Organisational patterns for e-learning centres
In this paper we explore the notion of using organisational patterns in educational design for the development of e-learning centres. We are using patterns to discuss some of the key aspects concerning the implementation of an e-learning centre within an institution, with an emphasis on the purposes and pedagogical principles that will help to successfully support such an initiative. The research approach which informed our pattern development work includes use of a qualitative survey of a set o
Literature Review in Informal Learning with Technology Outside School
When we think about learning, we often tend to think about schools, universities, colleges. If we go a little further and think about learning outside school, we might begin to consider museums, galleries and science centres. What we often tend to overlook, however, is the sort of learning that goes on as part of our normal day-to-day activities when we don't even think we are learning. Today, however, anyone who has an interest in how children learn with digital technologies needs to look beyon
La evaluación social e individual en la era de la educación a distancia en la globalización
En la globalización tan ampliamente fomentada, especialmente por la educación a distancia, debemos cuestionarnos sobre los valores que vivimos en nuestras culturas locales. La evaluación que instauramos dentro de nuestros cursos puede también convertirse en otro mecanismo de homogenización. Para contrarrestar estas desventajas y poder construir juntos sociedades distintas pero solidarias, propongo un análisis de la evaluación como vehículo ideológico de perpetuación de la distribución
Rethinking virtual space as a place for socialisation: Theory and design implications
In this article, we offer theoretical reflections on the notion of place in which learners supposedly develop and evolve a structure of social interactions in networked learning environments. We claim that a general concern is to develop more social artefacts that may help learners organise the virtual place in a way that is meaningful to them and helps foster their social presence. Drawing from symbolic interactionism we examine the ways in which individuals interact with their environment, and
Evaluation of CAERUS: A Context Aware Mobile Guide
This paper reports on the results of a user evaluation of CAERUS, which is a complete context aware educational resource system for outdoor tourist sites and educational centres. CAERUS consists of a handheld delivery application and a desktop administration application and provides a visual interface to add new maps, define regions of interest, add theme-based multimedia tours, and deliver this information to visitors through Pocket PC devices with GPS capability. Fourteen participants used CAE
Tópicos sobre programação de computadores como método educativo no jardim-de-infância
Temos vindo a explorar a possibilidade de utilizar a programação de computadores no jardim-de-infância, no âmbito da metodologia construcionista desenvolvida por Seymour Papert. Para o efeito, recorremos à linguagem ToonTalk, que permite a realização de programação de computadores sob a forma de animação, dispensando a leitura e a escrita. Este artigo dá conta das estratégias que utilizámos e das constatações que efectuámos por observação e experimentação.
Enforcing Cooperative Storytelling: First Studies
In this paper, we describe the first prototype of a system called StoryTable, aimed at supporting a group of children in the activity of storytelling. The system is based on a special multi-user touchable device (the MERL DiamondTouch) and it was designed with the purpose of enforcing collaboration between children. The paper discusses how the main design choices were influenced by the paradigm of cooperative learning and presents two observational studies to assess the effects of the different
Trails of Digital and Non-Digital LOs
This document investigates scenarios where learners navigate (follow trails) through environments containing digital and non-digital learning objects, considers some user requirements of systems designed to support the use of trails and presents a possible classification of different types of trail to form an ontology of trails. Separate sections include investigations of trails in different pedagogical approaches, trails in mobile learning scenarios, trails in computer conferencing and the prov
Is support really necessary within educational games?
Games can be powerful learning devices because of their interactive and multimedia capabilities, and their abilities to keep students motivated, active, deeply immersed and engaged for sustained periods of time. Yet the extent to which this translates into more effective knowledge and skill acquisition is not clear from the research reported so far. Several researchers have stressed that support tools should be added to game environments to ensure that learning takes place. In this paper we will
Early Career Learning - the LiNEA project. Interim report for Accountancy
This report on the learning and development of trainee accountants covers the first two years of a four-year project funded by the Economic and Social Research Council’s Teaching and Learning Research Programme. Its findings are based on evidence collected from fourteen trainee accountants in their first year of training and from some of their mentors and managers. The main themes have been selected in order to facilitate discussions about the progress of the research with our employer partner
Ohio and Erie Canal National Heritage Corridor
is a travel itinerary of 50 houses, farms, churches, historic districts, and other sites. Learn about the first organized American settlement in the Northwest Territory (1772) and the history and impact of canals and railroads. Read essays on transportation, ethnicity, industry, and preservation.
Northport Land Use Plan, Northport, Alabama
This document is a city plan for Northport, Ala. adopted October 9, 2007. Contents: Introduction -- Northport town meeting -- Citywide development concept -- Green infrastructure -- Gateways, centers and corridors -- Neighborhoods -- The use of land -- Traffic and roadways -- Greenways and parks -- Growth and development regulation -- Annexation -- Specific plans and planning -- Coordinating plans and capital budgets -- Conclusion.
Springville Comprehensive Plan, Springville, Alabama
This document is a city plan for Springville, Ala. prepared sometime between 1990 and 2008. Contents: Introduction to the plan -- Citywide strategic concept -- Springville town meeting -- Green infrastructure -- Activity centers, gateways and corridors -- The use of the land -- Transportation -- Downtown Springville -- Plan implementation -- Conclusion.
University Area Neighborhoods Specific Plan, Tuscaloosa, Alabama
This document is a city plan for University Area Neighborhoods in Tuscaloosa, Ala. begun sometime between 1990 and 2008. Contents: Introduction -- The University Area Neighborhoods -- Analysis and evaluation -- Specific plan -- Implementing the specific plan -- Conclusion.
Alberta Community Specific Plan, Tuscaloosa, Alabama
This document is a city plan for the Greater Alberta Community in Tuscaloosa, Ala. adopted on February 19, 2007. Title on PDF: Specific Plan, The Greater Alberta Community, Tuscaloosa, Alabama. Contents: Introduction -- Greater Alberta Community [description] -- Analysis and evaulation -- Major development components -- Green infrastructure -- Development focus areas --Use and development of land -- Strategies for implementing the plan -- Conclusion.
Montgomery Strategic Development Concept, Montgomery, Alabama
This document is a city plan for Montgomery, Ala. adopted August 28, 2008. Contents: Introduction -- Major policy themes -- Green infrastructure -- Activity centers and corridors -- Neighborhoods -- Citywide access and mobility -- Development regulation -- Plan elements and specific plans -- Conclusion.
Climate reconstruction using Foraminifera in Deep Sea Sediments
This Wright Center for Science Education lesson plan (PDF) uses pasta as an analog to teach students how deep sea sediments are collected and analyzed to identify different foraminifera species in order to interpret global paleo temperature change. It includes National Science Education Standards as well as background information and images, a list of materials needed, a step-by-step photo-guided walk-through of the activity, evaluation questions, and reference list.
Entrepreneurship and Corporate Venturing
Course Goals: a) Students will gain an understanding the economic, technological, societal, and global dimensions of entrepreneurship and intrapreneurship. b) Students will understand the major differences between personal entrepreneurship and intrapreneurship, which often occurs in larger mature organizations. c) Students will understand the relationships between personal goals, competencies, and experience to assess what they bring to all types of ventures. d) Students will understand and prac
Entrepreneurship (graduate level)
This course provides an introductory overview of the knowledge and skills needed for the identification, evaluation, and exploitation of opportunities in a variety of circumstances and environments. The course focuses on developing a proactive and effectual way for individuals and organizations to determine and pursue their goals. We train individuals to seek innovation (Are we doing the right things?) rather than optimization (Are we doing things right?). The course is integrative and multi-dis
Regulatory Requirements for Pharmaceutical Products
This course presents a detailed overview of the regulatory requirements for the development and manufacture of pharmaceutical products. Individuals involved in manufacturing, quality control, research and development, and clinical studies will learn the latest information. Explore topics that include the product development process through commercialization; product characterization and pre-clinical evaluation; pharmaceutical industry requirements; clinical trial requirements, good manufacturing