An analysis of learner arguments in a collective
This contribution analyses the arguments of students in a learning activity entitled "Argue Graph". This activity is intended to make students understand the relationship between learning theories and design choices in courseware development. The analysis of arguments is centered on the effects of discussion and opinion conflict on the elaboration of arguments. We then use an adaptation of a collective intelligence model to describe the knowledge flow among people and artifacts during the learni
Networked Learning, a relational approach weak and strong ties.
In this paper, we explore the idea of weak ties in networked learning. We go back to the original conception of the strength of weak ties (Granovetter 1973) and relate this to a dialogic understanding of networked learning (Koschmann 1999, Dysthe 2002). These theoretical ideas are applied to the examination of two networked settings in which educational leaders exchange ideas and have the potential to create knowledge. We examine these networks from the point of view of the overall pattern of in
Applying Competence Structures for Peer Tutor Recommendations in CSCL Environments.
Competence structures of the content and competence modelling of the learners provide well-suitable means for finding appropriate peer tutors in CSCL based on asynchronous messaging and annotations. Various criteria for the appropriateness of potential peer tutors can be discussed. An internet-based system used as a large scale Web experiment can then also deliver data for evaluating such criteria.
Levels of Web-Based Discussion: Theory of Perspective-Taking as a Tool for Analyzing Interaction.
The aim of this paper is to present a model how the level of web-based discussion can be analyzed. The model has been developed in an empirical study where we examined the quality of asynchronous interaction in web-based conferencing. Because all successful communication presumes perspective-taking skills and reciprocal understanding among the participants, we studied whether the students are able to reach in reciprocal interaction and thus create educationally relevant high-level web-based disc
Generating reports of graphical modelling processes for authoring and presentation
Today's computer supported modelling environments could provide much more information about the users’ actions and problem solving processes than they usually store for later usage. Thus, relevant information about learning processes which could be used for reflection and analysis is lost. This paper describes an approach to tackle this issue by generating “reports”, in the sense of augmented summaries of states and action traces from modelling processes. This approach includes a) gatherin
Using Perspective in Narrative Learning Environments
Several empathic applications have been developed over the last years but can we redirect that empathy to specific characters? This paper focuses on the intention to induce empathy in children and stimulate role taking by presenting a narrative through the perspective of a specific character. The use of perspective is achieved by showing the events that happen in the story but without impartiality. We will describe a narrative-based application designed to help children cope with bullying situat
Data Recording and Usage Interaction Analysis in Asynchronous Discussions: The D.I.A.S. System.
This paper describes the development and the implementation of a new Asynchronous Discussion Forum Software, called DIAS. While evaluating several corresponding software, we came to the conclusion that they seem to be inadequate to support the use of this activity (asynchronous discussion) as a substantial part of the learning process. Most actual forums, that incorporate interaction analysis functions, support mainly administrators, or teachers, while offer only basic awareness functions to the
Investigating multimodal interactions for the design of learning environments: a case study in scien
This thesis focuses on multimodal interactions for the design of a learning environment. The process of designing such systems involves studying the benefits of multimodal interactions in learning. Therefore, it analyses the structure of the interactive space between the learner and the content to be learnt, and introduces and tests a framework to structure it. It proposes that multimodal interactions can encourage rhythmic cycles of engagement and reflection that enhance learners’ meaning con
Using computers to learn logic: undergraduates' experiences
Learning formal logic can be difficult for many students. This paper describes some ongoing research into a computer program designed to help computer science undergraduates learn the natural deduction style of formal reasoning. Data collection methods included observation and videotaping of workshops, interviews, written tests, surveys, and logging of program usage. The paper focuses on students' experiences using the program to assist proof construction. It was found that videotaping students
Group Reflection Tools for Virtual Expert Community - REFLEX Project
The aim of this project is to improve work quality, creativity and performance in various professional communities of knowledge-intensive companies by integrating teamwork and learning in collectively designed information spaces. This project will provide a pedagogical model for building and sharing expert knowledge within physically distributed teams that have a need to collaborate and co-ordinate information. The project will utilize latest information and communication technologies in develop
The effect of collaborative knowledge modeling at a distance on performance and on learning
This study examines the effect of co-elaborating a knowledge model in dyads at a distance on performance and on learning. Forty-eight adults participated in the study. Participants were trained to re-represent knowledge taken from a text, using an object-typed knowledge modeling editor software tool. Knowledge modeling is similar to concept mapping, except that the former is based on a typology of knowledge objects and a typology of links, and that the structure of the knowledge representation i
Computer Assisted Learning for Bases of Electronics. From LAN to Hypermedia Implementation
This paper presents the implementation of a Computer Assisted Learning system, from Local Area Networks to Hypermedia environment. The user Professor is endowed with authoring support for tutorials and multiple-choice tests, with knowledge data-bases managing facilities and with access to complete records of students results. The user Student can attend a tutorial or take a test on a self-initiative base or during a session managed interactively by the Professor. The LAN system, implemented in C
Asynchronous Discussion in Support of Medical Education
Although the potential of asynchronous discussion to support learning is widely recognized, student engagement remains problematic. Often, for example, students simply refuse to participate. Consequently the rich promise of asynchronous learning networks for supporting students' learning can prove hard to achieve. After reviewing strategies for encouraging student participation in discussions in Asynchronous Learning Networks (ALN), we present a study that investigates how these strategies influ
New e-learning services based on mobile and ubiquitous computing: Ubi-learn project
Ubiquitous and mobile learning concerns building applications in highly dynamic and heterogeneous environments to bring computation into the real, physical world. This paper presents UbiLearn a distributed Learning platform with Nomads Objects and new e-learning services based on.
Socio-cultural Perspectives on Object-oriented Learning
One of the central objectives of project COOL is to explore critical aspects associated with learning (and teaching) object-oriented concepts. This objective will be pursued by bringing forth the heritage of Kristen Nygaard and the Norwegian approach to object-orientation. The project will develop learning material based on this work and intends to make the material available to the object-oriented community in the form of reusable learning objects. This paper explores how social-cultural theori
Exploiting distance technology to foster experimental design as a neglected learning objective in la
This article deals with the design process of a remote laboratory for labwork in chemistry. In particular, it focuses on the mutual dependency of theoretical conjectures about learning in the experimental sciences and technological opportunities in creating learning environments. The design process involves a detailed analysis of the expert task and knowledge, e.g., spectrophotometry as a method for the determination of the concentration of a compound in a solution. In so doing, modifications in
A comparison of preferred learning styles, approaches and methods between information science and co
In recent years the two disciplines of Information and Library Studies and Computing Science have drawn closer together to the extent that now there are several Universities where they are combined in a single school of Information and Computing Science or Informatics. Currently, a single Higher Education Academy Subject Centre serves the two disciplines. However, there are marked differences between the disciplines observable immediately in the gender balance of their respective undergraduate c
Scripts for Computer-Supported Collaborative Learning. Effects of social and epistemic cooperation s
Not available,Doctoral Dissertation, Ludwig-Maximilians-University, Munich, Germany.
ICT Competences Acquisition using the Concorde e-Learning Platform
This communication presents some of the final results obtained in the frame of the EC funded Leonardo da Vinci pilot project with the title "Acquisition of Complementary Competencies through Open and Distance Education" (CONCORDE) and it complements other dissemination papers. Mainly, we focus here on the acquisition of the competences in the information and communication technologies using an innovative pedagogical model implemented at the level of the web platform. The targeted competences res
Collage, a Collaborative Learning Design Editor Based on Patterns Special Issue on Learning Design
This paper introduces Collage, a high-level IMS-LD compliant authoring tool that is specialized for CSCL (Computer-Supported Collaborative Learning). Nowadays CSCL is a key trend in e-learning since it highlights the importance of social interactions as an essential element of learning. CSCL is an interdisciplinary domain, which demands participatory design techniques that allow teachers to get directly involved in design activities. Developing CSCL designs using LD is a difficult task for teach