessons and show how the concepts are interconnected in everyday applications. A hands-on activity demonstrates this idea and reinforces students’ math skills in calculating energy, momentum and frictional forces.
ODP-RM : Un cadre de réingénierie des systèmes de formation
Les spécifications candidates au statut de standards, proposées récemment dans le domaine des technologies éducatives, interrogent les communautés de conception d'EIAH sur leurs mises en pratique. Les travaux récents en ingénierie des modèles montrent qu'il est nécessaire pour la communauté EIAH de se définir un cadre de travail qui formalise l'utilisation de ces spécifications tout en assurant la qualité des productions. Cet article est une discussion sur l’opportunité pour la c
Virtual Maths, Density, Mass, Volume calculator
Interactive simulation, density, mass, and volume calculator
Étude d'un environnement pour le diagnostic et la remédiation de conceptions erronées en électri
Ce document est composé de quatre parties. Après avoir exposé notre problématique de recherche, nous exposons l’état de l’art que nous avons réalisé en débutant par un état des lieux des conceptions et modes de raisonnement erronés, les plus récurrents en électricité. Ensuite, nous définirons la place de la simulation dans l’enseignement et nous étudierons son impact sur les conceptions erronées des élèves. Pour clore l’état de l’art, nous étudierons comment est pri
Adaptive learning scenarios for detection of misconceptions about electricity and remediation
Our main objective is to model the knowledge used by learners in order to solve problems about electricity. We are searching means to do a diagnosis about student's activity based on a microworld of electric circuits. Once the diagnosis realized, we try to provide the learner with the most relevant remediation with regard to his/her misconceptions.