The Seven, no eight, nine C's of Mobile Learning
This paper was presented at the Mobile Learning Workshop at the Kaleidoscope Alpine Rendez-Vous 2007. It identifies theories from the fields of cognition and educational psychology that can usefully be employed to explain the interactions between the user and their mobile device in a variety of mlearning contexts. The theoretical approaches that appear to be most relevant to mlearning are those that stem from the constructivist approach to learning, involve learner control and challenge by setti
Pedagogical text indexation and exploitation for language learning
In this article we present the MIRTO platform -under development at the University Stendhal of Grenoble- and how it addresses common flaws of CALL software. This platform led to another project: the creation of a pedagogically indexed text base. We introduce here the notion of pedagogical indexation, and confront the particular case of pedagogical indexation for language learning with the existing pedagogical
resource description standards, before proposing leads towards the implementation of th
NLP-based scripting for CALL activities
This article focuses on the development of Natural Language Processing (NLP) tools for Computer Assisted Language Learning (CALL). After identifying the inherent limitations of NLP-free tools, we describe the general framework of Mirto, an NLP-based authoring platform under construction in our laboratory, and organized into four distinct layers: functions, scripts, activities and scenarios. Through several examples, we explain how Mirto's architecture allows to implement state-of-the-art NLP fun
Report on NLP-based CALL Workshop
This deliverable is a report on the one-day workshop on NLP-based CALL that was
organized on 13 April 2006 by the JEIRP partners as a contribution to an increased
visibility of the project and the Kaleidoscope network. The workshop’s bilingual title
was:
“Integrating Natural Language Processing and Computer-Assisted Language
Learning: current status and future prospectsâ€
“Traitement automatique des langues et Apprentissage des langues assisté par
ordinateur : quelles perspectives d'intÃ
Virtual mental space: interacting with the characters of works of literature
We build the software implementation of virtual mental space: its
inhabitants are interacting with the literature characters in natural language.
The players are encouraged to ask questions about intentions and desires,
knowledge and believes, pretending and deceiving of the literature characters.
Works of literature are identified based on the patterns of mental interaction
between the characters. Reasoning about mental states and natural language
processing with the semantic focus are the tech
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E-learning for enhancing management skills
The paper discusses design and development issues of an online program for enhancing management skills of Early Years Childcare practitioners. The program is developed in the frames of the EEEYMS* project by partners from UK, Bulgaria, Finland, and the Netherlands. The purpose is to design an ICT-based flexible learning solution for problem-based learning. The content is organized in nine modules. The learning materials are available online, through the Learnwise Learning Management System, and
Educational Knowledge Based Environment
In this paper a knowledge based environment is represented which facilitates easy creation and preparation of wide range of educational software. The heart of the environment is the knowledge representation tool providing a hybrid knowledge representation formalism combining frames, production rules and logic. The environment is built on the basis of the logic programming language Prolog.
Data Driven User Requirements Specification in the UNITE Project
This paper describes the process of user requirements specification in UNITE
project. The main goal of the project is to develop an integrated system for
authoring and delivery of high quality eLearning activities for the secondary
school students. The UNITE system consists of three main components: 1)
Software Platform – integrating state of the art learning management systems
(LMS), content management systems (CMS), and mobile learning (mLearning)
capabilities; 2) Pedagogical Framework – s
Roles of the Body in Learning
In recent years research in fields as diverse as philosophy, pedagogy, psychology,
and anthropology has shown that the knowledge people possess in practice may not
always be linguistically expressible 1. Part of what practitioners know can certainly be
and normally also is formulated in textbook knowledge as well as in rules of thumb,
sayings, and the like, but still, a large part is more readily understood as made up of
skills, ‘know how’, ‘ways of going about the practice’, and so on,
Affordances – a Merleau-Pontian Account
In this paper, the concept of ‘affordance’ is given an ontological and epistemological explication building on a
Merleau-Pontian view of human being as always already being-in-the world in a non-thematized, pre-reflective
correspondence of body and world in the concrete activity. A dynamic, agent-centred, cultural-, experience- and
skill-relative, but perception-independent, ontology is proposed for affordances. It is argued that this is more in
line with the original Gibsonian understanding
Towards a narrative-oriented framework for designing mathematical learning
This paper proposes a narrative-oriented approach to the design of educational activities, as well as a CSCL system to support them, in the context of learning mathematics.
Both Mathematics and interface design seem unrelated to narrative. Mathematical language, as we know it, is devoid of time and person. Computer interfaces are static and non-linear. Yet, as Bruner (1986; 1990) and others show, narrative is a powerful cognitive and epistemological tool. The questions we wish to explore are –
Learning about Users from Observation
Many approaches and systems for recommending information,
goods, or other kinds of objects have been developed
in recent years. In these systems, machine learning methods
are often used that need training input to acquire a user
interest profile. Such methods typically need positive and
negative evidence of the user’s interests. To obtain both
kinds of evidence, many systems make users rate relevant
objects explicitly. Others merely observe the user’s behavior,
which yields positive evidence
A First Step Mapping IMS Learning Design and Moodle
Mapping the specification IMS Learning Design and the Course Management
System Moodle is a logical step forward on interoperability between eLearning systems and
specifications in order to increase the best acceptance of the specifications into the widespread
world of the eLearning systems and to ensure the standardization of the outputs from the
systems to be used in others. IMS Learning Design and Moodle look for a common
understanding focused on the integration of information packages modelle
Learning Content and Interoperability
In the era of Internet and new information and communication technologies one
of the most important things is appropriate use of technologies in order to achieve desired results.
In present paper, they are compared two case studies – on one hand there they are presented
research results about interoperability in two open-source learning environments developed
in Sofia University, Bulgaria and, on other hand, there are given results from “South West
Wales Interoperability Projectâ€, sponsore
Managing complexity of e-learning administration in
ARCADE
ARCADE (Architecture for Reusable Courseware Authoring and DElivery) is a Webbased
e-learning platform specially targeted to the needs of distant education in
universities and schools. This paper presents ARCADE in two aspects: as a system for
distance learning and as a virtual university. The authors put accent on the way of
organization of the education process as a whole while showing the power of the
ARCADE platform. Moreover, there is discussed in details the administration of courses
and s
Development of Adaptive e-Learning System Based on Learning Objects
This paper discusses Adaptive Educational Hypermedia (AEH),
which is at present a hot topic of research and an important aim
for e-Learning systems. The presented approach is knowledgebased.
The domain ontology and the learning objects play a central
role as resources structuring the learning content and supporting
flexible adaptive strategies for navigation through this content.
ARCADE Assessment Framework
The boom in development of learning management tools in recent years stimulates creation of relevant standards, while
acceptance of such standards helps system interoperability worldwide. The paper aims in presenting an assessment
framework based on the recent IMS standards and built into ARCADE - Architecture for Reusable Courseware
Authoring and DElivery. The information model of the assessment tool has been designed with a view to efficient test
authoring, management and evaluation of student
Assessing Students' Performance in
Distance Education Courses
ARCADE is a project aimed to develop an integrated software platform for authoring and
delivery of Internet-based distance courses covering the university needs. Unified Modeling Language (UML)
and Unified Software Development Process were applied as a basis for the project development. The
Assessments and Assignments package provides computer supported instructional feedback (tests, projects,
essays, problems). The IMS Question and Test Interoperability specification (QTI) defines the basic
str
Insight into Practical Utilization of Knowledge Management Technologies
The focus of knowledge management (KM) has shifted in the last few years towards the ways in which knowledge is created and shared. Nevertheless, KM technologies continue to be an important issue in KM practices. The present paper focuses on the technological solutions applied in the organizations at different stages of the knowledge management life cycle. On the bases of an overview of the knowledge management tools and technologies, the paper emphasizes on the most popular KM applications foun













