Linda Katz of Children's Literacy Initiative: Why Teaching in U.S. Classrooms Isn't Making the Grade
"Dire" is one adjective that Linda Katz, founder and executive director of Children's Literacy Initiative (CLI), uses to describe the U.S. education system, which is leaving an increasingly high number of children without adequate reading and writing skills. For more than 20 years, CLI has been working with school systems across the country to overhaul how teachers are trained, hired and mentored. In an interview with Knowledge@Wharton, Katz discusses not only why classroom teaching is broken an
Steven Levitt: the Freakonomics of inner-city gangs TedTalks: Steven Levitt is an economics professor at the University of Chicago and the best-selling author of Freakonomics.
Classroom Applications of 21st Century Skills 21st century learning is providing curriculum and instruction designed to engage this generation of digital-native students. Learn how 21st century skills can be implemented into the classroom to add critical thinking, collaboration, and complex curriculum through an interdisciplinary, integrated, project-based approach. Beth Andrews, M.A., is the GATE Coordinator for the Irvine Unified School District and is the Orange County Educator Representative for California Association for th
Do Effects of Early Child Care Extend to Age 15 Years?
Department of Education Recorded lecture from Department of Education's Brownbag Lunch Series: "Do Effects of Early Child Care Extend to Age 15 Years? Results from the NICHD Study of Early Child Care and Youth Development," presented by Deborah Lowe Vandell, Professor and Chair. The paper on which the talk is based is available here.
Pool filled with non-Newtonian fluid A pool is filled with a mix of cornstarch and water made on a concrete mixer truck, so it becomes a non-newtonian fluid.
A Design Approach to Research in Technology Enhanced Mathematics Education
This thesis explores the prospect of a design science of technology enhanced mathematics education (TEME), on three levels: epistemological, methodological and pedagogical. Its primary domain is the identification of scientific tools for design research in TEME. The outputs of this enquiry are evaluated by a demonstrator study in the domain of secondary school mathematics.
A review of existing literature establishes a need for a design perspective in TEME research, but at the same time suggests
Conception of a simulator for a TEL system in orthopaedic surgery.
Within a research project whose aim is to promote the learning of percutaneous operation in orthopedic surgery, we investigate some representation models of empirical, deductive, and perceptivo-gestural knowledge. From these models, we design an TEL system (Tecnological Enhaced Learning) This project belongs to a multidisciplinary field including computer, orthopedic surgery, medical imaging, didactic and cognitive sciences. The article presents the design principles of TEL with a particular int
Pedagogical innovation in new learning communities
This report is part of the research project on Pedagogical Innovations in New ICT-facilitated Learning Communities (LearnCom), under an Administrative Arrangement between IPTS (IS Unit) and DG Education and Culture.
The aim of this study is to review and assess the new social and pedagogical approaches to learning that are emerging in new ICT-facilitated collaborative learning settings. In addition to formal education, such communities are increasingly emerging in informal and non-formal lifelo
Le télé-apprentissage et le développement de compétences
Cette étude vise à dresser un portrait général de l'état actuel du télé-apprentissage et du développement des compétences au sein des entreprises. Le télé-apprentissage semble jouer un rôle stratégique dans les contextes de la "nouvelle économie", des "organisations apprenantes" et du "nouveau paradigme pédagogique".,Note de recherche No 2002-2, Télé-université, Université du Québec
Learning aware environement: a Laboratorium of epidemiological studies
One challenge of the Laboratorium is to have the capacity to recognize and capture relevant events from observing the human activity, the ability to understand the learning needs and then to provide the adequate feedback in whatever form. Another challenge is the mapping of inaccessible phenomena into the sensible and temporal space of the classroom. Our design combines gaming situations and ambient technologies in the context of learning bio-statistics. This paper presents a method and a formal
A Roadmap for Education Technology
This report describes the initial findings of several workshops convened in 2009 to consider the future of education and in particular the role of technology and computer science in education. Through a series of facilitated collaborative workshops, leaders in several disciplines engaged in conversations that cast computers in the role of facilitating education in the future and recommended a research agenda for federal funding.,Research report
Workshop White Paper - Education in the Wild: contextual and location-based mobile learning in actio
The workshop explored recent innovations into location-based, or geospatially-informed, contextual mobile learning, and issues arising from them. Location-based technologies offer opportunities for new forms of learning that engage more deeply with physical surroundings and support continuity of understanding across settings; they also pose technical difficulties of modelling and maintaining continuity of context, and ethical challenges including the right to privacy of location and escape from
A Participatory Design Approach for the Support of Collaborative Learning and Knowledge Building in
Engagement in collaborative learning and knowledge building activities is still a big challenge for many workplace-learning designers. Especially in highly competitive environments people might be reluctant to give away too much of their tacit knowledge. A feeling of ownership and an involvement of the individual in the planning of the learning activities can be important motivational factors. In an international research project called IntelLEO - Intelligent Learning Extended Organization we in
MobMaps: Towards a Shared Environment for Collaborative Social Activism
Nowadays it is possible to disseminate information to the all world in
real time using current communication tools supported mostly by the Internet.
The work of several organizations reporting a multitude of problems that our
society faces can be sustained by participatory platforms, which stimulate the
collaboration of participants all over the world. In this paper we present a
technological platform that provides a shared environment for collaborative
social activism. We adapted the platform t
Pedagogical strategy for VOEU (Virtual Orthopaedics European University)
The pedagogical strategy in VOEU is based upon the creation of a novel learning
environment which aims to maximise the relationship between the pedagogical
approaches adopted, and the tools and resources available to support them. The
project therefore builds on current thinking in educational research on pedagogy, in
terms of learning being situated, with learners adopting an active and constructive
approach.,Research Report D35.07
Précis de recherche en Ingénierie des EIAH
Français + English
Ce document est destiné aux chercheurs travaillant sur les Environnements Informatiques pour l’Apprentissage Humain (EIAH). Sa raison d’être est le constat qu’il y a une difficulté en soi à expliciter clairement les travaux de recherche liés à la conception et la construction des EIAH ou, en d’autres termes, en ingénierie des EIAH. L’objectif de ce document est de promouvoir l’idée qu’il est indispensable de mieux décrire ces travaux de recherche, et de propo
Theory-based support for mobile language learning: noticing and recording
This paper considers the issue of 'noticing' in second language acquisition, and argues for the potential of handheld devices to: (i) support language learners in noticing and recording noticed features 'on the spot', to help them develop their second language system; (ii) help language teachers better understand the specific difficulties of individuals or those from a particular language background; and (iii) facilitate data collection by applied linguistics researchers, which can be fed back i
EMERGING COMMERCIALIZATION OF ELEARNING
Technology innovation drives the current elearning market but recent events suggest this model is failing economically.
Alternately a market driven by learners, rather than technology is more likely to be competitive and profitable. We examine
elearning within the context of a developing academic and skills educational market to pose the question: do existing
suppliers (old and new) meet the new market needs? Using PorterÂ’s competitive environment model to analyse the current
market position of














