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CEPIAH, a method for Evaluation and Design of Pedagogical Hypermedia
We are working on a method, called CEPIAH. We propose a web based system used to help teachers to design multimedia documents and to evaluate their prototypes. Our tool integrates two modules such as EMPI (Evaluation of Multimedia Pedagogical and Interactive software), and SP/UL/FC, a method for designing pedagogical hypermedia. The EMPI module is used to evaluate multimedia software used in educational context. We structured a knowledge base composed of a list of evaluation criteria, grouped th
Author(s): Trigano Philippe,Pacurar Giacomini Ecaterina

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Formalisation d'annotations produites par des apprenants
L'objet de cet article est la description d'une formalisation computable des annotations produites par des apprenants, représentée par une ontologie. Cette formalisation explicite la sémantique des annotations grâce à des attributs auxquels le lecteur devrait donner une valeur. Elle contient également les valeurs possibles de ces attributs. L'intérêt d'une telle formalisation est de couvrir toutes les annotations produites par des apprenants, et d'expliciter tout ce qui constitue leur se
Author(s): Mille Dominique

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Perception par le tuteur de l'activité d'un apprenant engagé dans une activité collective à dist
Cet article cherche à répondre à une des difficultés rencontrées par un tuteur en situation de suivi d'une activité collective à distance, à savoir la perception de l'activité individuelle des apprenants dans l'activité de groupe. À partir d'une étude de la littérature sur les scénarios d'activités collectives à distance et sur la dynamique de groupe, nous proposons des moyens de faciliter la perception de l'activité individuelle par le tuteur. Ces moyens s'appuient sur une perc
Author(s): Laperrousaz Christelle,Leroux Pascal,Teutsch Phili

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Initiation à la Programmation « par l'exemple » : concepts, environnement, et étude d'utilité
La programmation, depuis ses débuts, a toujours été vue comme une discipline difficile à apprendre et à enseigner. Même de nos jours, j. Kaasböll rapporte que les taux d'échec ou d'abandon aux cours d'initiation à la programmation en premier cycle universitaire varient de 25 à 80% de part le monde [KAASBOLL 02]. Dans le même temps, l'importance qu'a acquis l' informatique comme outil d'analyse ou de simulation dans les sciences expérimentales confère au problème de l'initiation à
Author(s): Guibert Nicolas,Guittet Laurent,Girard Patrick

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AMBRE-enseignant : un module partenaire de l'enseignant pour créer des problèmes
Si les enseignants utilisent peu d'EIAH avec leurs élèves, c'est peut-être parce qu'ils n'ont pas la possibilité d'agir sur les environnements qu'on leur propose. Or, pour s'approprier un EIAH, il faut que l'enseignant puisse l'adapter au contexte d'apprentissage et à sa démarche pédagogique. C'est pourquoi nous proposons dans le cadre du projet Ambre un module destiné à l'enseignant pour l'EIAH Ambre-add. Ce module, Ambre-enseignant, permet à l'utilisateur de configurer l'EIAH destin
Author(s): Duclosson Nathalie,Jean-Daubias Stéphanie,Riot St

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Exploratory and Experimental Learning? For Teachers and Researchers tool
The term “exploratory learning” usually denotes some type of activity used by students, with or without a teacher's supervision, to facilitate the learning and mastery of a predefined and relatively circumscribed domain. That exploration may be more or less guided, according to the domain structure and the teacher's pedagogical goals and strategies. But there is also another way to use exploratory and even experimental learning, which may be used inside or outside an educational setting: rathe
Author(s): Lelouche Ruddy

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Apprentissages en chimie par des expérimentations pilotées à distance
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Author(s): Girault Isabelle,d'Ham Cedric,Caix-Cécillon Chrys

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Autoevaluation in 8086 assembly language programming
Autoevaluation (self assessment) is more and more developed for teaching at university. We present our contribution to this pedagogical resource. Our exercises are intended for students in second year at the University of Paris 6 for the module "Computer Architecture". These numerous exercises complete the classical courses and allow students to check their know-how. We have experimented with success our set of exercises for the past 2 years with numerous students in UTES1. Uteval software has b
Author(s): Paget Marie-Martine,Nogier Marie-Claire,Giroire HÃ

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Transformative Communication in Project Science Learning Discourse
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Author(s): Polman Joseph L.,Pea Roy D.

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New Media Communications Forums for Improving Education Research and Practice
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Author(s): Pea Roy D.

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GRID Technologies => 'Education' = 'Distance Education'
This paper discusses the new possibilities that Grid technologies create in education, presents current learning paradigms and makes a prediction about the way in which Grid technologies may affect the future of education. The case of the Hellenic Open University (HOU) is presented and the current educational technologies and tools used are illustrated. The paper also presents a scenario for the utilization of Grid technologies at HOU and discusses the challenges that such infrastructure create
Author(s): Xenos Michalis,Vassiliadis Bill,Skodras Athanassio

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A bootstrapping scenario for elicitating CSCL services within a GRID virtual community
Amongst the various eLearning techniques, Computer Supported Collaborative Learning (CSCL) is of growing interest within the academic world. However, during the first phase of the EleGI project, a noticable fact has been the difficulty to match the user needs with the potentiality of the GRID services. Thus, through a fictive scenario, this article proposes to walk the path between the idea of creating a new virtual community and the realisation of this objective. This scenario takes the situat
Author(s): Dugénie Pascal,Lemoisson Philippe

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A Grid Services Implementation for a Virtual Research Environment
In the past, virtual learning and research environments have typically been implemented as monolithic systems. Current research focuses on creating such environments from selected Grid and Web services. In this paper we describe the Virtual Orthopaedic European University, which was created to support Higher Surgical Trainees to provide evidence for their learning contracts by carrying out experiments and publishing the results. We use this environment as a case study for the re-implementation
Author(s): Wills Gary,Gilbert Lester,Gee Quintin,Davis Hugh C

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Technology and pedagogy for collaborative problem solving as a context for learning
This workshop, sponsored jointly by CSCW'92 and the Centre for Applied Cognitive Science at the Ontario Institute for Studies in Education (OISE), was organized to bring together researchers with interests in the emerging area of Computer Support for Collaborative Learning (CSCL). It was held at OISE on the weekend preceding CSCW'92 and was attended by 27 participants from academia and industry.
Author(s): Koschmann Timothy,Newman Denis,Woodruff Earl,Pea R

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Randomness and LEGO robots
This paper reports on a long term experiment concerning the introduction of 7th grade pupils to the concept of randomness. Pupils are involved in activities with Lego robots, and in the joint enterprise of writing an Encyclopaedia. The main lines of the experiment are provided, together with experimental data, highlighting how some specific elements of the chosen educational approach influenced the evolution of pupils' mastery of the concept of randomness.
Author(s): Cerulli Michele,Chioccariello Augusto,Lemut Enrica

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First set of case studies in Narrative Learning Environments
This research report describes and analyses a set of case studies of Narrative Learning Environments. It also provides a summary with the classification of each application according to four dimensions (knowledge domain, role of the user towards the story, learning approach and technological means).,Research report - Report number D13.3.3
Author(s): Paiva Ana,Alexandre Isabel Machado,Dettori Giulian

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Designing Assessment Tools in a Service Oriented Architecture
Assessment is an important component of formal learning, and Computer Assisted Assessment (CAA) is a well established component of most online learning. However, technical issues such as interoperability and security, and pedagogic reservations as to its effectiveness still remain barriers to the uptake of CAA. In this paper we examine a number of current assessment projects, predominantly emanating from the UK, to consider how a service oriented architecture can facilitate the implementation o
Author(s): Davies Will M.,Davis Hugh Charles

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Virtual Reality for Learning: Sharing Experiences rather than Resources
Virtual Reality is becoming a major candidate for embodying immersive learning environments. Whereas in the two preceding decades learning has been conceptualized as situations where students are guided rather than elicited to undertake actions, it is now the right time to explore the other side or the continuum.
Author(s): Kommers Piet

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Case Study of Virtual Organization Learning and Knowledge Testing Environments
The proposed web-based knowledge assessment is based on flexible educational model and allows to implement adaptive control of learning process as well as to implement knowledge testing environment according to the requirements of student's knowledge level, their personal abilities and his subject learning history. The learner knowledge model can be constructed as a sub graph of the global knowledge domain graph. The paper presents the architecture of student self-evaluation and on-line assessm
Author(s): Baniulis Kazys,Tamulynas Bronius,Aukstakalnis Neri

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Dynamic Learning Agents and Enhanced Presence on the Grid
Human Learning on the Grid will be based on the synergies between advanced software and Human agents. These synergies will be possible to the extent that conversational protocols among Agents, human and/or artificial ones, can be adapted to the ambitious goal of dynamically generating services for human learning. In the paper we highlight how conversations may procure learning both in human and in artificial Agents. The STROBE model for communicating Agents and its current evolutions shows how
Author(s): Cerri Stefano A.,Eisenstadt Marc,Jonquet Clement

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