Rethinking virtual space as a place for socialisation: Theory and design implications
In this article, we offer theoretical reflections on the notion of place in which learners supposedly develop and evolve a structure of social interactions in networked learning environments. We claim that a general concern is to develop more social artefacts that may help learners organise the virtual place in a way that is meaningful to them and helps foster their social presence. Drawing from symbolic interactionism we examine the ways in which individuals interact with their environment, and
Evaluation of CAERUS: A Context Aware Mobile Guide
This paper reports on the results of a user evaluation of CAERUS, which is a complete context aware educational resource system for outdoor tourist sites and educational centres. CAERUS consists of a handheld delivery application and a desktop administration application and provides a visual interface to add new maps, define regions of interest, add theme-based multimedia tours, and deliver this information to visitors through Pocket PC devices with GPS capability. Fourteen participants used CAE
Tópicos sobre programação de computadores como método educativo no jardim-de-infância
Temos vindo a explorar a possibilidade de utilizar a programação de computadores no jardim-de-infância, no âmbito da metodologia construcionista desenvolvida por Seymour Papert. Para o efeito, recorremos à linguagem ToonTalk, que permite a realização de programação de computadores sob a forma de animação, dispensando a leitura e a escrita. Este artigo dá conta das estratégias que utilizámos e das constatações que efectuámos por observação e experimentação.
ToonTalk in Kindergartens: Field Notes
The emergence of a fully graphical, animated programming language, such as ToonTalk, prompted the question: is computer programming a viable educational activity with kindergarten-aged children? Since May 2000, we have been conducting ToonTalk sessions with 3- to 5-year old children, trying to determine what approaches are more successful, what activities are viable, what issues may arise in the process. From November 2001 to February 2002, the sessions took place regularly in a normal kindergar
Enforcing Cooperative Storytelling: First Studies
In this paper, we describe the first prototype of a system called StoryTable, aimed at supporting a group of children in the activity of storytelling. The system is based on a special multi-user touchable device (the MERL DiamondTouch) and it was designed with the purpose of enforcing collaboration between children. The paper discusses how the main design choices were influenced by the paradigm of cooperative learning and presents two observational studies to assess the effects of the different
Trails of Digital and Non-Digital LOs
This document investigates scenarios where learners navigate (follow trails) through environments containing digital and non-digital learning objects, considers some user requirements of systems designed to support the use of trails and presents a possible classification of different types of trail to form an ontology of trails. Separate sections include investigations of trails in different pedagogical approaches, trails in mobile learning scenarios, trails in computer conferencing and the prov
Is support really necessary within educational games?
Games can be powerful learning devices because of their interactive and multimedia capabilities, and their abilities to keep students motivated, active, deeply immersed and engaged for sustained periods of time. Yet the extent to which this translates into more effective knowledge and skill acquisition is not clear from the research reported so far. Several researchers have stressed that support tools should be added to game environments to ensure that learning takes place. In this paper we will
An Integrated Approach for Analysing and Assessing the Performance of Virtual Learning Groups
Collaborative distance learning involves a variety of elements and factors that have to be considered and measured in order to analyse and assess group and individual performance more effectively and objectively. This paper presents an approach that integrates qualitative, social network analysis (SNA) and quantitative techniques for evaluating online collaborative learning interactions. Integration of various different data sources, tools and techniques provides a more complete and robust frame
6.829 Computer Networks (MIT)
How does the global network infrastructure work and what are the design principles on which it is based? In what ways are these design principles compromised in practice? How do we make it work better in today's world? How do we ensure that it will work well in the future in the face of rapidly growing scale and heterogeneity? And how should Internet applications be written, so they can obtain the best possible performance both for themselves and for others using the infrastructure? These are so
Timber Frame Construction - Crossword
An interactive crossword(Requires Java) which covers terms and definitions relating to Timber Frame construction Can be completed online or on a printed sheet.
Acid-Base Titration: Analysis of Phosphoric Acid Anodizing Solutions. A Problem-Based Learning Appro
In this paper, the authors have information about a real world situation that can be used as a context to situate the lab and this is the main contribution of the paper. Their collaboration with Delta is an excellent example of using local industry to authenticate the problem. While there are not too many details about the way problem based learning is implemented, educators looking for a PBL scenario for acid base titrations and atomic absorption will find this a useful paper.
Learning to Learn: An Introduction to Capillary Electrophoresis
This article describes a problem based learning approach to analytical chemistry labs using capillary electrophoresis as the instrumental method. The on-line link requires a password for The Chemical Educator to get the full article. The article also describes a lab that is an example of problem based learning. Students, playing the role of lab technicians, learn how to use the instrument in order to perform an analysis.
Chem 255/256 - Role Playing Class and Lab for Analytical Chemistry
Role-playing activites that students engage in in this course. Detailed diary of activities, syllabus, and some problem sets. Also provided is a narrative describing the role playing process in the class.
Integrated Spectral Database System for Organic Compounds
Searchable database of infrared, NMR, and mass spectra of organic compounds.
National Center for Case Study Teaching in Science
Compendium of web resources for faculty interested in incorporating problem-based learning and case studies in their courses. Case teaching notes, problem based learning. Article designed for faculty interested in incorportating case discussion in introductory and more advanced courses.
World Images Digital Art Library
The internationally recognized WorldImages database provides access to the California State University IMAGE Project. It contains almost 75,000 images, is global in coverage and includes all areas of visual imagery. WorldImages is accessible anywhere and its images may be freely used for non-profit educational purposes. The images can be located using many search techniques, and for convenience they are organized into over 800 portfolios which are then organized into subject groupings.
Ohio and Erie Canal National Heritage Corridor
is a travel itinerary of 50 houses, farms, churches, historic districts, and other sites. Learn about the first organized American settlement in the Northwest Territory (1772) and the history and impact of canals and railroads. Read essays on transportation, ethnicity, industry, and preservation.
Northport Land Use Plan, Northport, Alabama
This document is a city plan for Northport, Ala. adopted October 9, 2007. Contents: Introduction -- Northport town meeting -- Citywide development concept -- Green infrastructure -- Gateways, centers and corridors -- Neighborhoods -- The use of land -- Traffic and roadways -- Greenways and parks -- Growth and development regulation -- Annexation -- Specific plans and planning -- Coordinating plans and capital budgets -- Conclusion.
Springville Comprehensive Plan, Springville, Alabama
This document is a city plan for Springville, Ala. prepared sometime between 1990 and 2008. Contents: Introduction to the plan -- Citywide strategic concept -- Springville town meeting -- Green infrastructure -- Activity centers, gateways and corridors -- The use of the land -- Transportation -- Downtown Springville -- Plan implementation -- Conclusion.
University Area Neighborhoods Specific Plan, Tuscaloosa, Alabama
This document is a city plan for University Area Neighborhoods in Tuscaloosa, Ala. begun sometime between 1990 and 2008. Contents: Introduction -- The University Area Neighborhoods -- Analysis and evaluation -- Specific plan -- Implementing the specific plan -- Conclusion.