Pickleball Technique: How to Cross Step
Pickleball Cross Step by Coach "Mo". Here's an instructional video that demonstrates the proper technique for Cross Stepping while playing Pickleball. (3:46)
Ten Hits in Ten Seconds - The Whirlwind Batting Technique
A silly bit of baseball hitting, but may amuse the students. Note the batting helment is a must. Run time 1 min.
Watercolor Painting Wet Technique
How to use the wet technique for beginners in watercolor painting by Larry Dubitsky. Take water-wet an area until it is really wet, you can take some color and add it to this area-it creates a softness. (1;07)
Watercolor Painting for Beginners : Watercolor Painting Additive Technique
How to continually add color using the additive technique in watercolor painting by Larry Dubitsky. English captions. (1:21)
Spelling Skills Using a Sound Stretching Technique
Teaching students to use the sound stretching strategy to improve spelling skills using the Early Interventions in Reading program from SRA/McGraw-Hill. Early Interventions in Reading combines direct and explicit teaching strategies with a scaffolded instructional approach that focuses on improving reading skills. (1:35)
Simple SAT/ACT Math Technique- Plug & Chug
This simple technique can make a relatively hard SAT or ACT math problem very easy. It won't work on every problem, but it is an easy way to get a few more points.
Philip Pullman Interview on Writing Technique
This is an interview with author Philip Pullman. He discusses The Golden Compass and his writing technique. He also talks about a new book that he is writing.
1.7 Evaluation The preceding description of the history and development of this particular heritage site possibly gives the impression of some inevitability of development, and of a smooth, conflict-free transition from a derelict industrial site to a successful visitor attraction. However, alternative approaches could have been undertaken. Some that strike me include the following: The site could have simply been surveyed, made safe and provided with one or tw
5.4.1 Aim of accessibility evaluation
It is part of a teaching professional’s skills to understand the needs of a diverse population of students. This unit introduces the challenges for disabled students who may use computers in different ways when taking part in eLearning or may need alternative teaching methods. It covers the technology and techniques used by disabled students, the adjustments to teaching methods that might be reasonable, design decisions which affect the accessibility of eLearning tools and strategies for evalu
Learning Individuals and Learning Communities: Informal Learning in 2025
This Paper presents the Learnovation vision within and around the area of informal learning, and more specifically it concerns three eLearning territories: individual development through e-Learning, nonprofessional learning communities, and communities generating learning as side effect. What these
three territories have in common is that learning is not organised or structured, nor necessarily intentional from the learners perspective.
A key assumption to understand the Learnovation Visio
Digital literacy towards a re description of literacy for the digital learning environments
The concepts of digital literacy and digital competence are the focus in this paper. The paper will argue that the traditional concepts regarding literacy need to be re described and augmented when faced with the challenges and affordances of the digital learning environments. The paper will suggest a theoretical framework for how to understand the ways in which young people include digital technologies into their social and cultural practices. Some examples from the empirical material w
How users behave in a combined community/content environment
Currently, combined community/content environments gain increasing importance in different areas of life, ranging from private to educational to corporate contexts. However, since they are still a novel achievement it is not so clear how they should be organised in order to their successful operation. For gaining a deeper insight in what makes such an environment work, the authors systematically analysed two public environments by evaluating user data and an online questionnaire covering the fol
Introduction of Computer Studies to non-science university students: The Sri Lankan experience
Introduction of computer studies as a subject to students in the Faculties of Humanities and Social Sciences in Sri Lankan universities is a relatively recent experience. University of Kelaniya was the first university in Sri Lanka that offered computer studies as a subject to its Bachelor of Arts Degree programme starting in 2001. This paper attempts to analyze the relative performance of science and non-science students offering the same module under the new computer studies curriculum.
Using the Internet to Improve University Education: Problem-oriented Web-based Learning with MUNICS
A principled approach to the design of problem-oriented, web-based learning at the university level is presented. The principles include providing authentic contexts with multimedia, supporting collaborative knowledge construction, making thinking visible with dynamic visualisation, quick access to content resources via ICT, and flexible support by tele-tutoring. These principles are used in the MUNICS learning environment, which is designed to help students of computer science to apply their co
Bridging the Contextual Distance: The e-CASE Learning Environment for Supporting Students Context
Supporting students awareness of the complex way that contextual issues affect knowledge application in authentic situations is a critical instructional mission and can lead to improved problem solving in the workplace. In this work we present the design of e-CASE (Context Awareness Supporting Environment), which is a case based learning environment for supporting instruction in the domain of software development. In designing e-CASE we employ a model for context which further guides the use o
Learning History by Playing a Mobile City Game
Digital games seem to be excellent tools for facilitating and supporting situated learning. This unbinding of knowledge from a specific context fosters its transfer to new problems and new domains. Additionally, childrens attitude towards computer games is the very attitude we would like all our learners to have. Therefore, it makes sense to try to merge the content of learning and the motivation of games. The objectives of this paper are to generate insights into the practicalities and the ef
Emergence de Diagnostic par Formation de Coalitions - Application au diagnostic des conceptions d'un
Cet article présente une approche d'une tâche de diagnostic basée sur la formation de coalitions. Nous considérons le diagnostic comme étant le résultat émergent de l'activité interactive d'agents d'un niveau micro, résultat qui est interprété par des agents spécialisés d'un niveau supérieur (niveau macro). Au niveau micro, les agents interagissent et, suite à un processus de vote, forment des coalitions; au niveau macro, les agents spécialisés sont capables d'interpréter les c
Modélisation et perception de l'activité dans l'environnement Symba
Nous présentons dans cet article les travaux de recherche liés à la conception de Symba, un environnement support d'activités collectives en contexte d'apprentissage (ACCA) dont l'objectif est de faire travailler les étudiants sur l'organisation de leur activité. A travers la conception de Symba nous abordons les problématiques du support à la modélisation de l'activité collective par les apprenants, de la perception de l'activité et de la malléabilité de l'environnement.,Proceeding
CEPIAH, a method for Evaluation and Design of Pedagogical Hypermedia
We are working on a method, called CEPIAH. We propose a web based system used to help teachers to design multimedia documents and to evaluate their prototypes. Our tool integrates two modules such as EMPI (Evaluation of Multimedia Pedagogical and Interactive software), and SP/UL/FC, a method for designing pedagogical hypermedia. The EMPI module is used to evaluate multimedia software used in educational context. We structured a knowledge base composed of a list of evaluation criteria, grouped th













