Imagination, Creativity And Entrepreneurship
This is a course about the courage to create, and to risk making mistakes in the quest for ideas that lead to a true innovation of a product, service or process. Creativity is the central focus, which might be defined as "the application of a person's mental ability and curiosity to discover something new. The act of relating previously unrelated things." More specifically, we are concerned with capitalist creativity, which means that solutions must be generated that are profitable and reflect b
Entrepreneurship and Digital Commerce
We are in the midst of a revolution in technology that is transforming significant segments of our economy and our society. The Internet, the World Wide Web, fiber optics, Internet telephony, MP3 compression, digital interactive television, wireless communications, streaming media and a host of other digital technologies are creating many opportunities to establish viable, sustainable new ventures. But as the rise and fall of the dot.com phenomenon has demonstrated there are some huge potholes i
Journey to Planet Earth
The lessons in these teachers guides are based upon the Journey to Planet earth public television series. Included in these guides are lessons for the ten episodes in the series.
From Page to Stage
Musical theater book writers, lyricists, and composers have long looked to literature for their inspiration and subject material. In this lesson, students will compare and contrast literary works and the musicals they inspired. Utilizing video clips and Web sites, students will compare specific passages from original texts to moments in Broadway musicals on which they were based, and analyze similarities and differences between the two. As a culminating activity, students will try their hand at
The Millennium Report: Briefing Papers for Students
The United Nations CyberSchoolBus is proud to present, especially for students, the Briefing papers from We the Peoples: the role of the United Nations in the 21st century. Based on the Secretary-General's Millennium Report, each Briefing paper is a dossier of information about a current world issue and the UN's involvement with it. There are nineteen issues, arranged in six sections: an overview, progress that's already been made, a specific focus, the next steps to be made, student activities
El juego entre el nacimiento y los 7 años: un manual para ludotecarias
This learning manual proposes exercise-based games for children aged 0-2 years and symbolic, rules-based, language and socialisation games for children aged 2-7 years.
Discrimination Based on Race Curriculum
This lesson explores discrimination based on race. The lesson is in three sections, each framed by guiding questions such as: What is race? What are my beliefs about racial differences? What are some of the causes and impacts of racial discrimination? What is being done to address Racial discrimination? What can I do?
Child Soldiers: A Webquest
The goal of this WebQuest is to answer one big question: What should be done about child soldiers? While students grapple with this question, they will be asked to make the connection between their own lives and the lives of child soldiers. In addition, they will approach this issue from different perspectives within a given society and to make recommendations on what should be done to resolve it. A WebQuest is an inquiry-based activity in which most of the information that students use to compl
Star Library: Regression - Residuals - Why?
As teachers of statistics, we know that residual plots and other diagnostics are important to deciding whether or not linear regression is appropriate for a set of data. Despite talking with our students about this, many students might believe that if the correlation coefficient is strong enough, these diagnostic checks are not important. The data set included in this activity was created to lure students into a situation that looks on the surface to be appropriate for the use of linear regressi
Star Library: Breaking the Code - A Graphical Exploration Using Bar Charts
The activity begins with an explanation of the Caesar Shift for message encryption (Singh, 1999). The Caesar Shift is a translation of the alphabet; for example, a five-letter shift would code the letter a as f, b as g, … z as e. We describe a five-step process for decoding an encrypted message. First, groups of size 4 construct a frequency table of the letters in two lines of a coded message. Second, students construct a bar chart for a reference message of the frequency of letters in the Eng
The simulation program is based on the Nobel Prize winning Hodgkin-Huxley model for excitation of the squid axon. The program simulates an excised squid axon by applying stimuli or clamps after setting the environment of the axon, changing its properties, and/or adding drugs or toxins. By using the program tools, experiments can be developed that explore a variety of nerve properties, ranging from classical phenomena such as threshold, summation, refractory period, and impulse propagation to mo
Resistan is a mechanistic simulation model of the process of selection of fungicide-resistant biotypes of a hypothetical fungal pathogen of a hypothetical crop. The fungus is a polycyclic organism with many generations per season. There is no genetic component in this simulator. Reproduction is assumed to be asexual. A small proportion of the initial inoculum is designated as the fungicide-resistant biotype at the start of the season, and the response of that population to various fungicide spr
Action Potential Experiments
Action Potential Experiments is a demonstration/simulation laboratory for neurophysiology based on the 'sodium theory' as originally formulated and tested by A. L. Hodgkin and his colleagues. The application includes simulations of the original experiments of Hodgkins and his colleagues, and of the classic voltage clamp and patch clamp experiments and an animated illustration of the 'sodium theory' explanation of Nernst potentials for potassium and sodium ions. The student can perform simple ion
Scaffolding: A model for learner support in an online teaching environment
'In the design of online teaching environments, considerable attention has been paid to the nature of the interface and to the streamlining of activities for learners to engage with. Much less attention has been given however to the nature of the learner support system that is created for novice users learning online. Support systems are essential for learners to engage in the processes of learning and need to be developed in response to needs. It is also imperative that a range of support syste
Counting on Art
In Counting on Art, students will explore the paintings of Horace Pippin and Wayne Thiebaud and the mobiles of Alexander Calder to discover and practice math and visual art concepts.In Pippin's Story, young children (grades K–3) focus on a painting by African American artist Horace Pippin. They will learn how to "read" the clues in a painting and write a story about the work. Students will also solve counting and time problems and create their own "secret number" painting.Calder's Balancing Ac
Slow Bicycle Race
Experiments at Jefferson Lab will take weeks to months to complete. During this time scientists will collect millions of pieces of data. Once the scientists have the data, they begin to analyze the data using computers, looking for evidence to support or disprove their theories. To simulate the scientific data collection process, students will create the necessary data to calculate speed.
Technology Scavenger Hunt
Computers and the internet play an increasingly larger role in the lives of students. In this activity, students must use various web sites to locate specific pieces of information. In Scavenger Hunt 1, students will be searching for information on various commercial web sites. In Scavenger Hunt 2, students will be searching for information on the web sites of Virginia based colleges and universities.
The NeMO curriculum is based on real events and real data: the 1998 eruption at Axial Volcano and the rumbleometer instrument that was stuck in the new lava flow. The activities for the classroom are modeled on how scientists actually investigated this event. This curriculum is intended for middle and high school students in earth science and marine science classes. It is composed of four parts (which are each a separate file): Part 1 - Introduction and Background Information Part 2 - Classroom
We have used visualization software to create 3-D virtual environments at six NeMO sites. Each virtual site is based on a real location at Axial Volcano, but the virtual views allow you to see the seafloor in a way that would otherwise not be possible. And you can visit any time! Each virtual site has a fly-through movie, a panorama, and links to video clips.
NASA CONNECT Data Analysis and Measurement: Dancing in the Night Sky
In NASA CONNECT Dancing in the Night Sky, students will learn about the Aurora Borealis or Northern Lights. They will learn the many legends and myths that have revolved around the aurora throughout the history of mankind. Students will also discover how NASA scientists and engineers use satellite technology to measure and analyze aurora data. They will see how Norwegian scientists apply the concepts of data analysis and measurement to study the Northern Lights by using ground-based instruments