Entretien avec Paz Fábrega (Rencontres 2010)
Cinéaste costaricienne, elle présente son premier long métrage en compétition, qui met en scène une enfant et une jeune femme dans un décor de plage, en refusant le côté folklorique des couleurs vives des tropiques.
D’autre part, elle évoque la trajectoire à suivre dans son petit pays pour faire du cinéma, et pouvoir le montrer à un public qui s’y intéresse. L’encouragement que donne le fonds centre-américain est très modeste, mais il a la vertu d’exister.
A Model for Strengthening the Software Engineering Research
Capacity
Like all other New Member States (NMS) Bulgaria is
experiencing a dramatic change in all areas of its society. These
changes reflect very seriously on the research capacity of the
country and, in particular to Sofia University (SU). The Faculty of
Mathematics and Informatics (FMI) has experienced some serious
problems closely related to the general socio-economic and the
research environment in Bulgaria. This paper describes a model
for strengthening the research capacity of FMI, especially the
An Interactive, Multimedia Environment for Exploring Tonal Pitch Space
Because they depict relations among musical pitches, chords, and key, charts in Fred LerdahlÂ’s Tonal Pitch Space can be rendered more accurately and vividly with multimedia authoring software. My renderings enable a user to orient charts toward any specific key, trace any of numerous possible paths, determine the depth of embedding of any element in any tonal context, and compute distances between elements. LerdahlÂ’s analyses can be depicted more vividly by synchronizing graphic images with th
Learning Bridges: a role for mobile technologies in education
A project called MyArtSpace, funded by the UK
Department for Culture Media and Sport, is today exploring how children can engage
in similar enquiry-led learning supported by mobile technology and how this can link
to school and home learning. Using MyArtSpace as an example, we discuss the
possibilities for mobile technology to form bridges between formal and informal
learning. We also offer guidelines, drawn from our experience with MyArtSpace, for
designing such bridges.
Using mobile technologies for multimedia tours in a traditional museum setting
Mobile technology was used to deliver learner-centred experiences to visitors at a geology museum without compromising the museumÂ’s aesthetic appeal. Two Flash-based multimedia tours were developed for the Hypertag Magus Guide system and trialled with 25 visitors in November 2005. Trial participants found the system fun and easy to use, though they requested headphones in order to hear the audio clearly. Several suggestions were provided to improve the tours including creating stronger links b
A Grid-Based Approach for Processing Group Activity Log Files
The information collected regarding group activity in a collaborative
learning environment requires classifying, structuring and processing. The aim
is to process this information in order to extract, reveal and provide students
and tutors with valuable knowledge, awareness and feedback in order to successfully
perform the collaborative learning activity. However, the large
amount of information generated during online group activity may be timeconsuming
to process and, hence, can hinder the rea
Learning a New Game: Usability, Gender and Education
This research study aims to investigate the usability issues of a computer game; regarding how people learn a new game. Because the user characteristic and the strategies they use while learning a new tool are important factors for usability, they were also taken into account in the study. Both qualitative and quantitative methods were used in the study. 16 participants played the computer game. They were also observed and their eye-movements were recorded by an eye tracking device. Results show
Analysing Educational Dialogue Interaction: Towards Models that Support Learning
The motivation for this special issue on analysing dialogue interaction was provided by the one-day workshop with the same title held at AI-Ed '99 in Le Mans. From this workshop a number of common themes and issues emerged. The call for papers for this special issue was based around these themes:
* valid and reliable approaches to identifying dialogue structures and features
* the role of dialogue in learning as evidenced by dialogue analysis
* computational models of dialogue in Intelligent Edu
Adaptive and Intelligent Web-based Educational Systems
daptive and intelligent Web-based educational systems (AIWBES) provide an alternative to the traditional “just-put-it-on-the-Web” approach in the development of Web-based educational courseware (Brusilovsky & Miller, 2001). AIWBES attempt to be more adaptive by building a model of the goals, preferences and knowledge of each individual student and using this model throughout the interaction with the student in order to adapt to the needs of that student. They also attempt to be more intelligen
Inside Theory-Aware and Standards-Compliant Authoring System
In their paper [14], Bourdeau and Mizoguchi foresaw a framework for ontology-based intelligent systems. Although it took longer years than their expectation, the ontology they have been developing is now released for evaluation with the help of the second author. Ontology building is a labor-intensive process and it is rarely perfect. Our enterprise is not an exception. The current ontology is still very preliminary because it has been completely reconstructed from the existing one with a few ne
Changing How and What Children Learn in School with Computer-Based Technologies
Schools today face ever-increasing demands in their attempts to ensure that students are well equipped to enter the workforce and navigate a complex world. Research indicates that computer technology can help support learning, and that it is especially useful in developing the higher-order skills of critical thinking, analysis, and scientific inquiry. But the mere presence of computers in the classroom does not ensure their effective use. Some computer applications have been shown to be more suc
CoVis: A National Science Education Collaboratory
not available
Networked ComputersÂ’ Incorporated Role in Collaborative Learning
Networked computers are increasingly being used in collaborative learning. To understand what roles networked computers have in collaborative learning over distances, systems developers need conceptual frameworks that address the triadic complexity of knowledge construction, social interaction and technical issues. Some theoretical accounts of this relationship exits, but in terms of usefulness for systems design and how the role of networked is regarded, they have shortcomings. Based on activit
Designing Assessment Tools in a Service Oriented Architecture
Assessment is an important component of formal learning, and Computer Assisted Assessment (CAA) is a well established component of most online learning. However, technical issues such as interoperability and security, and pedagogic reservations as to its effectiveness still remain barriers to the uptake of CAA.
In this paper we examine a number of current assessment projects, predominantly emanating from the UK, to consider how a service oriented architecture can facilitate the implementation o
Virtual Reality for Learning: Sharing Experiences rather than Resources
Virtual Reality is becoming a major candidate for embodying immersive learning environments. Whereas in the two preceding decades learning has been conceptualized as situations where students are guided rather than elicited to undertake actions, it is now the right time to explore the other side or the continuum.
Elearning: Bringing Reflective Practice and Self-Development Learning Activities Online
Reflective practice is in vogue as a tool in many parts of the educational economy, though the efforts to support its development often lag behind the promotion of the practice itself. Some of the issues relating to the development of this competency, and barriers to the same, are covered in my Teaching and Learning Optional Paper "Teaching and Supporting the Development of Reflective Practice". As momentum builds for the introduction of reflective practice, the educational and management worlds
The proving process within a dynamic geometry environment
Proof and proving have been objects of investigation from the point of view of mathematics and mathematics education for the past few years. Historical and epistemological studies show that proof is a crucial activity within mathematical practice. Didactical studies show that students encounter many difficulties when approaching proving in the classroom. Research at a cognitive level has developed frameworks interpreting students' difficulties. Studies concerned with the use of new technologies
Learning to Recommend from Positive Evidence
In recent years, many systems and approaches for recommending
information, products or other objects have been developed. In
these systems, often machine learning methods that need training
input to acquire a user interest profile are used. Such methods
typically need positive and negative evidence of the user's
interests. To obtain both kinds of evidence, many systems make
users rate relevant objects explicitly. Others merely observe the
user's behavior, which fairly obviously yields positive e
LeRC K-12 Wind Tunnel Homepage
This site offers information about wind tunnels. Learn how to build a wind tunnel, read about wind tunnel history, download flow-simulation software, view experiments for grades 8-12, and link to other wind tunnel websites
Robotics with the XBC Controller
This course offers a brief history of robotics, and a definition of robot and robotics. The course includes an introduction to IC and the XBC, downloading firmware,
Updating the bitstream, and IC Environment and simulator. It concludes with an activity building a Demo-Bot.













